Alan Wake PC Release 'Up in the Air'

Wasnt this originally meant for pc anyway? espicially after all the vids they did about taking advantage of dual core and multicore processors that they showed us in uni :/ ?

Surely its got to come to pc, this is a game id want to play with the best possible gfx experience available bleh.
 
Kind of expected this one, microsoft wants us to buy an xbox360.



We're talking microsoft here though, they left pc games for dead since 360 came... Not 1 decent pc exclusive from em anymore unlike in the old days of ensemble studio's and stuff :(. FSX doesn't count :p.

hey, at least they gave us Halo 2 :D:rolleyes:
 
This is annoying - I'll never buy a console. I don't understand how people can use the damn things - they were great when I was a kid, but after playing a couple of PC games I've never looked back.

I'd stop playing games completely before moving to crappy consoles.
 
This game looks very dated now anyway. Fuel has a similar game engine and look amazing. The gfx are very similar in places its uncanny as though artists jumped ship from Remedy to Asobo a few years ago as Fuel looks a lot like this and even has tornado's like the quad core tech demo for AW from 2 years ago :eek:
 
Kind of expected this one, microsoft wants us to buy an xbox360.



We're talking microsoft here though, they left pc games for dead since 360 came... Not 1 decent pc exclusive from em anymore unlike in the old days of ensemble studio's and stuff :(. FSX doesn't count :p.

So true, but at least we'll always have flight sim....oh wait :(
 
not really fussed tbh, when i first saw videos of this game it looked very promissing, but after the vids i saw from e3 if looked pretty dull to me
 
We're talking microsoft here though, they left pc games for dead since 360 came... Not 1 decent pc exclusive from em anymore unlike in the old days of ensemble studio's and stuff :(. FSX doesn't count :p.
MS have canned the FS series

http://news.bbc.co.uk/1/hi/magazine/7902468.stm

edit: oops, just saw the thread above mine which says the same thing as me. Should really read the entire thread before posting a reply.
 
its ridiculously easy to port games, takes no time at all, xbox's are small easy pc's, the only difference is testing/bug finding across a more open platform, they are running out of time so giving us a hint that basically pc testing/porting/work won't even bother starting till the xbox version is out, likely because they want to start pulling in money, and get the game out before it looks out of date.


Its seemingly MASSIVELY scaled back already, because its a classic case of over reaching. Spore, what they wanted to do was a great all encompassing, 5 seperate FULL titles all in one with massive replayability due to how ridiculously varied the game can become. In the end they realised, the aims were far to grande, they scaled back and delayed, scaled back and delayed, scaled back and delayed, what came out was 4 almost awful mini games and one long winded repetitive half finished game.

The problem is, when you start with say 50 goals, and you put 2 people working on each goal, 2 years into a 4 year project you realise it will never work, you cut 50 goals to 25 goals, suddenly 50% of your work to date is literally in the bin. SO you haven't even been working on 25 goals with 4 people on each for 2 years already, so you've still got a huge amount of work to do. another year later you drop another load of features/goals, and more work/time/effort has been wasted. Another year later and you realise the remaining 10 features, don't make any sense or remotely work well without all the existing features and you almost start again from scratch.

THats the problem when you just try FAR to much in a single title. Games that work best, COD4, was a simple progression of an established idea, with a couple of basic, but working improvements, and what resulted was a working, fun, improved game. Slow and steady improvements, massive fundamental changes and so many of those new games, a la Spore, are huge let downs.


Alan Wake tried to do way to much, be the best looking game, have massive open enviroments, have the most powerful physics engines and effects, have the best story, be incredibly long, have a bunch of new idea's and features. Almost every single game that tries to do that much, fails. Crysis was the best looking, had a great physics engine, but is pretty damn short, the story wasn't original, it went ahead in some area's, and cut out other things to compensate. You can't have it all, everyone that tries, fails.

Hope they manage to get something half decent out eventually, but its got every sign of being a complete mess.
 
Microshaft has tried to kill PC gaming ever since the release of Xbox 1...
The years 1997-2001 were the golden era of PC gaming, all the major best releases were coming out primarily on PC..but MS had to change that, ******* of a company that it is.So they shifted formerly PC games to their new console, of course dumbing them down in the process...
Things with which MS is trying to kill MS gaming:
1)Xbox1 and 360
2)Vista
3)GfWL

Luckily thanks to PC being still open they can never suceed.But damn do I hate them for killing Ensemble and shifting focus from PC to consoles.
I still think there will be PC release of AW, but it will be later and in NO PART will MS be behind it, it will be all Remedy's doing.
 
What are Microsoft's motives for gaming? On the one hand they're pushing DirectX 10/11 and plugging their Games for Windows system. Yet on the other hand they're cutting games :confused:
Maybe Mac users had it right all along with that no-game jinx their systems seem to have :(
 
This is annoying - I'll never buy a console. I don't understand how people can use the damn things

Well if you don't buy one you'll never find out :p

I don't understand this anti-console stance. I've been a gamer for 34 years. As long as the game is good, I don't give a damn what box it's running on.
 
Well if you don't buy one you'll never find out :p

I don't understand this anti-console stance. I've been a gamer for 34 years. As long as the game is good, I don't give a damn what box it's running on.


This.

I've had a PC since the stone age, but digging Fallout 3 and others on my sofa, on the big screen.

PC's and console are not mutually exclusive.
 
its ridiculously easy to port games, takes no time at all, xbox's are small easy pc's, the only difference is testing/bug finding across a more open platform, they are running out of time so giving us a hint that basically pc testing/porting/work won't even bother starting till the xbox version is out, likely because they want to start pulling in money, and get the game out before it looks out of date.


Its seemingly MASSIVELY scaled back already, because its a classic case of over reaching. Spore, what they wanted to do was a great all encompassing, 5 seperate FULL titles all in one with massive replayability due to how ridiculously varied the game can become. In the end they realised, the aims were far to grande, they scaled back and delayed, scaled back and delayed, scaled back and delayed, what came out was 4 almost awful mini games and one long winded repetitive half finished game.

The problem is, when you start with say 50 goals, and you put 2 people working on each goal, 2 years into a 4 year project you realise it will never work, you cut 50 goals to 25 goals, suddenly 50% of your work to date is literally in the bin. SO you haven't even been working on 25 goals with 4 people on each for 2 years already, so you've still got a huge amount of work to do. another year later you drop another load of features/goals, and more work/time/effort has been wasted. Another year later and you realise the remaining 10 features, don't make any sense or remotely work well without all the existing features and you almost start again from scratch.

THats the problem when you just try FAR to much in a single title. Games that work best, COD4, was a simple progression of an established idea, with a couple of basic, but working improvements, and what resulted was a working, fun, improved game. Slow and steady improvements, massive fundamental changes and so many of those new games, a la Spore, are huge let downs.


Alan Wake tried to do way to much, be the best looking game, have massive open enviroments, have the most powerful physics engines and effects, have the best story, be incredibly long, have a bunch of new idea's and features. Almost every single game that tries to do that much, fails. Crysis was the best looking, had a great physics engine, but is pretty damn short, the story wasn't original, it went ahead in some area's, and cut out other things to compensate. You can't have it all, everyone that tries, fails.

Hope they manage to get something half decent out eventually, but its got every sign of being a complete mess.

Some good points there; reminds me of one of John Carmack's keynotes when he talks about the 'Mythical Man Month' written by Fred Brooks. The problems of complexity and scaling of large projects (or potentially any for that matter). Throwing more and more human resources at the project doesn't always help, and as you say, many efforts are cut down and put out not in the original intended state.
 
Ah well, 360 it is then, could be worse I mean it could have been canceled/delayed.

Would rather play on the 360 than nothing at all, and it's not a game I plan on waiting ages on just for a PC version.
 
This.

I've had a PC since the stone age, but digging Fallout 3 and others on my sofa, on the big screen.

PC's and console are not mutually exclusive.

No they are not.
But with that said, if Fallout 3 (and all the other console games) were PC exclusives, they would ALL be better.Much better.
 
Well if you don't buy one you'll never find out :p

I don't understand this anti-console stance. I've been a gamer for 34 years. As long as the game is good, I don't give a damn what box it's running on.


I've got a 360 sat on the table that I borrowed - played on it for a month or so, didn't enjoy any of the games, and still hated the control pad.

I've had many consoles in the past from the Master System up to the Dreamcast. After playing games on a PC, I honestly could never go back - the only games I like to use a pad for are sports games. Every other type of game seems infinitely better with good ole' keyboard and mouse.
 
Microshaft has tried to kill PC gaming ever since the release of Xbox 1...
The years 1997-2001 were the golden era of PC gaming, all the major best releases were coming out primarily on PC..but MS had to change that, ******* of a company that it is.So they shifted formerly PC games to their new console, of course dumbing them down in the process...
Things with which MS is trying to kill MS gaming:
1)Xbox1 and 360
2)Vista
3)GfWL

Luckily thanks to PC being still open they can never suceed.But damn do I hate them for killing Ensemble and shifting focus from PC to consoles.
I still think there will be PC release of AW, but it will be later and in NO PART will MS be behind it, it will be all Remedy's doing.

We all know that good times can't last forever ;)
 
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