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ATI Radeon 5870 and 5870X2 specs revealed?

Im sorry, i guess i just expected more than a 4890 with Dx11 bolted on :/

And didn't ATI lead us and Nvidia down the garden path with "false" details leaked on the 4850 and 4870 which turned out to not be true and they blew Nvidia out of the water and caught them napping?

Let's hope ATI are playing the same game again.
 
Who really cares what the architecture is, as long as it is a competitive product and doesn't end up as a repeat of the whole R600 scenario what difference does it make?
 
I've said it before and I'll say it again - I hope there are actually some games available to test these cards when they come out.

Exactly...can't see me needing to change my 4870X2 for some time. And even if there is ONE game that needs these cards, it would hardly be value for money! Not sure what has happened to PC gaming lately???
 
Looks like they have opted to give people a reason to buy the single-card this time, rather than waiting a month and picking 2 70's up for less than the X2.

Heh, it's a shame nV won't be launching first this time, I did enjoy seeing them go into panic mode and crashing the 280 price by 300 quid.
 
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Well I can't wait until July . My BFG 8800 GTX just died so I've just ordered a BFG 295 GTX off No Competitors! for £420. No Competitors! have advertised them for £404 but they're not in stock. I want it to last me 2 years just like my 8800 GTX did. Then I should be ready for DX12 and 128bit winux.

Make sure you read the FAQ regarding competitors.
 
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These cards will probably not get released until end of October/beginning of November, but if they do release in July then it should be on top of everything. Im on the Nvidia side of things, but cant see them releasing anything to compete for several months afterwards, which is quite worrying, Nvidia have been left sleeping while ATI have caught up and starting to overtake.
 
since when does based on the same architecture mean there won't be an improvement? there wasn't a whole hell of a lot fantastically different between a 9700 and a x800, the same basic architecture is used in both, the later had double the pipelines, was a much better card with massively more power.

based on the same architecture probably means the basics are similar, bunch of clusters of sp's, probably means the ratio's of sp's in a cluster, rop's etc are roughly the same, doesn't mean there can't be 15 times as many sp's and 10 times the power, it could still be based on the same architecture. However in general from those numbers you'd guess close to double the sp's, or a good amount more and a tweaked/more efficient ratio of rops/texture units/sp's.
 
since when does based on the same architecture mean there won't be an improvement? there wasn't a whole hell of a lot fantastically different between a 9700 and a x800, the same basic architecture is used in both, the later had double the pipelines, was a much better card with massively more power.

based on the same architecture probably means the basics are similar, bunch of clusters of sp's, probably means the ratio's of sp's in a cluster, rop's etc are roughly the same, doesn't mean there can't be 15 times as many sp's and 10 times the power, it could still be based on the same architecture. However in general from those numbers you'd guess close to double the sp's, or a good amount more and a tweaked/more efficient ratio of rops/texture units/sp's.

Trouble is, GPUs are getting like CPUs. You can't just crank up the pipes and clocks anymore, the fabrication process shrinks can't keep up with that.

So companies have to go elsewhere to get extra performance, like architecture changes. Sadly that means longer waits in between and/or re-hashed cards to fill gaps.
 
since when does based on the same architecture mean there won't be an improvement? there wasn't a whole hell of a lot fantastically different between a 9700 and a x800, the same basic architecture is used in both, the later had double the pipelines, was a much better card with massively more power.

based on the same architecture probably means the basics are similar, bunch of clusters of sp's, probably means the ratio's of sp's in a cluster, rop's etc are roughly the same, doesn't mean there can't be 15 times as many sp's and 10 times the power, it could still be based on the same architecture. However in general from those numbers you'd guess close to double the sp's, or a good amount more and a tweaked/more efficient ratio of rops/texture units/sp's.

Even tho the numbers for the 5870 are ballpark double the 4870 - the actual performance gain in gaming (atleast current and immediate future) is somewhere to the order of 30-45% - if you look at nvidia cards - the higher pixel/texture fillrates doesn't equate to double the performance increase - more like ~15% (maybe slightly higher its hard to negate how much the SP performance is compensating for a lack of fillrate) and the actual increase in shader performance that can be applied to games is ~30% taking into account the increase in clock rate as well as the extra execution units.

meanwhile it "looks" like GT300 will have 30-40% increase in texture/pixel fillrate - putting it about 15% above the 5870 for that aspect tho probably not as big impact in games so they'd probably perform roughly similiar in this area, and around 100% increase on what it can do shaderwise in games taking it well above the 5870 in this regard.

These are mostly guess work figures but they are in the right ball park.
 
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I think a lot of that is due to the lack of graphically intense games. :/ We've got no games to use these gfx cards properly! yargh
 
I think a lot of that is due to the lack of graphically intense games. :/ We've got no games to use these gfx cards properly! yargh

yeah thats very true... neither new card will really show much gain over current cards in any game out now or immediatly imo... I mean the GT200 has double the pixel/texture fillrate of the 48xx series and yet it makes hardly any difference in games.
 
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