Yeah, pretty much everything in WoW has been heavily borrowed from all the MMO's before it.. not that that's a bad thing imo. From raid encounters (Blizzard hired the top EQ guild leaders to design their raid events), crowd control, cooldown timers, racial abilities to tradeskills, fishing, dungeons etc. Even the terminology is borrowed.. ding, dkp, mobs, etc.
To Blizzard's credit they're very skilled at making it all come together cohesively. But they -are- standing on the shoulders of giants, no doubt about that. There's still lots and lots of ideas they've yet to borrow however. Armour dyes, mercenaries, dual classing, housing, kill trophies etc etc etc. Expect to see them in expansions.
To Blizzard's credit they're very skilled at making it all come together cohesively. But they -are- standing on the shoulders of giants, no doubt about that. There's still lots and lots of ideas they've yet to borrow however. Armour dyes, mercenaries, dual classing, housing, kill trophies etc etc etc. Expect to see them in expansions.