Street Fight IV PC-Benchmark Released

Its how benchmarks work. The demo is actually a set of frames that need to be played. It benchmarks your system by calculating how long it takes to show all those frames. The better your system the faster your fps and the quicker it shows all those frames.

Its the same with futuremark benchmarks and if anyone has doom 3 or even quake 3, running a timedemo of a demo will do the same thing.

The final game wont be like this, this is just for benchmarking purposes.

No, it's not.

The reason is purely because of the underlying engine specific to SFIV. The physics engine and frame data runs at a strict 60fps, hence scaling up the frame rate scales up the physics.
 
That's what I was thinking. It's unsual for the performance to be linked to actual simulation speed in a PC title - I know it's the case on most console games.

It's fine though, it just means that vsync needs to be enabled.
 
That's what I was thinking. It's unsual for the performance to be linked to actual simulation speed in a PC title - I know it's the case on most console games.

It's fine though, it just means that vsync needs to be enabled.

It's not the case on most console games, not this generation anyway. It is a very specific feature of the SFIV engine as it has been designed to basically run an ancient style 2D fighter that is based on a set frame rate while overlaying 3D graphics.
 
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Capcom are really going out of there way bringing these sort of games onto the PC and doing a good job of it too.
You get the benefit of more AA / AF & gfx styles.

I would say hookup your PC to the HD TV with a wired /wireless 360pad with Receiver.
Complete bliss. :)

until you realise the 360 pad is horrible for this type of game :p
 
OMFG just ran this thing and it looks ***** awesome
really shows what a blurry mess the console versions are
i am 100% buying this even tho i got it on the ps3

until you realise the 360 pad is horrible for this type of game :p

i played the 360 version round my mates house and while the ps3 pad is better the 360 pad isnt as bad as people make out IMO

either way my ps3 madcatz fightpad seems to work fine on my pc think i will use that when it comes out
 
No AA etc:

SCORE: 20415
AVERAGE: 219.22FPS
OS: Windows Vista(TM) Ultimate
CPU: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Memory: 6134MB
Graphics Card: NVIDIA GeForce GTX 285
Display Setting: 1920x1200 60Hz

With C16xQAA

SCORE: 7636
AVERAGE: 87.84FPS
OS: Windows Vista(TM) Ultimate
CPU: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Memory: 6134MB
Graphics Card: NVIDIA GeForce GTX 285
Display Setting: 1920x1200 60Hz C16xQAA
 
Anyone else think these new gimmicky effects (ink) etc look like crap when applied to the game? They don't seem to be all that noticable with the exception of ink making a black outline around the characters, watercolour just seems to give things a slightly blurry look.
 
SCORE: 12017
AVERAGE: 158.65FPS
OS: Windows Vista(TM) Ultimate
CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Memory: 4094MB
Graphics Card: ATI Radeon HD 4870 X2
Display Setting: 1920x1080 60Hz 8xAA
 
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I'm impressed my crappy 8600GT can manage 70fps average (never below 60 which is the important bit) at 1440*900, all settings high except for shadows and no AA/AF. :)
 
The game is designed around the 360 gamepad its horrible on other types of pad more like!!!

Seeing as the console folk generally found the PS3 pad better i would say that this isn't true. The game was designed initially for a stick and works best with that, a d-pad is a good substitute but the d-pad on the 360 pad is dire hence why the PS3 pad is considered better for this game by many. If i had to recommend a pad for PC users it would be one of those USB saturn pads, they're cheap as chips and have a good d-pad, the PS3 pad is good but far too difficult to get working with some PCs and far too expensive.

If someone wants to play this game as it was 'meant' i would suggest a SE Madcatz xbox 360 arcade stick modded with sanwa parts, though that would set them back £100 :/
 
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If i run with max everything (c16xAA) at 1920x1200 i get average 69.9 fps. I then tried 8xAA and it crashes. If I try 4xAA it starts, stutters a lot then dies within seconds. This is consistant. I can run with max settings over and over. My mate who has a different PC to mine, even different version of windows, but with a different make of GTX 260 gets exactly the same issues. This is full screen.
 
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