***OFFICAL*** Left 4 Dead Thread!

i would still love the ability to play as a regular infected when your waiting to spawn, even th elowest zombie who takes one hit to kill can be deadly if someone is on a grey screen or low health.

Maybe its just me but id love that ability when theres 20 secs to kill before a spawn :)
 
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Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

[B]Versus Mode Changes[/B]

Tank melee attack can now hit multiple Survivors in one swing
Fixed Tank punch being able to hit targets behind walls
Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
Fixed a case where the Tank was moving too slowly while crouching and being shot
Tanks now have the possibility of spawning in a slightly different position for the first and second teams
The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
The Witch no longer cuts Smoker tongues in a radius around her
Boomers that explode in mid-air will now hit Survivors directly below them with Bile
Reduced the damage that burning Hunters do to pounced victims
Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
Fixed a case where it was possible to spectate an AI infected and hit +use to take them over

[B]Server Changes[/B]
Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types
[B]
General changes[/B]
Fixed a case where players would join as a dead Survivor when a living Survivor was still available
Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
The scoreboard now shows the numeric value of a player's ping
[B]
GameUI[/B]
Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
Games in a finale are now joinable via the Friends and Steam Group games list

well done valve! some good fixes... :) nice to see l4d being updated and players listened to.. :)

any news on new maps?
 
So i am told, the tank punch is still broken as it only hits one person and by "reduced flaming hunter damage" they mean removed all extra damage.
But i could be wrong, i've not had a chance to play it yet.
 
Question: Is it possible to connect to a certain ocuk server from lobby rather than using the ocuk key which gives you 1 randomly.
 
Left 4 Dead


Fixed sv_search_key appearing in server browser

Fixed issue where changing the sv_search_key did not update the master correctly

Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers

Tank melee attack can now hit multiple Survivors in one swing

Missed from the previous list changes: Fixed acheivements to match stats. Past achievements not previously awarded will be shown in the game UI
 
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