COD: WAW - Multiplayer Online is pants!

Is anyone more peed off by the fact they have done bugger all with maps and playlists with COD4?...considering how many people have gone back to COD4.
 
i enjoy it on my xbox, play with a lot of friends and people from work, good laugh.

saying that, i still prefer cod4 on the pc, mainly cos i loveeeeee wars.
 
Gotta say, between the 2 I prefer WAW, much more fun and more of a challenge for a sniper... such as me :)
 
I got it , played it for an hour! turned it off, that was what 3 weeks ago, never went back to it! and i love FPS games.. but i think PC is best platform.. think the keyboard and mouse is more suited.
 
I haven't picked WAW up yet, but was a keen COD4 player. What are these 'glitches' that everyone are speaking about?
 
Fed up of all the glitchs they haven't fixed e.g Roundhouse. But apart from that i think its great :D

I haven't picked WAW up yet, but was a keen COD4 player. What are these 'glitches' that everyone are speaking about?

On one map its usually a race to who can get under neath the map first and then if you don't get under then you tend to be screwed :p
 
WaW is excellent online, it's not pants at all.

Took me a while to take to it, but once I started to get to know the maps and weapons it became much more enjoyable.
 
Last time i logged in there were 110K people on the PS3 version so i reckon its instant battle for another 6 months :D

And there is usually 200k plus on the 360 version. Both versions will be well populated for months to come.

When I played CoD4 about 3 weeks ago there were still over 100k online.
 
Still not really played this online, are the glitches totally ruining it? And why have they not fixed these yet?

seems glitchers have calmed down a lot, last 3 days i havent been in a match with anyone glitching (although i've killed a few in the glitch places :D).
It takes a while to fix things in a game (for some reason people think map glitches are easy to fix :rolleyes:), I expect a fix this or next month.
http://www.callofduty.com/board/viewtopic.php?f=31&t=88205&sid=e87cc04ab6f7fd3d62057f6adafc14b8
Think you might have to be a member to read that so here is the post from Tryarch
Hey COD fans –

There seem to be a lot of questions from the online community surrounding the process that developers go through to patch / title update console games, so I want to shed some light and remove some of the mystery by posting a walkthrough of each phase of the process. All in all, it can take anywhere from a minimum of 2 months to several months, depending on the variables involved in a particular game update.

Phase 1: Listen to the community.

As soon as the game is released, we scour the forums and play online with the fans to listen to feedback and keep an eye out for issues that degrade the experience for gamers.
We build a list of every issue reported, which goes immediately into our test lab for reproduction.
Estimated time: minimum of 2 weeks to build a comprehensive list. In actuality, this is an ongoing process that starts as soon as the game is released and goes on forever. It’s given a minimum of 2 weeks here because the first two weeks of a game’s release typically do not yield enough information about the game to be considered comprehensive.
Phase 2: Reproduce the issues and engineer a solution.

The test team tries to reproduce the issues in a test environment, and enters bugs into our bug-tracking database to assign to engineers, artists, or designers.
It’s imperative that we reproduce the issues in the test lab. Video games are highly complex pieces of software – every change made to the software impacts something else in the game, often in a way that introduces more bugs. For this reason, it’s very dangerous to “fix” bugs that cannot be reproduced in the test lab because team members don’t know with 100% certainty what the cause of the issue is. I would estimate that 95% of bugs that are reported can be reproduced in the test lab.
Once the issue is reproduced and the bug is assigned, the team researches the cause of the issue, engineers a solution, compiles it back into the game, and tests their fix.
Estimated time: minimum of 2 weeks to make the rounds through QA, spend time researching the causes, and implement solutions. This phase is typically the longest part of the process and will generally take more than 2 weeks, depending on the number of issues reported and the complexity of those issues. Once a game is released, every change made to it is a high risk. We never want to make a problem worse, so adequate time is needed here to implement the best possible solution.
Phase 3: Test the updated game and submit to the console manufacturers for approvals.

Once the team is satisfied that the list of issues has been resolved, the updated game goes through a rigorous internal testing procedure to ensure that all issues have been addressed without introducing any new issues.
This process is iterative and is mixed in with Phase 2. If, during this phase, new issues are discovered or the original issue is not fixed appropriately, the team has to spend more time researching and implementing a solution, and Phase 3 starts over again. As stated above, every change made to the software has a potential impact somewhere else in the game, so we cannot just test the one issue – we have to test the entire game.
Estimated time: minimum of 2 weeks to thoroughly test the entire game, iterate on fixing issues, and internally approve the updated game for release. Again, this phase typically takes longer than 2 weeks, but this is a best-case scenario.
Phase 4: Console manufacturers test and approve the game update for release.

As soon as our QA team has approved the game update internally, it is then submitted to the console manufacturers for their own testing and approval. At this point, it is completely out of our hands as developers.
If the game update is approved by the console manufacturers, the process is pretty much done. If the game update is rejected, an abbreviated version of the entire process starts again from Phase 2.
Estimated time: minimum of 2 weeks to get an approval report from the console manufacturers, typically less time to get a rejection report.
Phase 5: Release!

Once the game update is approved by both internal QA and the console manufacturers, it gets prepped for release. This is typically a very short phase, but it can add time to the process depending on outside factors.
Estimated time: minimum of 2-3 days.
That is the patching / title update process in a nutshell. Of course, the intricacies of the process are far more detailed than this, but this description provides a general overview. The minimum estimates of time listed above are best-case scenarios, and on average, it takes longer than 2 months. In rare emergency cases, this time can be trimmed down, but this is very rare, and depends on what is being addressed.

You have also seen posts in the forums regarding “hot fixes”. The description above outlines the process for publishing permanent game updates and does not apply in the entirely same way to hot fixes – hot fixes are temporary, network-based fixes that are used to patch very simple issues in the game. These are not permanent fixes, and they only apply to online portions of the game. There are only a few issues that we can address with hot fixes, and they require the same amount of internal testing as full game updates.

It’s also important to note that not all issues can be addressed in a patch / title update. Once the game is printed to disc, certain aspects of it are committed for the life of the game, due to memory and other technical limitations.

There you have it – hopefully this removes some of the mystery of the process and educates the community as to why game updates take as much time as they do. Enjoy the game and keep communicating your feedback to us!

Regards,
-JD
 
find WAW to be just as good as COD4, having zombie mode also is a bonus, had to buy it to last me till COD5 is release this comming November
 
I got WAW on launch and haven't played online in ages.

I got COD4 on launch and still play it online.

That's my input :)

COD4 just feels better, I don't know why. Bullet hit detection is better and lag is much less of an issue. Plus the voices and dogs do my head in on WAW
 
Yeah, i think they need to reduce the number of dogs. A game can be won or lost with just one call of the dogs. Theres a ridiculous amount sometimes
 
I actually really like waw online, i found cod4 so difficult to play online but i do agree about the dogs they are doing my head in now
 
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