Secrect 360 Death Switch?

MGS4 had plenty of faults but I have to admit I was blown away by many of the sequences.

I must have played each Metal Gear Solid 2-3 times at least and MGS4 was no different.

The whole Xbox thing is quite humorous. If you think nothing would be compromised then you are incredibly naive.

Uncompressed Audio, Uncompressed textures were only available because of the Blu-Ray. Slower read times lead to the installs, which are a pain. But in all honesty, make a cup of tea and its done.

All other Metal Gears have come to other consoles, its never been an exclusive series. But for some reason, MGS4 I can't see it happening. The PS3 is too different, something programmed from the ground up to take advantage of the cell is not going to be easy to adapt.


I think you are completely wrong. If anything the 360 one will be slightly better. They will add some kind of content to give it added value to get people like myself who already have it on PS3 to buy again.

Compressed audio etc is not a problem. If you can think you can tell the difference between a decent mp3 and a CD then you are having a laugh.

Whether or not it is real, is questionable but from a financial stand point it makes sense and it is not without precedent for MGS.
 
If you can think you can tell the difference between a decent mp3 and a CD then you are having a laugh.

Do not take too heart all what the gadget show says :D

EDIT:In all fairness probably not on your average audio equipment.
 
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I think you are completely wrong. If anything the 360 one will be slightly better. They will add some kind of content to give it added value to get people like myself who already have it on PS3 to buy again.

Compressed audio etc is not a problem. If you can think you can tell the difference between a decent mp3 and a CD then you are having a laugh.

Whether or not it is real, is questionable but from a financial stand point it makes sense and it is not without precedent for MGS.

I expect the cost to port, re do some scenes, get the actors in to revoice cut scenes and the extra cost MS put on publishers for games having more than 2 dvds that are not MS games, allong side the limited sales it will have on the 360 i cant see it being worth it. MGS2 and 1, the biggest selling MGS games have only sold about 1 million more than MGS4 has, thats with the bigger user bases of the PS1 and PS2 so its already pretty much reached its fanbase (if you see what im tryin to say). I can see the next MGS game to be multiplatform from the start though, sometimes when rumors are spread like this i wish i had a blog site so i can stick random stuff on it to cause fanboy wars and such.
 
I think you are completely wrong. If anything the 360 one will be slightly better. They will add some kind of content to give it added value to get people like myself who already have it on PS3 to buy again.

Compressed audio etc is not a problem. If you can think you can tell the difference between a decent mp3 and a CD then you are having a laugh.

Whether or not it is real, is questionable but from a financial stand point it makes sense and it is not without precedent for MGS.


Fair comments, aside from the mp3/cd connection. (tell that to an audiophile and you get a slap lol)

I guessing you mean like the Substance sort of spin offs with the extra content. As I said, I appreciate all others been on other consoles and would be strange for this to be any different.

At first I thought it was all blowing smoke and fanboy wars but after playing MGS4 I think it would be hard to move over.

If it was release with extra content I'd buy it, but I love MGS so I may be biased. Financially I think the install base is there for more gain, but at what cost to switch it over.

PS2 Xbox very similar, PS3 Xbox360 are nothing alike. I think the PS3 would struggle with any Xbox exclusive as their strengths are in different areas.
 
It's not video at all, all the cutscenes are rendered in real-time by the game engine.

one of them isnt actually, the scene on the river with the boats and whatnot.....is prerendered.


the lossless uadio is there in the ps3 version because they can - that does not mean they cant cut the audio down to 1/4 of the size by using mp3 instead. there is nothing stopping it appear on the 360. it will probably be two discs though.

PS2 Xbox very similar, PS3 Xbox360 are nothing alike. I think the PS3 would struggle with any Xbox exclusive as their strengths are in different areas.

they are more alike than you think, with both cpu's being powerPC derived.
 
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PS2 Xbox very similar, PS3 Xbox360 are nothing alike. I think the PS3 would struggle with any Xbox exclusive as their strengths are in different areas.

The XBox 1 was massively superior to the PS2 (and expectedly so with its release date), with much better processing power, GPU, RAM and a hard drive.

360 and PS3 are far more alike than either sides fangirls would admit.
 
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The 360 was massively superior to the PS2 (and expectedly so with its release date), with much better processing power, GPU, RAM and a hard drive.

360 and PS3 are far more alike than either sides fangirls would admit.

Overall oomph I reckon they pretty much on par.

The thing I was getting at is that the 360 relies heavier on its GPU and the PS3 relies heavier on its CPU.
 
The CPU on the PS3 is used to compensate for the poor GPU, resulting in them being just about as close as 2 consoles can get to each other.
 
The CPU on the PS3 is used to compensate for the poor GPU, resulting in them being just about as close as 2 consoles can get to each other.

Surely not in terms of programming?

Power yes, I agree there is not much splitting the two that we have seen so far.

I just imagined that programming for a CPU weighted console would be a lot different to programming for a GPU heavy console.

Not to mention when the Cell is quite different from anything else. The Xb360 GPU wasn't run of the mill from what I remember either.
 
Surely not in terms of programming?

Power yes, I agree there is not much splitting the two that we have seen so far.

I just imagined that programming for a CPU weighted console would be a lot different to programming for a GPU heavy console.

Not to mention when the Cell is quite different from anything else. The Xb360 GPU wasn't run of the mill from what I remember either.

They are nothing alike to program for, you're correct but for the wrong reasons.

The 360 GPU is run of the mill, with some DX10 features which are effectively transparent for the programmer. The difference in complexity comes from the PS3 lacking a powerful central CPU, forcing developers to break effective code down into a heavily parallelised system.

Coding a game without one central powerful CPU is very hard to do, as only small things like audio, AI and physics lend themselves well to parallelisation and generally the Cell CPU is much more geared towards server processing (or any other heavily parallel processing). Working around this issue is what makes the PS3 hard to program for.

If the PS4 uses a modified Cell for a GPU, and a similar Cell for AI, audio and physics tasks with a single standard powerful CPU (or 4 in a quad core setup for example) then Sony will really have an intimidating platform to compete with. I believe the original idea was to have the Cell perform all graphics processing in the PS3 but the processor was far too weak for that in its original state.
 
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They are nothing alike to program for, you're correct but for the wrong reasons.

The 360 GPU is run of the mill, with some DX10 features which are effectively transparent for the programmer. The difference in complexity comes from the PS3 lacking a powerful central CPU, forcing developers to break effective code down into a heavily parallelised system.

Coding a game without one central powerful CPU is very hard to do, as only small things like audio, AI and physics lend themselves well to parallelisation and generally the Cell CPU is much more geared towards server processing (or any other heavily parallel processing). Working around this issue is what makes the PS3 hard to program for.

If the PS4 uses a modified Cell for a GPU, and a similar Cell for AI, audio and physics tasks with a single standard powerful CPU (or 4 in a quad core setup for example) then Sony will really have an intimidating platform to compete with. I believe the original idea was to have the Cell perform all graphics processing in the PS3 but the processor was far too weak for that in its original state.

I can tell you have done your home work you got everything spot on.

Sony was foolish relying on the cell if they had done like ms gone to a few people to see what they can offer they would have had a far better gpu and at cheaper price which nvidia are known to be a rip off.
 
Maybe hard to program for some but ive not seen anything close on other consoles that look as good as KZ2, Gt5p or Uncharted 2, so i guess its not as hard as people think just different.
Still this whole blowing fuse thing is making a mountain of a mole hill, as i said earlier its been in CE for along time and never been an issue, is it because it involves MS that people think its something underhand?
 
With regards to the 360, PS3 hardware, there's also the fact the 360 has 10mb of EDRAM, Which gives the console "free Anti aliasing" And that's why we see jaggies so often on PS3 game, They can't use it without a performance hit
 
Maybe hard to program for some but ive not seen anything close on other consoles that look as good as KZ2, Gt5p or Uncharted 2, so i guess its not as hard as people think just different.
Still this whole blowing fuse thing is making a mountain of a mole hill, as i said earlier its been in CE for along time and never been an issue, is it because it involves MS that people think its something underhand?

But then you can look at is as when a title is released on 360 and ps3 the 360 version always appears to have the edge GTA was a big one.

I do think the 360 could go better graphics department but really why should it because a game looks stunning doesn't mean it is good.

I agree when anything is to do with MS people go so over the top if this was on PS3 there prob wouldn't even be any mention of it.
 
On a side note wouldnt it be "fun" in an evil way if some genius kid some how worked out how to hack into the 360's update and kill all the 360s that downloaded it at once by doing this :D Maybe some kind of XNA game even, when you die so does the console!
 
But then you can look at is as when a title is released on 360 and ps3 the 360 version always appears to have the edge GTA was a big one.

Not sure about that, the differences between GTA on the 360 and GTA o nthe PS3 weren't particularly big. There are far better examples of games looking/running better on the 360, but it seems that that can often be attributed to the developers not getting the most out of the PS3; there's really no reason for the huge differences in visual quality and performance that some titles exhibit. The 360 is the lead console most of the time so it makes sense that they'll spend more time optimising it for that console.
 
The whole PS3 360 argument really means nothing to me. I got a PS3 because I preferred the lineup of games, and most 360 games I can now get on PC anyway. So with a PC and PS3, there are very few games I can't play.

Although when I first got my PS3, I thought it was "clearly superior because it has the almighty CELL!". Now that I know how hardware works much better, I realize that's not the case, and both consoles are pretty much on par.

It's hard to compare consoles because you can't simply put a 360 game on a blu-ray and expect the PS3 to play it, so the game has to either be rebuilt, or be ported. This creates differences in each version of the game. Usually, multi-platform games look better on 360, because they are made for 360 and ported to PS3, but games that are seperately developed for both are usually pretty equal, despite small differences in colours and lighting and such.
 
I can tell you have done your home work you got everything spot on.

It's a very relevant topic to my degree.

Sony was foolish relying on the cell if they had done like ms gone to a few people to see what they can offer they would have had a far better gpu and at cheaper price which nvidia are known to be a rip off.

Time will tell. If they crack the server market with the Cell then they're laughing all the way to the bank, and the Cell can simply be scaled up for the PS4 to make a powerful system with low development costs. Sony tend to look at the long term gains more than the short term, although this means they are effectively taking higher risks in the short term.

With regards to the 360, PS3 hardware, there's also the fact the 360 has 10mb of EDRAM, Which gives the console "free Anti aliasing" And that's why we see jaggies so often on PS3 game, They can't use it without a performance hit

Unfortunately that's not quite correct. The game engine has to be created using a tiling rendering technique for the "free" AA and this is pretty uncommon in standard engines, requiring developers to put a huge amount of effort into engine creation or adaptation for the "free" AA.
 
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