Naval battles are, dodgey at best, with the tutorial I it sends you to board the opposing ship, it just sat their circling the other ship for ages doing nothing, eventually I decided maybe they need help killing the crew so loaded up the, whatever the option is called for the essentially shotgun blast from the cannons and several barages barely killed anyone, was a joke, turn over to normal gun blasts and the ship sunk but despite the tutorial telling you to board the ship and take it over, it completed fine.
Land battles, my cannons got to one point, as I was going around the back of the enemy and decided they didn't want to move any further, I clicked them to move ahead of my general and it decided to stick on shoot commands and unloaded a barrage of fire into the back of my general and a few infantry units, wooo. So I lost men and had no cannons. IN the later battle my infantry kept standing there and refusing to shoot anyone, well some did but 1/2 units just stopped and wouldn't fire again, wouldn't go into melee mode and it was just craptastical bugfest of turdity.
Ok, it might not be final code, but should be close, but theres really almost nothing I didn't find a problem with.
I also had the issue that very few times would they move in formation where I would tell them to, they'd scatter and take years to form up again before they'd fire while the AI controlled groups would move in perfect formation and fire as soon as they stopped without an issue.
So far not hugely impressed while I can see some potential, naval battles feel like they'll be incredibly dull affairs, land battles seem, dodgey, I might be missing something but is their any real improvement anywhere over past versions which I haven't played for years?