I’ve just completed a very difficult build (2 faulty components replaced so far) and everything seems to be ok. (see sig for spec and drivers)
I’m using crysis to test the machines gaming stability – and I had never played it before prior to this build so I have nothing to compare it to.
My problem/query is – is it normal for some distant rocks and walls to appear pixilated in the distance? It only appears to be greyish objects, like those mentioned, that do this and as you get closer they appear as normal.
They appear in the shape of black/grey dots and will suddenly turn into the true texture/colour as you get closer. I’ve never noticed this phenomenon as severe as this in other games so I’m just checking if it’s normal.
I’m probably being over cautious as I’m a little paranoid about this build as I’m on my second gfx card and memory. So any reassurance would be appreciated.
Additional info: I'm using high settings, 8 x aa and screen res 1280 x 1024.
Thanks
Plec
I’m using crysis to test the machines gaming stability – and I had never played it before prior to this build so I have nothing to compare it to.
My problem/query is – is it normal for some distant rocks and walls to appear pixilated in the distance? It only appears to be greyish objects, like those mentioned, that do this and as you get closer they appear as normal.
They appear in the shape of black/grey dots and will suddenly turn into the true texture/colour as you get closer. I’ve never noticed this phenomenon as severe as this in other games so I’m just checking if it’s normal.
I’m probably being over cautious as I’m a little paranoid about this build as I’m on my second gfx card and memory. So any reassurance would be appreciated.
Additional info: I'm using high settings, 8 x aa and screen res 1280 x 1024.
Thanks
Plec
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