***Official Wrath of the Lich King Thread***(Contains spoilers)***

This is what I noticed the second I started raiding in WOTLK:

It is dire.

I cannot believe they managed to pull the wool over everyone's eyes by repeating a raid instance we've already done with no noticeable differences and calling it end-game. Then 'updating' the PVP system with a few new arena maps and one new battleground.

I did try to love WoW as much as I did preBC but it just is not the same game.

Don't get me wrong though, levelling through 70-80 was actually quite fun and there were some quite funky story lines but after that they've brought nothing new to the table save the 8 instead of the 7 next to your name.
 
This is what I noticed the second I started raiding in WOTLK:

It is dire.

I cannot believe they managed to pull the wool over everyone's eyes by repeating a raid instance we've already done with no noticeable differences and calling it end-game. Then 'updating' the PVP system with a few new arena maps and one new battleground.

I enjoyed doing Naxx again, found it great fun.
 
Umm.... they aren't calling naxx and malygos end game. They are the *start* of the new content.

It is *NOT* meant to be hard, it is *meant* to ease people in to raiding, and to help guilds out who never did raids in TBC or who was to small to raid well out.

Kara when first released was too hard, many people agree that for an entry level raid. I admit perhaps naxx was a little easy, but I like that. It means I can bring some low geared people or people who don't raid normally just for fun. It means we can clear it easily, gear people up and prepare for the harder content.
 
had a night of wipes on sarth 3d tonight, didnt get him down tho :(

seemed to have problems when the 3rd drake is almost dead. Raid is 75% naxx 25 man geared so thats not the problem

any tips? :p
 
My problem is that it is just a lot of the same though....

If you mean Naxx now is basically the same as the old naxx, they have stated it is simply because most people had not done it (including me) I only came to the game just after TBC was released. They wanted to give people a chance to replay it.

If you mean the overall process of the game, of course it is going to be more of the same - it is like complaining that HL2 is more of the same as the original. Or that Quake 2 was more of the same of Doom...

A few quote though today just to keep people up to date with some random stuff:

"Rogue DPS is too low
I think this is totally valid and we owe rouges some dps. We have been cautious because we can't afford to give them any more PvP dps and those crafty rogues tend to use PvE dps for PvP."

"Warrior Stance change and penalties
A penalty is fine, but currently we take 3 penalties. First, loss of rage, second stance penalty, third ability restrictions. I don't mind a penalty if it's balanced with a benefit, and if it's optional, but it's currently not. Dancing is a necessity due to ability restrictions and forces us to take a triple penalty every time we need switch to use a single ability.

This is something we are discussing. I can't tell you anything beyond that."

"Ulduar and patch 3.1
Our development team is currently hard at work on Ulduar. It's going to be massive. For those looking to progress past Naxxramas, this will be your place. For those looking for much more of a challenge content-wise than they've seen thus far in Wrath of the Lich King, Ulduar welcomes you.

After The Burning Crusade's final major content patch, the plan was to space out the new raid dungeons in Wrath of the Lich King so there wouldn't be overwhelming moments or times where several raids are released at once and slightly ill-tuned (as was the case with The Burning Crusade's launch); we also don't want extremely long periods of time where no new raids come out, as was the case after The Burning Crusade's initial launch.

I trust players can expect to find a fair amount of challenge and content with patch 3.1, and each major content patch after that in Wrath of the Lich King will offer similar new feats."
 
I thought it was pretty clear that all rogues wore rouge anyways :confused:

Its the only way they can slip into the shadows..... why do you think they can just "vanish"
 
The problem even if it is only initial content is that Naxx heroic is too damned easy. They introduced heroics so that there was a different level of difficulty, why not make 25man Naxx HC remotely challenging?

I'm hoping that Ulduar will provide a real cockblock for months for 99% of guilds, otherwise it just won't be worth it.

And I hope that when he's finally introduced, Blizzard have the foresight to remove the Arthas encounter from the PTR.
 
The problem even if it is only initial content is that Naxx heroic is too damned easy. They introduced heroics so that there was a different level of difficulty, why not make 25man Naxx HC remotely challenging?

I'm hoping that Ulduar will provide a real cockblock for months for 99% of guilds, otherwise it just won't be worth it.

And I hope that when he's finally introduced, Blizzard have the foresight to remove the Arthas encounter from the PTR.

Because they are going with a different design philosophy this time ... of old they would have made reasonably challenging content at each tier but it would have been nerfed progressively as each patch rolled in and gear levels players were buffed around it.

Now however they are just setting the benchmark for which the other instances will scale up from, so the first tier will be as easy now as it will ever be.
 
Of course they won't, which is why Arthas will doubtless be killed in the first few days of his release.

And Ulduar will be cleared in the first week of its release.
 
Of course they won't, which is why Arthas will doubtless be killed in the first few days of his release.

And Ulduar will be cleared in the first week of its release.

By a tiny tiny amount of guilds who Blizzard have repeatedly said they won't / can't balance the game around. Looking at Ensidia's progress and judging the difficulty level of the content from that is a bit stupid since their sole purpose is to clear things in a matter of days.
 
had a night of wipes on sarth 3d tonight, didnt get him down tho :(

seemed to have problems when the 3rd drake is almost dead. Raid is 75% naxx 25 man geared so thats not the problem

any tips? :p

10man or 25man?

10man, needs 1 setup and no changed to that setup.

1druid tank - Sarth
1palla/warrior tank - Dragons and adds.
1/2 hunters - killing adds/MDing to off tank ect.
1 palla healer on the druid tank
1 Shammy healer - Heroism and for raid healing - goes in portal too.
1 druid pref - for hots and healing OT on dragons.
1 DK frost/blood spec to tank the adds in the portals.
Masses of AOE dps - Mages and DKs
All DPS capable of 3.5k +


25man is a bit more flexible, but relys on:

DK main tanking Sarth.
2xWarrior/palla 1 on Dragons 1 on adds.
2x palla healers.
All DPS capable of 3.5k +

hope that is some help.
 
By a tiny tiny amount of guilds who Blizzard have repeatedly said they won't / can't balance the game around. Looking at Ensidia's progress and judging the difficulty level of the content from that is a bit stupid since their sole purpose is to clear things in a matter of days.
I'm not talking about Ensidia, I'm talking about a hell of a lot more guilds clearing content a couple of weeks after release.

Naxx used to be the pinnacle of raiding, most guilds didn't get there let alone clear it. Now..?

I'm more annoyed about it simply because I miss the challenge of Vanilla. Yes there was a lot of clockblocking by Blizzard to slow guilds down, yes there were intentionally bugged encounters, yes boss fights were in some cases unrealistically hard. But it always felt like an achievement when you killed something.

There's been no sense of achievement in WotLK. None at all. Clearing Naxx in a few hours does not equal an achievement. It's simply too easy.

They've fixed dps bug after bug, rolling ignites, the rogue cp bug, stacking ap bugs, totems, auras, whatever and its still too easy to push DPS. So what do they do? Instead of tuning things they just up the hit points on bosses or nerf talents. Health pools are too big, dps is too high, wow is not remotely challenging.
 
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I'm not talking about Ensidia, I'm talking about a hell of a lot more guilds clearing content a couple of weeks after release.

Naxx used to be the pinnacle of raiding, most guilds didn't get there let alone clear it. Now..?

I'm more annoyed about it simply because I miss the challenge of Vanilla. Yes there was a lot of clockblocking by Blizzard to slow guilds down, yes there were intentionally bugged encounters, yes boss fights were in some cases unrealistically hard. But it always felt like an achievement when you killed something.

There's been no sense of achievement in WotLK. None at all. Clearing Naxx in a few hours does not equal an achievement. It's simply too easy.

They've fixed dps bug after bug, rolling ignites, the rogue cp bug, stacking ap bugs, totems, auras, whatever and its still too easy to push DPS. So what do they do? Instead of tuning things they just up the hit points on bosses or nerf talents. Health pools are too big, dps is too high, wow is not remotely challenging.

Naxx used to be the top Tier of 40 man raiding... its now the bottom tier of 10/25, you expect it to be the same? Again, my first post explain about Blizzard's change of design policy towards raid difficulty. But whatever... I guess it will be even more amusing to see when people start whining about guild killer fights in a couple of months time.
 
The prob Plat is you are a minority.

WoW is full of idiots (not saying you are) that will find anything to moan about. Pre-bc people moaned about how hard it was to see end game content. How hard them bosses where and thus Blizz gave in to the majority and cut 40man raiding.

BC came along again still quite hard people moaned about how hard it was. Blizz again listened to the majority and nerfed some content. People then moaned about how hard it still was... thus blizz listened again and nerfed it. Then people started moaning it was to easy and thus they made it a bit harder. Sunwell came out and was stupidly hard. People moaned that it was too hard and thus blizz nerfed it again.

Wotlk came out and blizz nerfed all previous raids. (tbh there was no point but it was done) Now people are moaning about how easy content is atm. I can see it stepping up and beginning to get hard and then ppl will moan about how hard it is again.

End of the day you will never win. Enjoy what has been given to you. If you dont like it dont play it :) it's really that simple.
 
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