
I think what Streeteh said is right, the games won't be any different from playing locally on your PC as when you play CS online you have 20-150ms (depending on server location and your ISP) which are all very very playable. But as for controller lag to be 20-150ms I think you might notice it at times but I don't think it would actually be that much different from using a control on a console. As the video decompresser is 1ms that shouldn't add anything and I think if you have a really good ping 20-60ms (based on a UK server) you shouldn't notice the lag much at all.
The main problem is most UK ISPs use interleaving I believe? To give you a more stable connect but yet a higher ping, I'm on Sky boradband at 16mb with a ping of 35 (pinging google).

This can't possibly work.
You couldn't be more wrong if you tried. Just imagine Quake 3 with Killzone 2 SP aiming. Killzone 2's response time in MS is 120 or so on SP. Imagine that being the standard for all games played over Onlive - now imagine all the complaints that go along with it just as we have seen with KZ2 before Guerilla patched it. That's just the input latency - what about streaming the actual game?
It's just not going to work feasibly. Maybe if we all had 10mbit connections - but we don't. The UK is incredibly gimped for this kind of thing, and a lot of the world's the same.
The real question is will there a resolution limit and so on for example, if i have a 1920x1080 screen then it would be streaming 1080p video which i cant see happening to be honest.
Also technically the game would have to be compressed videoim guessing? so wouldnt there be a lot of lag between the computer their side rendering the game and it being compressed?
You just know this will be dead in the water by later this year.
Take your content anywhere? Yes please!
We can live in hope. I'm all for new technology but this just seems like a downgrade from what we already have.