All your base don't belong to us :(

  • Thread starter Thread starter Hostile_18
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I also agree, and echo the recommendation for SupCom. Just make sure to get the Forged Alliance expansion along with it.

When I play RTS/TBS, I always use the same tactics. Resources and tech. Grab all the resources near my base and storm up the tech tree. Once at the top I start building the best defences in the game to actually defend myself, make an impenetrable fortress, then I may get around to building an army.
 
Grab all the resources near my base and storm up the tech tree. Once at the top I start building the best defences in the game to actually defend myself, make an impenetrable fortress, then I may get around to building an army.
Reminds me of a game of Civ where I started in a patch surrounded by mountains and a tiny bit of sea. As I was effectily cut of in my own little world I ignored everything except tech.
End result being that by the time I got out into the big wide world, my scout planes reported lots of canons, cavalry and rifles.
I guess I could have just carried on building a rocket. That would have been the ethical way to win. But the heart of darkness won out so I ended up bombing the rest of the world into oblivion.
 
I wish I had time for RTS games now,

I just have an occassional go at like CoH,

There is really no time for hours of base building. People who do that have moved on to MMOs so RTS games have had to be shortened.
 
it seems "modern" games now, if you dont rush hard you lose the game.

your lucky if you even get to place a building/structure in an RTS these days.

devs seem to think resource points and units spawning like miracles from god is the way to go:rolleyes:

People who do that have moved on to MMOs so RTS games have had to be shortened.
theres a few mmoRTS games but i think they all suck and dont really offer what an rts player wants anyway
 
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Somebody set up us the bomb!!

:D

We get signal.

Main screen turn on!!

:)

I used to love playing the original AoE and AoE2, cant stand playing an RTS where all the focus is on rushing without any thought going into building a strong hold.

I think that is why i dont bother playing online RTS and stick to skirmishes with the AI.
 
I remember me and my mates networking 3 PC's together for AoE2 back in the day. We started playing on Friday evening after work and come Sunday morning the game was still active lol. We had 3hr kips every now and again until one PC locked up iirc and somehow brought the entire game to an end.

At one point whilst I was awaiting Paladin production I had to send my wee villagers out to defend the front of my fort! I lost two sheep in the ensuing battle too :( Online gaming for RTS's is something I've never done due to the rushers. Games with friends however I enjoy.
 
I was speaking to a friend about this very subject a couple of days ago. I still play Kane's Wrath with the AI grouped together over one side of the map, and then I spend 30mins-1hour building the mother of all bases whilst they fight amongst themselves, culminating in me launching the mother of all offensives, and then pulling back to my base to allow them to attack.

I played with another friend recently, and there I was innocently building my base 15mins in when he launches a full scale attack and decimates me. No fun was had :(

Is Supreme Commander available via Steam? Looks like a great progression on from C&C.
 
I was speaking to a friend about this very subject a couple of days ago. I still play Kane's Wrath with the AI grouped together over one side of the map, and then I spend 30mins-1hour building the mother of all bases whilst they fight amongst themselves, culminating in me launching the mother of all offensives, and then pulling back to my base to allow them to attack.

I played with another friend recently, and there I was innocently building my base 15mins in when he launches a full scale attack and decimates me. No fun was had :(

Is Supreme Commander available via Steam? Looks like a great progression on from C&C.

Not Steam, only Impulse (Like steam, but better in that you don't need impulse running to play the games, just to download and patch them). It can be found cheaper from various online retailers, though you have to wait for delivery :P

You do need a fairly meaty computer if you want to do the truely epic large scale battles though.


it seems "modern" games now, if you dont rush hard you lose the game.
This is why I never take RTS games online, except against friends I know. You're only a couple of minutes into the game, and somehow they've already got an army of little weenie units that swamp you. Of course, the game mechanics allow this, there's nothing wrong with it. But its just not fun for me to play against, so I stick with bots.
 
Rushing ruins RTS gaming, really. I remember, I used to play Cossacks online occasionally. One time out of curiosity I decided to try out a pikeman rush. I set the rally point in the middle of the enemy base and built ∞ pikemen. I completely overwhelmed my opponent, but felt so dirty afterwards. :(
 
it seems "modern" games now, if you dont rush hard you lose the game.

And what makes you think that isn't so in games like AoE2 and RoN.

In both of them you have to rush your arse off if you don't want to get killed.

Same in empire earth, not sure bout EE2 or EE3 ( as it doesn't seem to be the original EE in the OP's pic).


The person who gets the most resources first, advances to the next age first, and attacks ( properly) first simply wins.
 
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Base building is bloody boring.

Each level, build a base, from scratch, over and over and over again.

That isnt how it works, it isnt how wars are fought, it isnt how anything is done.

An ideal RTS, would be one with the war mechanic of the total war series, and the ability to decide yourself when where and if you choose to build a base after expansion of your territory, or just a forward outpost, or a compound etc etc etc. and then decide as time goes on whether it turns into a town, what buildings you build and so and so forth.
 
And what makes you think that isn't so in games like AoE2 and RoN.

In both of them you have to rush your arse off if you don't want to get killed.

Well its one option that competitive users might employ but generally friends playing are out there to have fun rather than win as quick as possible. Also large competitive team games (i.e 3vs3) help fight off against any such tactics for a single player.

Im suprised so many agree as you hear the way devs talk about such things and you'd think no one like those aspects of RTS's and that all users are interested in is action and fighting. To me a long period of building up bases, walls, armys and then bringing the fight to the enemy (or vice versa) means a lot more than had it just started with the fight in the first place.
 
Base building is bloody boring.

Each level, build a base, from scratch, over and over and over again.

It makes the battles more intense knowing that if you lose all your hard work may be destroyed. It also adds more tactical elements to the battle as to where you send your troops and when, for example planes might take out units really fast but not so in an area of the base with lots of AA towers (like in Galatic Battlegrounds etc).

Also gives extra options in how you divide your resources. Rather than investing all your money in an army what about defending your land, factorys, workers etc. Most certainly adds lots of strategic elements than units alone can't achieve.
 
Not Steam, only Impulse (Like steam, but better in that you don't need impulse running to play the games, just to download and patch them). It can be found cheaper from various online retailers, though you have to wait for delivery :P

Thanks for the reply - in the middle of installing DirectX 9 now to play it.

You do need a fairly meaty computer if you want to do the truely epic large scale battles though.

Hmmm... I'm not sure if my 2008 MBP qualifies as a meaty computer :o It plays C&C Kane's Wrath perfectly acceptably though...

Soon find out! Thanks again
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