I think you've sort of missed the point his post - whilst it is a realistic scenario in one sense, that particular sense happens to be under a very specific load testing circumstance as opposed to something that would be used in a real application where you want to use the hardware, rather than test the hardware. If you were to couple that particular load with any useful processing (i.e. rendering a model to the screen) you'd find that the overall load of the card would drop rather dramatically. The only reason you would use a calculation such as the one used in that test would be for the sole reason of testing a card's stability, there's no practical use for it otherwise.
Also another interesting point to bring up is this just tests the shaders - the 4800 cards incidentally also score about 30-40% more FPS than their GTX200 contemporaries, which indicates the test stresses the 4800 cards a lot more than it does the GTX200 cards. Also to truly test the card's stability wouldn't you also have to load the texturing units and render back ends since the shader cores might be able to operate at a given clock speed but the other parts might not?
Anyway, haven't run the test yet, I'm going out now so I'll put it on then with something monitoring the temperature and amps going through the card and such to pinpoint the point of the crash presuming it happens. It's a totally stock (black PCB aside) XFX 4870 1GB. I did run it for about 5 minutes last night and found the VRM's were getting to about 120 degrees but the current was hovering around 79 amps, so wish me luck. :\