**EMPIRE TOTAL WAR**

Ps: how on earth do you recruit or gain new admirals? Is it through recruiting a general in city recruitment?

There are 2 ways. Build an "Admiral xth rate ship of the line" from a dockyard or choose a pre built ships unit card then there are 3 buttons to the right of the unit card area. One of them is a "recruit admiral", just click that and you'll promote that unit to include an admiral. (same goes for generals on land based units too)
 
This is totally different to MTW2 and the changes have left me a little lost at time. BUT as i play more i become more used to the system and i'm loving the campiagn map changes. I'm not too fond of the sieges but have never really been in any TW game. That is one area that CA have to seriously look at sorting out. They need to be made a little more interesting so that they arent about finding glitches, they are more about fighting.

There are 2 ways. Build an "Admiral xth rate ship of the line" from a dockyard or choose a pre built ships unit card then there are 3 buttons to the right of the unit card area. One of them is a "recruit admiral", just click that and you'll promote that unit to include an admiral. (same goes for generals on land based units too)

This is one addition i'm absolutely loving and its histroically correct as officers bought their commissions :)
 
There are 2 ways. Build an "Admiral xth rate ship of the line" from a dockyard or choose a pre built ships unit card then there are 3 buttons to the right of the unit card area. One of them is a "recruit admiral", just click that and you'll promote that unit to include an admiral. (same goes for generals on land based units too)

Ty very much.

What annoys me is if your admiral dies the ship goes with him? Odd.
 
I haven't yet purchased this so I wont comment too much on what I have seen in the demo. Empire was the natural progression for CA as far as I was concerned - with muskets/canon being available latterly in MTWII. You could see the way they were going. Which isn't a bad thing - but as is nearly always the way with a game based on epic foundations such as this, it will require some serious modification and or patching. I for one am trying my best to hold off buying it until there is a 'Realism' mod for it.

But the problem as far as I see it anyway, is the engine they use - how does it work with thousands of musket firing troops? Or the naval battles - or even the tech tree. People are saying they should have upgraded the engine prior to developing this theme as it is beginning to show its age and limitations. As for future expansions - where will it head next? I can't (or rather hope) it won't go into the WW1 era - I don't think the Total War engine can cope with musketry/gunfire as it is, but maybe the American civil war would be more practical using the current designs. Me personally, I hope they return to the classical era, to Rome, or maybe China, somewhere like that. I thoroughly enjoyed Rome Total War and I loved Medieval II, so anywhere in that direction would be good for me.
While I'm no historian, I think this game really does deliver a very realistic experience of the time period; and from my experience, mods for TW games are never usually finished or take years to be released. Also I don't see how you can say the engine is showing its age. It is absolutely amazing that it is able to show thousands of models at once fighting, and in a detailed enviroment - complete with HDR, depth of field and other things (and yes, each iteration of TW has had major engine overhauls).
 
A question on revolutions and changing governments.....

I am happy with how to start one etc, but does anyone know how to change from an Absolute Monarchy to a Constitutional Monarchy?

If I annoy the lower classes -> revolution -> new government = Republic

If I annoy the upper classes -> revolution -> new government = another Absolute Monarchy :confused:

Anyone had any success?

Maybe I need to annoy both classes simultaneously :D
 
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Hi

I know that there are installation problems via Steam but one question:

Is the game actaully worth buying as I'm seeing lots of mixed reviews?

Cheers
S
 
The game is "ok" way way over hyped but yea its alright

I don't like sieges as my units always bug out, I click on a wall some move there and throw up ropes while the rest bugger off in a different direction.

I hate the fact u cant form up your troops on a wall very well, and well really its rather buggy.

I also don't like the fact only my front line of guns fire, I have yet seen the behind row fire a single shot, its not like they cant shoot over or too the side of the person infront, all seems a bit silly to me.

The campaign map part is good though, I just wish the battles had more to them
 
But the problem as far as I see it anyway, is the engine they use - how does it work with thousands of musket firing troops? Or the naval battles - or even the tech tree. People are saying they should have upgraded the engine prior to developing this theme as it is beginning to show its age and limitations.

Actually they created a completely new engine for this one, which is why the game took about 4 years to develop. Unlike MTW2 every individual bullet and piece of shrapnel is physically modelled by the engine, it uses cover, terrain is far more varied and better represented (it actually has cliffs!) and it handles this era of warfare well.

The biggest problem the game has is still AI, though it's clearly improved over MTW2, especially on the strategy map.
 
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Been waiting for this a long time.

I've enjoyed the game so far but have had too many crashes to the desktop which spoils it. I hope this is resolved as it's a cracking game.

It's been ages since I've been up playing a game past 2am in the morning. But this game has got me hooked.

I also hope the replayability is just as good as the previous games.
 
Hi mate, you need to research Fire By Rank, when you have this the front 3 rows all fire.

I have to research something in order for my men to get the brains to fire a weapon? Seems a bit much, and even then only 3 rows fire? why allow me to stack up 7 - 10 rows of troops if they are of little use? But thanks ill give it a go.
 
I have to research something in order for my men to get the brains to fire a weapon? Seems a bit much, and even then only 3 rows fire? why allow me to stack up 7 - 10 rows of troops if they are of little use? But thanks ill give it a go.

that's just historically how things were tbh...
 
And after Fire By Line you can get Platoon Fire, though my men never seem to use it.

Just had my first defence of a fort, was pretty terrible, as said you can't deploy your men on the walls properly and moving on walls is hopeless.

Had many crashes to desktop, currently if I click on one of my fleets it does it. Had a few "Out of video memory crashes" too. Hopefully a nice patch will come along next week and fix a lot of the problems.
 
Actually they created a completely new engine for this one, which is why the game took about 4 years to develop. Unlike MTW2 every individual bullet and piece of shrapnel is physically modelled by the engine, it uses cover, terrain is far more varied and better represented (it actually has cliffs!) and it handles this era of warfare well.

The biggest problem the game has is still AI, though it's clearly improved over MTW2, especially on the strategy map.
Not in my experience :/ Enemy cav still charge ahead of their infantry into my lines of troops and consequently get slaughtered :o

I have to research something in order for my men to get the brains to fire a weapon? Seems a bit much, and even then only 3 rows fire? why allow me to stack up 7 - 10 rows of troops if they are of little use? But thanks ill give it a go.
That's just how they did things back then. The first line would shoot then kneel down to reload, then the row behind would fire and kneel to reload so the last line could fire - So by the time the last line fires, the first can fire again.

BTW I am in 1725 and still not actually defended or assaulted a single fortification :S
 
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that's just historically how things were tbh...


I don't think men use to stand in a row awaiting the man infront of him to die then move up to a new row and shoot. Thats just not how it use to work.

I see little point in having 120 man sqaud when only maybe 40 - 60 of them might fire.

But yes siege battles are horrible, nothing works as it should, I also had an issue with my men shooting from the walls, they don't do what they are suppose to do, it seems to be they skimped on the AI YET AGAIN in this game, seriously the seige battles are truly awful.

How can they not of allowed units to stand on the walls correctly and fight correctly.

When I order my men into a melee attack ontop of a wall, Im not able too as most of the wall is "non selectable"

That's just how they did things back then. The first line would shoot then kneel down to reload, then the row behind would fire and kneel to reload so the last line could fire - So by the time the last line fires, the first can fire again.

Erm well my men don't "kneel down" the first row shoots and the rest stand there like a bunch of NUBS
 
lol well that's why you have to research it on the tech tree. I'm guessing you haven't really been paying much attention to that area?
 
lol well that's why you have to research it on the tech tree. I'm guessing you haven't really been paying much attention to that area?

I have researced, not sure about fire by rank but even then, only 3 rows? what if I have 8 rows of troops? It just seems pointless stacking up troops then, might as well spead them out into 3 rows only. lame :(

game is going down in my books the more I play it, RTI campaign was very short as well
 
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