***The Official Infamous Thread***

Excellent news, looking forward to see how this turns out tbh, and if it is well recieved it will be my next game purchase :)

Definately looks more interesting than Prototype.
 
Not heard of this to be honest might need to have a look see!

(BTW its SOURCE not SAUCE! Have seen this a few times today on the forum - dunno why it annoys me - am not usually a spelling or grammer pedant!)
 
First review in for this game,

OPM 9/10

PROS / General Quotes :


- The ultimate superpower is given on the last stretch, which, depending how deep you go into the side missions, comes after a good ten or so hours of gameplay.

- The game's not just a looker, it's also structured really smartly, which sounds like a dull thing to be good at, but is actually crucial and brilliant.

- You start off with the basics, such as a simple 'lightning bolt', draining electricity and climbing, REALLY good climbing. (They say later on it sometimes makes Uncharted and Assassin's Creed look dull in terms of the climbing).

- It's good in two ways: It's super-powered, for one thing, so Cole can drop from any height without hurting himself, catch any ledge without finger-tip slipping, and scale just about any building (or giant industrial crane) in the city. And it's also good because it FEELS brilliant, a lovely balance of speed, fluidity and looseness on the one hand, and path-finding challenge on the other.

- It's basically a big win, moreish and addictive wish a 'one more, mission, one more power' appeal that saw me complete the game twice over a four day weekend full of ruined bedtimes.

- The combat's deep and spectacular, the climbing is slick and intuitive, and the story's got enough depth behind the flashy hero/villain hook to fully merit that all-important second playthrough.

- There's genuinely nothing else like InFamous on Ps3, and it slots in very nicely alongside the machine's other big-name exclusives. People, we have another must-buy


CONS :


There are occasional frustrations when the game wants to lock you onto the wrong piece of scenery, but it's a muscular and liberating experience that makes Assassin's Creed seem clumsy and Prince of Persia feel like it's running on autopilot.

----------------------------------------------------

And from other previews it's lots like this game is going to be another must buy PS3 exclusive, personally I can't wait until it's released.
 
Last edited:
Looks like its going to be a good game maybe not a great game but one thats good fun to play. The graphics are not KZ2/Uncharted 2 standard (not muh is) but its looks good for a free roaming game. For once there is going to be a S.E for this game in all shops, not just exclusive to one, contents of which are :

inFamous Limited Special Edition

Limited Special Edition Contents

# Special ‘celebratory’ digipack packaging

# Includes an artwork book

# Includes a PSN promotional code giving players a bonus super-power in the game

A massive explosion rips through six square blocks of Empire City, leveling everything and everyone in its path. At the center of the blast crater a lone man has survived the event and has been changed forever. From the creators of the award-winning Sly Cooper series, Sucker Punch brings you inFamous, the first open-world action-adventure title exclusively for the PlayStation 3 system.

Dont forget early adopters get the Uncharted 2 multiplayer Beta codes with the first run of the game. The UK release date is confirmed to be 29th May so not long to wait especially if you order from the right place ;).

A preview from Eurogamer makes it sound pretty awesome.
http://www.eurogamer.net/articles/infamous-final-hands-on?page=1

some extracts from preview
After a couple of hours spent playing four missions from inFamous, some from later in the game, it's clear that this is one thing Sucker Punch has got absolutely right. InFamous combines the nimble parkour style of Assassin's Creed or Mirror's Edge with Crackdown's exaggerated, brutish exuberance to brilliant effect. Cole is fast, his movements are fluid and urgent but predictable, his ability to climb anything is completely unrestricted, and in later stages his jumps are assisted by an electrical glide power that allows him to soar through the air for vast distances.

Jumping off a high ledge and sweeping across the city, picking landing points at will, is a big thrill. Cole can also "grind" at terrific speed along any electrical conduit, such as train tracks or the power-lines strung between buildings. This is a big boon when it comes to getting around the city's three islands quickly, since you won't be using vehicles in this game.

The four missions presented were a good spread of the kind of action you can expect from inFamous. In the first, the game's mysterious villains - cloaked and hooded and kind of mechanical, like cyborg wraiths, but bearing very real firearms - are polluting water towers with tar, and Cole's feisty paramedic ex-girlfriends tasks him with tracking down their devices. This was slower-paced exploration and platforming with pockets of combat, and moral choices to be made when choosing how to deal with the citizens and the threat of the tar.

Another had Cole apparently siding with some of the hooded characters - in white cloaks this time, and with teleport powers - in an unexplained attack on a police station. This was a fast platforming run followed by intense combat. Cole's combat powers are all electrical, but blend standard "shooting" and "grenades" with shields and a very satisfying "force push" which, on rooftops, often offers the quickest kills. Melee doesn't seem that useful, it's mostly a ranged combat game. Once he has the appropriate power, you can zoom in with up on the d-pad for a high-power, sniper-style focus kill, which is somewhat slow and fiddly to execute.

Powers can be upgraded as you gain XP and progress through good or evil ranks, taking you down one of two power paths.

The third level was a boss fight on a ruined bridge. It's dramatically staged, with Cole picking off enemies and leaping from girder to girder as the bridge groans, cracks and collapses underneath him, and eventually facing off against a giant monster that seems to be made of scrap metal. It's pure Zelda stuff, Cole using his force-push power to return chunks of debris hurled at him by the monster and landing attacks during openings. It's also, like much of the game we've played, quite tough.

The final had Cole and his comedy sidekick Zeke - a conspiracy theorist, Elvis fan and willing support with a revolver - ascending Transient Tower, a giant spire looming over Empire that's assembled from scrap. This was vertiginous vertical platforming (I should probably be using that "traversal" word instead) with occasional combat.

Cole would have to use his powers to electrify generators to get the elevator working so Zeke could follow, and the summit of the tower presented an enjoyable, arena-style skirmish with waves of enemies - mechanical spiders, snipers and rocket-launching thugs, and finally a giant robot. Visually it was exciting, as the ascent provided breathtaking views over a smoky, sunset Empire, but returning to checkpoints when you fall is an old-school trial-and-error platform-game dynamic that feels at odds with inFamous's open-world style. Does it prevent frustration or create it? It's hard to say.

OK who is going to be "good" then ? Evil looks more fun and he does look cooler as evil cole.
 
I'll be getting this for sure.
Not sure if I agree with it looking more interesting than prototype but i'd say it's on par.
 
i will definitely be getting this but maybe not on release day, unless theres some sort of special edition... too many game to play right now and not enough time :o
 
(BTW its SOURCE not SAUCE! Have seen this a few times today on the forum - dunno why it annoys me - am not usually a spelling or grammer pedant!)
1) It is one of those funny internet things

2) You can't spell grammar

3) Never even heard of this game, off for a little research
 
Its out 29/05/09 btw as i dont think its been said.

Same day as GH: Metallica so theres another expensive and wasted weekend planned :D

Also bringing the topic back, this game looks absolutley great. For those who played (and quite rightly loved) Crackdown, this looks like the next evolution of the genre.
 
!

Any chance of a video of it in action?

Pretty please?

I don't have any means of capturing it atm sorry bud :(.

Just a pre-warning though, the gfx's aren't that amazing, no AA for example, It doesn't really bother me but it might others, the frame rate seems fine, I don't think it's locked, but it never seems get low enough to be bothersome, the graphics reminds me of GTA4 but with a smooth frame rate and sharper, artistically I think it looks fantastic.

The main thing is the controls are quite intuitive and the game is really fun, you get a real sense of empowerment running around blasting enemies and blowing **** up with your electric powers.
 
Back
Top Bottom