Street Fighter (SFIV, SSFIV, HDR)

Fireball spam is totally easy to overcome once you know how. What character do you play as?

One of my favorite tactics against obsessive fireball users is to just focus-absorb all of their fireballs. This means your health isn't lost as it regenerates but your ultra gauge fills up. Once they've spammed enough i just ultra through it. Usually scares them out of fireballin' and typically they've got nothing else to fall back on.

I play chun-li, and guess what? i haven't learnt how to do any focus, ultra combos, anything! Just the basic moves, even i can only pull of the spinning bird kick 5 times out of 10, i have a long way to go :(
 
This time next month you won't even need to think about owning a fireball spammer. Just take comfort in the fact that it is just something you learn over time, only tips i can give is learn what moves absorb fireballs, counter fireballs or exploit the brief vulnerability they suffer after firing one.

Sadly i know nothing about chunli so can't give you any helpful tips. shoryuken.com is very useful for finding videos of your character which are good to learn from.
 
Ok guys, here's a bit of a stupid loss for you to tell me how to avoid in the future. Blanka player, whenever he knocked me down he would jump over me at the right moment, flying-kick me from behind just as i got up then sweep me. He would do this over and over again until i got KO'd. I tried jumping, throwing, command throwing, wheel kicking, rolling and the EX equivalent of all of those moves and nothing worked. What made it frustrating was that while i was standing i was outclassing him, it's just inevitably he would knock me down and then that would be it.

Was rather humiliating, clearly it works against lots of people because he had nearly 6000BP
 
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I really struggle with perfectly timed cross-ups on wakeup even with players with amazing wake up EX moves like ken and Blanka, so I have no idea what to do as Abel :(

I've gotten out of it a few times with standing light punches but not reliably.

The only thing I could do was tech my falls to get up and out of the way quicker to mess up his cross up timing.
 
I've come up with a makeshift solution, focus-absorb the flying-kick then release before they get the sweep in. Still doesn't feel as punishing as i'd like it, it's a rather lame tactic tbh and all other lame tactics are punishable in a huge way once you figure out how, this one doesn't seem to be.

Abels staple 'trying to hit me on wakeup? Well **** you!' move is EX command throw. On wakeup it has hit immunity and it does a stupid amount of damage anyway. Problem is the cross-over totally ruins my chances of using any move unless i nullify/avoid it. Abels anti-air sucks, i really don't know of any effective wake-up moves to keep him off without having to risk a stupid amount of damage from a absorbed focus
 
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The issue with focus absorbing is the opponent then switches to faking the cross and instead lands and does 2 crouching light punches to negate the focus and then punishes with a combo.

Make a post on SRK forums, I'm sure they'll be able to help (no pun intended ;)).
 
Ok guys, here's a bit of a stupid loss for you to tell me how to avoid in the future. Blanka player, whenever he knocked me down he would jump over me at the right moment, flying-kick me from behind just as i got up then sweep me. He would do this over and over again until i got KO'd. I tried jumping, throwing, command throwing, wheel kicking, rolling and the EX equivalent of all of those moves and nothing worked. What made it frustrating was that while i was standing i was outclassing him, it's just inevitably he would knock me down and then that would be it.

Was rather humiliating, clearly it works against lots of people because he had nearly 6000BP

the way i deal with cross-ups on wake is either just block or vary my get up speed (either quick get up or stay grounded). kinda sounds like what i do with ken but to the extreme lol :p

if you are expecting a cross up, they are easy to block because you just block the opposite way.

was he abusing lag? cross ups are hard as hell to block in lag :p

ducking can also stuff some cross-ups but i wouldn't rely on it too much, its useful to know though.
 
If you mean the Madcatz ones, not until April in America, and no set date for Europe.

I have a Hori EX2 for the 360 though and have just ordered parts to build my own stick, expect a thread in the next week or 2 :)

A stick will make you worse for quite a while and it's a lot harder to play shoto characters with the sticks imo. If you're not good with the pad a stick won't change that.
 
I have the basics down I just can't seem to pull my Ultra/Super off without taking my right hand completely off the pad and twirling the left stick around and bashing L1 :p

Obviously this means I can't time my Ultras as I'd like so most of the time end up wasting them.

I'm using a combination of the D-Pad and the Analogue stick and I just feel as if I have no control over my actual moves.
 
Read it again, he has issues with manipulating the stick for Ultras and other moves. (Am I supposed to add a wink here, I'm not sure what your wink means)
 
By the sounds of it he is trying to pull of a Super/Ultra by using L1 as the three punch/kick button, having six face buttons makes it much, much easier. ;)

Pulling of ultras with the left shoulder or trigger buttons does my head in. I'm not sure why they didn't use the marvel vs. capcom way of doing things: *command* + 2 punch / kick buttons. Much easier.

The skill should be landing them, not performing them.
 
Read it again, he has issues with manipulating the stick for Ultras and other moves. (Am I supposed to add a wink here, I'm not sure what your wink means)

Yeah I'm not surprised he's having issues, using the stick on the left while hitting L1 is annoying and feels quite awkward but on a stick it would be a lot easier due to having a hand dedicated to the joystick and another to the buttons.

Wouldn't be as bad if using the d-pad.

and I'm just throwing winks in, no hidden meaning. :)

Pulling of ultras with the left shoulder or trigger buttons does my head in. I'm not sure why they didn't use the marvel vs. capcom way of doing things: *command* + 2 punch / kick buttons. Much easier.

The skill should be landing them, not performing them.

Yep it's horrible, them stupid triggers were doing my head in, worst design choice ever. :/
 
Fair enough :)

Quarter circle motions are a lot harder on a stick though and after many hours of using the stick I still find Ryu's Ultra and combos far easier even on the 360 pad.
 
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