"Gears of War" is no longer starts on PCs

Soldato
Joined
7 May 2006
Posts
12,183
Location
London, Ealing
PCs Expiry date is reached.
Owner of the indexed in Germany Shooters Gears of War to the end of 2007 since the game released yesterday no longer start.
The game in which the U.S. manufacturer Epic Games used copy SafeDisc 4.81 reported since 29 January that the program file had been modified, he denied its implementation.
Epic Games has so far only in his forum, of the problem have taken note of and together with Microsoft to work on a solution.
Until this is available, users will have the power, the system of their PC to an earlier date to convert.

http://74.125.79.102/translate_c?hl...126636&usg=ALkJrhjGkmPEizuVDGDkMfKNZyAE9DJmHA

Copy protection at its dumbest if true.
 
Indeed just read this :

Description
Gamers who tried to play Gears Of War on their PCs yesterday were in for a big surprise as the (legitimately obtained) game refused to run.

As part of the game's protection, it checks a digital certificate each time the game launches. Apparently, the certificate was set to expired on January 28, 2009, less than 15 months after the its official launch on November 6, 2007.

As of now, the game is unplayable unless you set your PC clock to an older date, or use a game crack. EPIC has already acknowledged the problem, but still doesn't promise any quick fixes. "We have been notified of the issue and are working with Microsoft to get it resolved," a super moderator posted on the official forum. "Sorry for any problems related to this. I'll post more once we have a resolution."

Needless to say, the problem applies only to legit customers who didn't use a No-CD fix. If you are one of those, you can always head to our Game Fixes section and grab the No-CD patch.
gowerror.jpg


on a site I can't mention here...
 
Last edited:
Hahaahah, and Epic recently had the Gall to suggest poor sales of some of thier recent games were down to pc gamers being pirates...PERHAPS things like this should be considered more to blame ;)
 
People who pirate games usually buy them afterwards anyway as the pirated version always has bugs and errors.
Companys like Epic blame too much on people who obtain illegitimate copys of their software.
 
Ah, one of the many examples of DRM/copy-protection being punishing legitimate customers whilst not affecting pirates. Comedy.

(Not advocating piracy of course...)
 
People who pirate games usually buy them afterwards anyway as the pirated version always has bugs and errors.
Companys like Epic blame too much on people who obtain illegitimate copys of their software.

People may buy their games afterwards but cracked games are often fully functional, so you're abit misinformed there.
 
lol, well done Epic, I applaud your utter stupidity.
After branding every PC gamer an evil criminal intent on destroying your company, you've somehow managed to let this happen. Punishing the people who supported you and gave you money. :D

Epic failure of the highest magnitude. Pirates win again though, although quite why you'd still be playing GoW is anyone's guess.
 
People who pirate games usually buy them afterwards anyway.

Spoken like a true pirate.

Anywho, please don't let this thread descend into a piracy debate, they always end up being 58 page squabbles.

It's a rather ridiculous debacle - and one that shows how DRM can hurt legitimate customer rather than prevent copyright theft. My kudos goes out to Criterion, Codemasters, Hotheadgames and the like, who are releasing games completely DRM free.
 
Some people do indeed try before they buy and most cracked games are fully functional. Infact i have downloaded numerous hard disk cracks for games I actually own, so that I don't have to keep inserting the CD. They work just as well. The only thing that cracked games usually lack is a fully working multiplayer. Hamanchi is said to get round that sometimes, but usually it just means that pirates end up doing what they should do anyway and just buy the game. In my case I have a fully legal CD key, so the cracked game's multiplayer also works perfectly.

In regeards to DRM, stupid idea full stop. I see why they are implementing it, or why they say they are implementing it, but its just a hassle that really doesn't affect pirates and only harms legitimate customers (DRM is the main reason why I have my C&C3 my last C&C game, RA3 can get lost). STEAM is the only way to go in regards to helping reduce piracy. You have to login once (or whenever you play multiplayer) on each PC and that's it. It's unlimited installs, so it's a win win situation, as long as valve remain in business that is.
 
Last edited:

Thank you. The OP hurt my brain with its Eastern European style of grammar.


Anyhow, all this proves is that CliffyB is in fact a bigger tool than first thought. First he shuns the market that made him and his company the people they are today (later retracting claims that all High End PC Users were pirates in a quite frankly pathetic apology) and then after months and months of signing the praises of copy protection, this happens.

I can't help but feel this may be some form of karma. Just a shame for those who actually want to play the game really.


as long as valve remain in business that is.

I seem to remember reading an article on DRM and piracy a while back in which the author actively advised people not to buy from Steam! I personally love the service and see it as a way forward however I think people are becoming worried of a possible monopoly on games emerging. Thing is, I can't think of any better services :p. Even Epic recognised this by making their Unreal collection available for purchase.
 
Last edited:
Ah, one of the many examples of DRM/copy-protection being punishing legitimate customers whilst not affecting pirates. Comedy.

(Not advocating piracy of course...)

It has actually affected the pirate version too look over at Torrentf***k the news site.

DRM only usually punishes legitimate purchasers, so this screw up with Gears of War is quite unique. We’ve just discovered that the pirated ‘razor1911′ release is also affected, meaning that it’s taken down every copy available.
 
Ah, one of the many examples of DRM/copy-protection being punishing legitimate customers whilst not affecting pirates. Comedy.

(Not advocating piracy of course...)

Don't worry your not.

All that is needed is a Key, online Key check if internet is available as many will not want to bother disconnecting from the internet to play Off Line mode & zero disk protection as the key is the protection so why worry about people copying the damn disk if a key is needed to play which happened allot & is just stupid.
 
Last edited:
One of Epics programmers posted on the official PC GOW forum that they are working with MS to fix this but I doubt it will be a quick turnaround as Epic abandonded this over a year ago and anyway they did not even port it People Can Fly did (now a part of Epic BTW) there a polish developer apparently and their port of GOW is full of technical bugs, missing save games, stuttering & other shoddy coding so no surprise they screwed up the security as well. Epic hate PC gamers nowadays as they think we are all pirates so they may even try to patch this with a valid serial number check or something as its a good chance for them to do so especially as they state piracy hurt this release so much. Maybe they are right as on the GFWL forums there is no shortage of fools posting for help and not even owning the game!!
 
Maybe they are right as on the GFWL forums there is no shortage of fools posting for help and not even owning the game!!

I'm hoping those people are just comedy genii and doing it to get up Epics nose. No less than they deserve tbh.
 
Back
Top Bottom