CRYSIS - The end of an era?

Bloody doom-mongers :p

I enjoyed pc gaming more in 2008 than any other year this side of the millenium, and 2009 hasn't been shabby for 2.5 months so far :)
 
i agree with you but you totally missed the point of the topic

you've also got to wonder how the current economic climate will affect pc gaming in the next few years - i'd imagine budgets were already extremely tight .....more titles developed across all platforms would be my guess and so definitely less PC exclusive titles.
 
you've also got to wonder how the current economic climate will affect pc gaming in the next few years - i'd imagine budgets were already extremely tight .....more titles developed across all platforms would be my guess and so definitely less PC exclusive titles.

Good point, I hadn't thought of that.
 
Theres no benefits for manufacturers to release games like crysis with huge system requirements, apart from that and one or two other games everything else will run well on a Sub £80 card and still blow away console games at the moment.

Thats where the money is to be made for developers, and where they should focus things, can you see how good stuff on a 8800gt or equivelant can look, it should be the baseline system for developers to work to.
 
Do you think that Crysis was the last PC game of it's kind? One that pushed the boundaries of graphical prowess and that created a 'justifiable' need for an upgrade of a pc Graphics card? Is the future of high end PC gaming in Crisis?

My view = sadly, Yes. :(

Hmmm , Do I think there will be another game released that is soooo badly coded
it still runs like poop even on high end hardware ?

A resounding YES
 
I do see the OP's point in that the trend seems to be toward the consoles atm so inevitably, most titles are written using low poly models and low res textures. It is not overly cost effective to release something that will only run on 1% of user's pc's so the chances of getting uber graphics is getting lower.
However ID for one have said that the RAGE engine will bring current gen pc's to their knees so the are clearly planning for the future.
What depresses me is when the console titles are badly optimised so that they run like crap even on a top-end pc (GTA 4/NFS Undercover anyone?) despite not looking overly great.
 
I didn't like Crysis, though I think that was more of a gameplay issue rather than graphical, I'm able to play it largely on Ultra with an ok fps, so I know that it looks nice.

I want the industry to continue to push boundaries, rather than continual churning out endless repeats and substandard ports.
 
It's not all that bad though - take Criterion's Burnout, recently ported to PC.
The PC version has been given higher res textures, amongst other graphical upgrades - and whilst it's not exactly photo-realistic, it's still a decent enough looking game that runs fantastically.

And that's all that matters, really. A game needs to be fun to play - I'd much rather devs spend their time making the gameplay awesome, than trying to make the most photo-realistic graphics to date. Obviously graphics are a very nice bonus - the icing on the cake - but a game needs to be engrossing and fun for you to want to play it.
 
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1st one looked ok (didnt think it looked that great to how everyone else feels :() played 1st couple of levels then gave up as it was like watching paint dry.

got second part played that looks worse but bit more action still pretty crappy though.

if you like looking at trees and running through grass just get the hunter looks better and is free.also is more fun to play.
 
I didn't like Crysis, though I think that was more of a gameplay issue rather than graphical, I'm able to play it largely on Ultra with an ok fps, so I know that it looks nice.

I want the industry to continue to push boundaries, rather than continual churning out endless repeats and substandard ports.

I want the industry to continue to push out entertainment and fun, rather than continual new unoptimised engines that require £500 of upgrades.

Although i agree, Crysis was poor ;)
 
Mirrors edge push boundaries? All it has is nice glowing surfaces and the odd cloth shearing and hair physics in your own shadow... Nothing boundary pushing, the exterior of the game looks quite average. The people actually look terrible in it.

Boundary pushing.. I think some of us confuse boundary pushing with unnecessary bells & whistles.

I've always been saying this since the release of Crysis, but to me it always seemed like a tech demo than a game.. I've been flamed and blamed for saying this but I'll say again. Just because you can put stuff into a game doesn't mean you should put it in. (Just because you can wear it doesn't mean you should?) It is nice to have all the post-processing effects, high-res textures and over a billion polygons per second, but what does it really come down to? I would praise Crytek if they had gotten what they have right now in Crysis and Crysis: Warhead and made them 60fps on a relatively high-end hardware -- by this I mean no triple-SLI with i7.

I agree that Mirror's Edge had about 7 times more WOW factor than Crysis had to me. Before I even had a chance to admire Crysis' graphics, I was forced to upgrade my computer, twiddle with various custom in-game console commands to "turn off" unnecessary or over the top details, and finally find out that it runs best on an Intel+nVidia combo. Mirror's Edge, although it had a shaky PhysX support in the beginning, it seems to be patched now and runs beautifully, and the immersion factor is much much greater than a game like Crysis.

Crytek has shown what they can do with 'polygons.' Now I really hope they do it more efficiently with their upcoming CryEngine 3. How great would it be to have everything that Crysis has to offer and run it at a 60fps? THIS would truely be boundary pushing.

Crysis is not the end of an era, it's the complete opposite. I believe Crysis gave all of us an immense homework to study and solve.
 
Its probably the last big budget PC exclusive title FPS, sadly ;(.

Maybe for now, but I can see PC gaming making a major return in the next few years.

But, in reply to the Original topic, I'd say no, because either (both :confused: ) DX11/'next-gen' consoles, will push devs to create at least a few showcases. Crysis, if I remember correctly, is a DX10 showcase.

Killzone 2 was made as a PS3 showcase (they needed somthing :D )

HL2 was designed to show the XBOX what PC's (and Valve) are made of...

I think if you go back every year since the turn of the century, you will find a game that broke a visual barrier down...

Crytek has shown what they can do with 'polygons.'

Yep, I think DX11 will use Polygons and tessalation... although I heard Valve are using raycasting with voxels??
 
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although I heard Valve are using raycasting with voxels??

They might have had a 3 second thought about it, but considering that the current architecture of graphics cards would perform hideously in raycasting/tracing and voxels, I doubt it.

We'd need a completely new graphics card re-design before raytracing can be accelerated in harware.
 
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