Killzone 2 Demo - First impressions

Because perhaps most other games just make you feel as a disembodied eye with one arm and a gun and no substance on the world. KZ2 simply attempts to rectify that by making you feel you are much more than a camera with some crosshairs. Im not saying its something very clever, but something that should be normal to us but isnt (just like when we got physics into games)...

The question you really should be asking is how those kind of games got away with it for so long...

Which games are you referring to may I ask?
As I have never had the feeling you describe whilst playing most other games.
 
The question you really should be asking is how those kind of games got away with it for so long...

I'd understand if Killzone 2 achieved this in any way. Not for one second did the controls make me feel any less than a camera with a gun selotaped underneath. Just like every fps, but coupled with controls that are poo.

Golden Eye and Perfect Dark achieved what you're suggesting better, and that was 12 years ago.
 
Which games are you referring to may I ask?
As I have never had the feeling you describe whilst playing most other games.
Pretty much most FPSs Ive played that dont restrict your movement (like infinite run or jumping height is always the same). Q3A is a good example...

@Warbie - Definitely sounds like a game you shouldnt get mate - doesnt sound like youll enjoy the quirks - better dust off that N64 though ;)

ps3ud0 :cool:
 
In all honesty it seems to be a system that you can click to or not - but its not something clever to do, I think its just the naivety and the ability to accept the difference at face value...

ps3ud0 :cool:
 
Wow what a poor video for constructing such a conclusion - he uses XMB as a benchmark, when something like another FPS (Res2 or COD4) would have been more appropriate...

Hard to verify a conclusion considering the way he tested his findings...

ps3ud0 :cool:
 
Wow what a poor video for constructing such a conclusion - he uses XMB as a benchmark, when something like another FPS (Res2 or COD4) would have been more appropriate...

Hard to verify a conclusion considering the way he tested his findings...

ps3ud0 :cool:

I saw a better video that was on the forum thread that the GG representitive said he would look into.

http://smg.photobucket.com/albums/v136/ShiftMatiX/?action=view&current=P1010269.flv Looks like Lag, but I have not tried teh same test as he did there, yet.

us playstation forums thread by KZ2 dev said:
Hey folks,

I have been looking at this with one of our Game Designers and we are starting to come to the conclusion that this is down primarily to the design decision to make the game weightier. Killzone 2 is not a 'twitchy' shooter like some of you might be (rightfully) accustomed to and we think it might simply be down to some growing pains on some people's behalf. In this demo we also did not add the section that comes before this where a player would naturally climatize to the controls and have simply dumped you on Corinth River, so I think a lot of these complaints will be negated by the players natural progression through the full game.

So at this moment we are not considering it a bug, or anything that needs to be patched.

We do suggest however not having the sensitivity on full as this can make the appearence of a delay seem more aggressively. Work your way up the sensitivity scale slowly as you become more accustomed to the game.
Also seeing if there are any post-processing settings on your TV you could shut off without negating the visual quality of the game or if you have a 'Gaming' setting to try that as few TVs are set up as standard for gaming and often require some tweaking.

This does not mean we are going to pull a blanket over our heads and stop evaluating this and looking into it and allowing you guys an adjustment period and I will pick this up with some coders on Monday as well to see what they say.

What i am however interested in, what FPS games have you just recently or are playing currently. The majority of people on here seem to not have any issues adjusting and we think it might simply down to a certain mindset more than anything, which is of course of interest to us too from a playability standpoint.

I would also like to take this opportunity to ask you all to show some restraint and keep the forums a bit more tidy. We pride ourselves here on having a mature forum and encouraging healthy discussion, but the past few days it has been anything but healthy and a lot of the conversations have simply been drowned out. So please take a deep breath, take a break and if I have any more information about this I will let you know. I'll try and be on here this weekend, but with the massive amounts of posts and threads I can't promise to read and react to everything. I do after all have my actual job to do . I also want to thank those of you that have helped identify what is going on and to let you know that we will continue to take on all constructive feedback to help us make better games.

Have a good Friday folks.

EDIT: Just wanted to add that I heard from Sony something else you might want to try out. Having a direct input of your PS3 to your TV, rather than it going through a secondary system can improve things. Try it out and let me know if you notice some difference.
Message Edited by motherh666 on 02-07-2009 08:39 PM


Seb Downie - QA Manager - Guerrilla Games

Other threads also mention TV connectivity as an issue. Dunno enough about it tbh.

http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456


rp2000
 
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It's not TV connectivity, otherwise you wouldn't see people saying 'it's fine in other games'. I have input lag (which I absolutely do not mind at all) which isn't present at all in any of my other PS3 and 360 games. The input lag is also there when I use my 2407fps monitor, which we all know isn't any slouch.
 
I was just gonna say the same thing wannabedamned - Im so used to not flicking the analogue sticks because there is such a large central deadspot (or flick it in the hope of making it travel a small distance)...

Effectively you need large amount of travel in the stick before the PS3 picks it up so it could look like lag if you assumed the sticks worked from dead centre...

ps3ud0 :cool:
 
Still dont get what these videos are trying to prove? By flicking your analog stick in a direction the game does not respond, guess i must be playing the game wrong by actually trying to move the stick in a direction until it gets where i want it to be:confused: Wonder how well you could steer a car in GT5/ forza just by flicking the stick, its an analogue input of course its not going to work properly. Anyway i dont think ive ever known a demo to be over analised as this has been people doing frame by frame steps to find there is a 4 frame or 0.16 seconds delay between you hitting a button and the gun firing, isnt there a delay in real life for a trigger?
 
But I dont think there is any inbuilt lag (or what I define as lag) and the videos so far havent actually added anything to the argument since I very much doubt other FPSs dont have the same 'issues' with perceived controller response.

All GG have done is added some sort of two-tier motion acceleration to help aid (relatively) fast movements when you move the stick to its extremes and more accurate movement when you move the stick within the extremes (for aiming) - its just like having coarse mouse acceleration in windows.

ps3ud0 :cool:
 
Just tried what the guy in the video tried and I think it is just acceleration more than anything. I normally don't flick the sticks like the guy in the video, but when I do I get what he gets. So it seems he is not holding it in the direction long enough for it to accelerate.

I don't think it is a deadzone issue as I tried and I can use the analogue sticks to move my aim with a gentle hold of the stick and also to strafe, with the other stick. I am using the DS3 but I think it is the same with old sixaxis. Deadzone issue has never been consistent for me, which makes me think that some games don't program the controls as well as others.


rp2000
 
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