Age of Conan - 7 day free trial

Nah, it was pretty bad. They pulled a bit of a fast one actually, on release it was a great game up to level 20, then suddenly all went to hell. Got great reviews cos most mags / sites didn't bother to play much past 20, and so didn't see just how horrendously unfinished or just plain broken the mid / end game was.

I wonder if there's a level cap on the trial :p

Tempted to give it a go now mind you, loved the atmosphere, graphics and combat system.
 
Why do people slate this game so much? Was it just high hopes which failed to live up to expectations or is it just a poor game?

Same as above really, If you've never played an MMO before then you'd probably love leveling after 20 because it's a grind like WoW. It is a good game and probably gets even better at 70 but it takes too long to level up.

Definitely worth the first month of play though.
 
Why do people slate this game so much? Was it just high hopes which failed to live up to expectations or is it just a poor game?

There nothing really to do at end game for the average player.

It is getting better with more content being added. (which most is mid-game but now they working endgame)

I would not try it for at lest 1-2 more months as there is a big patch on its way which changes items and how stats work.

They have improved prefomance to no end and now they put in dx10 which is amzing looking but prefomance for it is poor as would expect should improve though
 
Last edited:
Why do people slate this game so much? Was it just high hopes which failed to live up to expectations or is it just a poor game?

It was great in Tortage for about the first 20 levels then fell apart once you went into the wider world where it just became another standard grind MMO game with a lack of content from about level 30 to 40 so it felt unfinished.

I guess people just felt cheated after putting the work into the early levels only to find it was like every other MMO that was out so went back to WoW or whatever other game they played at the time.
 
I got this on release, it definitely had all the work put into the first 20 levels, the closed and open beta limited you to 20 which kind of made sense when a few days after release the forums began to flood with "so... where the rest of the game?" threads. I think it was around lvl40 or so that the quest flat dried up and you had to just grind your way to the top from then on, there were a couple of instances in the game whilst levelling, they didn't work very well and only one them actually dropped any loot from the bosses. A shambles of a release state if there ever was one. Still, it looked great, it played great, the combat was awesome etc. After my free month I was done.

Queue the best part of a year later (a few weeks ago infact :D) being bored to tears of WotLK I decided hey why not and put a month on this... and well, I won't be going back to WoW -- this is now simply awesome, has a very good level of polish, there are now quests left right and centre to the end (although i've read you can hit lulls in these and might have to grind a level or two to hit the next hub - but I guess thats only if you're skipping stuff and being boosted a lot) -- instances!, a hell of a lot of fun now, loot everywhere... ganking! was always there but now the game has matured a lot it is extremely brutal and unforgiving on the way up which only adds to the fun. still trundling to 80, so haven't experienced the end game, but theres a couple of tiers of raiding + the sieges now actually work, so can't be that bad (+ remember this is still a very young mmo in comparison to others)

Can't recommend this enough now tbh.

how does the pvp work?

Can you build and take towns/cities?
It it full loot?

PvP is just a FFA, the only people you can't kill are either the ones you're guiled or grouped with.

Your guild builds a town, but they can't be conquered, but when you get a tier3 city (takes a while from scratch) you can conquer one of the 8 keeps in the 3 border zones for your guild (obviously there are more than 8 guilds trying to get hold of one), so they lay siege to each others keeps (calendar based so no 4am ninjas).

You don't loot people you kill, but there is a murder system (based on people killing low levels), killing murderers gives you a reward -- if you are a murderer you an no longer enter the regular hubs / cities because guards will kos you, so you will have to hang around the criminal camps in the zones and either continue your evil ways or try and work off the murder points.
 
Last edited:
I got this on release, it definitely had all the work put into the first 20 levels, the closed and open beta limited you to 20 which kind of made sense when a few days after release the forums began to flood with "so... where the rest of the game?" threads. I think it was around lvl40 or so that the quest flat dried up and you had to just grind your way to the top from then on, there were a couple of instances in the game whilst levelling, they didn't work very well and only one them actually dropped any loot from the bosses. A shambles of a release state if there ever was one. Still, it looked great, it played great, the combat was awesome etc. After my free month I was done.

Queue the best part of a year later (a few weeks ago infact :D) being bored to tears of WotLK I decided hey why not and put a month on this... and well, I won't be going back to WoW -- this is now simply awesome, has a very good level of polish, there are now quests left right and centre to the end (although i've read you can hit lulls in these and might have to grind a level or two to hit the next hub - but I guess thats only if you're skipping stuff and being boosted a lot) -- instances!, a hell of a lot of fun now, loot everywhere... ganking! was always there but now the game has matured a lot it is extremely brutal and unforgiving on the way up which only adds to the fun. still trundling to 80, so haven't experienced the end game, but theres a couple of tiers of raiding + the sieges now actually work, so can't be that bad (+ remember this is still a very young mmo in comparison to others)

Can't recommend this enough now tbh.



PvP is just a FFA, the only people you can't kill are either the ones you're guiled or grouped with.

Your guild builds a town, but they can't be conquered, but when you get a tier3 city (takes a while from scratch) you can conquer one of the 8 keeps in the 3 border zones for your guild (obviously there are more than 8 guilds trying to get hold of one), so they lay siege to each others keeps (calendar based so no 4am ninjas).

You don't loot people you kill, but there is a murder system (based on people killing low levels), killing murderers gives you a reward -- if you are a murderer you an no longer enter the regular hubs / cities because guards will kos you, so you will have to hang around the criminal camps in the zones and either continue your evil ways or try and work off the murder points.

You make it sound tempting. As I have nothing to lose by giving it a go, might as well trial it. Any particular advice, server, etc? I usually enjoy tanking on other MMO's. Does it work that way?
 
Why do people slate this game so much? Was it just high hopes which failed to live up to expectations or is it just a poor game?


Well sadly I disagree with Spektor. I too was hassled by a previous guild I was with to go back as it's now the most awesome game ever! I had all sorts of comments like this and when I went back it's still a very disjointed world. You zone every few minutes there's too many instances of the same zone so you keep missing people it's just to linear.

The graphics are okay for some reason most players think they are the best since sliced bread but with everything up high I never thought WOW! They still haven't implemented DX10 which was on the box on release saying it came with the game - I mean talk about false advertising (and yes I know DX10 has now hit the test servers).

To be honest after there previous failures of games such as Anarchy Online (famously dubbed Anarchy Offline as the first few months it was down more than up) it was pretty much what I expected. Sure some of the quest bugs have gone and it's a lot smoother than on release but I still wouldn't pay for it.



M.
 
You make it sound tempting. As I have nothing to lose by giving it a go, might as well trial it. Any particular advice, server, etc? I usually enjoy tanking on other MMO's. Does it work that way?

Well you have your PVP or PVE, now ganking is rife in this game but imo in a very fun way, its just a brutal prison rules mmo :D -- I wouldn't play on a PVE realm it just wouldn't be the same (unless you really REALLY despise PvP in every way ofc)

The guardian class is the MT of the game and is very fun to level (levelling one atm) you go full defensive spec with sword + board and pick up all the damage reflections + counter strike talents early on and just pull groups of mobs and pretty much let them kill themselves on you ... its a bit rough in the first 30 levels as you're in medium armour but you hit heavy armour then and flesh out your talents a bit and pretty much become unkillable in 1v1 pvp (although your ability to kill them obviously isn't amazing but still decent).

Tanking in PvE is kind of weird mainly because I haven't fully worked out the agro mechanics, there is certainly more going on that just threat caused, makes multi mob pulls certainly a challenge to keep aggro with until you talent to the AoE taunt (deep in a tree).

There are two other soldier classes, Dark Templar is a magic based tank with life leeching etc and Conq which can't use shields and is more of an off tank / mobile buff bot adding great support, but I tried levelling one of those first and I found tanking bosses pretty hard going with the spikes of damage you take on one, so I would definetly go for Guardian or DT.
 
Well sadly I disagree with Spektor. I too was hassled by a previous guild I was with to go back as it's now the most awesome game ever! I had all sorts of comments like this and when I went back it's still a very disjointed world. You zone every few minutes there's too many instances of the same zone so you keep missing people it's just to linear.

The graphics are okay for some reason most players think they are the best since sliced bread but with everything up high I never thought WOW! They still haven't implemented DX10 which was on the box on release saying it came with the game - I mean talk about false advertising (and yes I know DX10 has now hit the test servers).

To be honest after there previous failures of games such as Anarchy Online (famously dubbed Anarchy Offline as the first few months it was down more than up) it was pretty much what I expected. Sure some of the quest bugs have gone and it's a lot smoother than on release but I still wouldn't pay for it.



M.

The world is instanced but more often than not there is only one, maybe two, up of any given zone (48 player limit iirc) - so nothing that will effect your gameplay its not as if every zone in something like wow was teeming with 100s of players... its linear to 20, then 20-50 you have a lot of choice in where you quest, then goes a bit linear again.

DX10 is implemented on live also.
 
Didn't realise the new itemisation system wasn't in yet, I'll probably wait until it is to try the game again. Don't think I could handle picking up another piece of gear with +.02% to blunt resist :p
 
Didn't realise the new itemisation system wasn't in yet, I'll probably wait until it is to try the game again. Don't think I could handle picking up another piece of gear with +.02% to blunt resist :p

its going onto testlive very soon I think there was a letter from the director.

Am playing it again :)

There also improving minni games with rewards soon. but they are just like wow premades lol but i still have fun in them :)
 
Back
Top Bottom