Maybe they should to 60% deals and see how they fayre with that.

Ssssshhh you, lets keep the 75% off ones !![]()
if they started selling them at the cost of a pc game they would probably sell more the amount of pirated copies of all of the window OS including vista is almost as crazy as what it costs for a none home version of there os.Agreed, I'd be more than a little interested to see what M$ sales figures did if they started selling their operating systems at 50% of their current cost too.
You see if games are cheap enough the market for these games becomes larger and gamers like myself will buy a cheap game even if it's not a must have.
if they started selling them at the cost of a pc game they would probably sell more the amount of pirated copies of all of the window OS including vista is almost as crazy as what it costs for a none home version of there os.

Unfortunately it will make little difference other than convert some illegal copies into legitimate. Think about it say they sell 1M copies the profit margin will be tiny say £1 per copy. Compare that to the £150M+ console games can make in their first week and you can see its a drop in the ocean. Best thing companies can do is something like the following:I've been taking a bit of an interest in this.
So far Steam have sold Lost Planet, Left 4 Dead and now World of Goo with 75% off in recent weekends.
Reading this article recently, and it looks like they have been experimenting with these offers, and found they are making more money with these very low prices.
So as they have nothing to produce once the game is written, and if they continue sell them at these prices, a lot more people will buy them (as has been proved), they make more money, the games makers make more money - and everyone is a winner.
Surely this is the way to go to stop piracy.

[TW]Fox;13646254 said:Because it isn't that simple.
Imagine a market where 200,000 people may want, at some point in the next 2 years, to purchase a game before it becomes obsolete.
You could sell it for £30 and maintain sales of 10k a month. You will make, over the course of one month, £300,000.
Or you could sell it on special offer at just £10. The entire market buys the game in the first month. You make.... £2,000,000. Wow! Thats loads better!
But wait.
At £30, you might have sustained lower sales. £300k x 24 months = £7,200,000.
Set things to a reasonable or even good price and more people buy them? Who would have thought?!

Yep Roy Taylor (Nvidia PC gaming relations VP of TWIMTBP program fame). Sometime last year he dropped the eye opening 80m Geforce 8 figure or better (I was wrong not 100m GF8) but including ATI its obviously well over 100m probably closer to 140-150M. Yet still PC games struggle to sell which is shocking as most people with a GF8 or higher will be gamers surely??It all comes down to that old chestnut of an argument that every pirated game is a lost sale, which it clearly isn't.
AWPC, that's pretty shocking reading about those Nvidia figures, you do have to consider just how many pc's are massively oversold though. Take for example the kids playroom pc I had to fix last week... top of the range XPS system with nowt on it but a couple of kids learning games and the software it shipped with, still even discounting stuff like that and the odd office that somebody supplies top end gfx cards for it's a very big deficeit, do you have a source for it at all?
This is a bit flawed though, mate... even if it is all hypothetical. You've assumed that the audience is the same size in both examples - in which case, of course it makes financial sense to charge each of those punters £30 instead of £10.[TW]Fox;13646254 said:Because it isn't that simple.
Imagine a market where 200,000 people may want, at some point in the next 2 years, to purchase a game before it becomes obsolete.
You could sell it for £30 and maintain sales of 10k a month. You will make, over the course of one month, £300,000.
Or you could sell it on special offer at just £10. The entire market buys the game in the first month. You make.... £2,000,000. Wow! Thats loads better!
But wait.
At £30, you might have sustained lower sales. £300k x 24 months = £7,200,000.
I don't know how this would translate into unit sales, but it shows roughly how much you need to increase your market size as you decrease your selling price.When Valve held its recent holiday sale, titles discounted by 10 percent (the minimum) they saw revenue (not unit) increases of 35 percent. At a 25 percent discount, revenue was up 245 percent.
At 50 percent off, revenue was up 320 percent, and at a 75 percent discount, revenue was up an astonishing 1470 percent.
