***Official Wrath of the Lich King Thread***(Contains spoilers)***

I just want to know why they feel the need to add the class/race additions. I mean it makes no sense what so ever.

I do hope a lot of this is just pure speculation. Because I have to say looking at that expansion. It sure makes me re-think carrying on playing this game :(
 
Right fellow wow lovers I have a question. Is it possible to get smooth 60fps in raids and Dalaran. I recently rebuilt my pc using many fine pieces of gear bought from oc.

core i7 4ghz bundle 6 gig ram ;) Plus an ocz 120 vertex. Yet Dala and Uld slowed it right down even on low gfx settings with minimal addons. Dbm etc. Could my gtx260 be the problem? I was looking at the 4890 2 gig model which OC have on sale atm.

Oh btw my name here is the same on wow so look us up on the armory or /w me if you roll on Draenor. Also done thorim and hodir hard modes on 25 man. Still working on doing 10 man hard modes for my drake. But roll on 3.2.2 bring on Onxiya ;)

I am on i7 920 at 3.4ghz, gtx275 and 6gb ram but get around 50-75fps in Dalaran....it only drops to 50 if there's like 30 players near me.(this is 1600x1200 res, 8xaa, ultra settings all, view range maxed and no shadows turned on.)

So seems like you got shadows maxed which severely hinder your fps, mine dropped by like 20-30 in some areas or quest helper could be causing issues? at least that's what i heard.
 
I just want to know why they feel the need to add the class/race additions. I mean it makes no sense what so ever.

To me some of them make sense.

Human Hunter - This really should have been in the game, I dont think it made it due to the 6 class per race limit.

Orc Mage - Orcs have warlocks. This really isnt that much of a stretch of the imagination.

Night Elf Mage - In 3.2.2 there is a hint of the highbourne comming back out of exile.

Dwarf Mage - Not sure about this one.

Blood Elf Warrior - Should have been in TBC.

Dwarf Shaman - Since the revelation about the origins of the Dwarf race, this isnt a surprise.

Undead Hunter - Not sure about this one. However, there are undead hunters in the lore.

Tauren Paladin - This again, is a bit of a stretch. Again, 3.2.2 has a lengthy dialog between a druid and a shammy. They talk about the earthmother and the nelfs moon goddess perhaps being the same.

Tauren Priest - See the paladin. But i think this is more likely.

Gnome Priest - Not sure, but too much of a stretch IMHO.

Troll Druid - The trolls have lots of animal gods they worship. Its likely they could have been taught by the Taurens. Although, I doubt the nelfs would like that. Tauren Druids and Nelf Druids have always got on with each other. Trolls and Nelfs havent really. Could be due to a possible shared ancestory.
 
Not too keen on having the classes added to different races tbh, I'd like to see some classes not available to some races such as Tauren priests & paladins, but agree some races should have common classes such as warriors.

Also I'd rather see the new horde race be a breakaway faction of the Naga, I said this before TBC aswell. I think it's suit the horde better than having goblins taking sides.
 
More news: C&P from MMO-cham

Cataclysm Leak Follow-up
The week-end has been .... interesting and I guess it's time to clarify a few facts :

You're so wrong!
Tons of people out there won't trust everything they read on the interweb, and I'm totally fine with that. But if you want to discuss about how wrong I am please do it in a nice way, you don't have to be aggressive and a lot of people got banned for that. I will probably clean up the bans from the last days after the Blizzcon but we can't really afford to let the forums get out of control with insults and spams. If you feel that you didn't deserve your ban at all just mail me and I'll try to have a look at it.

Something Awful isn't reliable!
I didn't want to hide the source of the quote posted a few minutes after my news post but I think a lot of people misunderstood that. After I posted the original information, a post appeared on Something Awful with a few extra details and I eventually merged it when it turned out to be ... reliable. The only details added from this post were :

* The "big" changes to the existing lore (I don't want to spoil it again, you know what I'm talking about)
* Gnomeregan possibly retaken by gnomes
* Blackrock Spire eruption.


And I think that's it, everything else was from my own personal work and is data gathered from multiple sources over the last month.

Just lay down the pitchforks for the moment, the Blizzcon is only in 4 days and you'll have the rest of the year to laugh at me if what I posted is indeed wrong, there are enough french jokes in the world to do that. For the moment it's just a pre-Blizzcon leak, we have them each year and you should be used to it by now.

Of course, each year, a lot of sites are wrong and I could be one of them. Nothing of what I posted was confirmed or commented by Blizzard.


Blue posts
No reason to freeze the site until the Blizzcon, we're back to blue posts.
Quote from Blizzard staff
Changes to /castrandom macros
The way we changed ("broke") castrandom was that if it fails, it continues to try and cast the same spell again. This means it will still work as you intend for randomly casting mounts or using different versions of Polymorph since those won't generally fail. We have no objection to using castrandom in that fashion, which was honestly more of the original intent for the macro.

Where we don't like castrandom is when players wanted to use the macro instead of having to pay attention to procs and cooldowns. That's just not the way we really want players playing WoW. There are some great games were part of the challenge is trying to automate your character as much as possible to respond to whatever happens. We just don't want WoW to be one of them.

In those situations where you feel utterly dependent on a macro because our default UI isn't cutting it, please help us to identify them (though don't feel obligated to turn the rest of this thread into that discussion). We'd rather make the class or UI work better rather than balance around the assumption that everyone castrandom macros the ability.

The legendary DK one-button macro is an interesting beast. It tended to work because it defaulted to Icy Touch a lot since most other abilities require melee. At the time, Icy Touch hit really, really hard. (Source)

Death Knight
Stoneskin Gargoyle on Dual-Wielding DK Tanks
Keep in mind that quote was before we decided that Frost could be focused towards dual-wield. We have no problems with Frost DKs tanking with two weapons.

The original logic behind Stoneskin Gargoyle remains though -- there generally are not two-handed tanking weapons, so hitting say the defense cap can be harder. A DW Frost DK can use two tanking swords. Grab one of them Quel things. (Source)

Druid
Druid survavibility
We don't necessarily want druids to be very tanky in all forms. You already get passive defenses in bear, moonkin, tree and to a lesser extent, cat. We want shifting to caster / travel to be a slight risk. It should be a decision you make based on the situation and not an automatic response. More below.

Saris's idea was to move Improved Barkskin to shallow Balance instead of deep resto.
It’s an interesting idea, but we didn’t want to rearrange talent trees especially for a mid-tier patch like this. However, you can see based on my previous response too that Imp Barskin might be a problematic talent in general. On the one hand, we want to get druids (of all trees) shifting more. That should just be a druid thing. On the other hand, we want it to be some kind of decision, and that is generally that caster form gives you more tools but at a hefty survivability cost. Imp Barskin tried to make that cost a little cheaper, but maybe that’s not the right way to go. We need to think some more at a high-level about what we really want the druid strategy in PvP to be.

I'm not so sure that "druid out of form = death" is actually a strong design.
Yeah. But I’m not sure that druid forms are just an extra button* you have to use before you use another button is a great design either. To be a little self-critical, I don’t think we have nailed the right balance of shifting for warriors, Shadow priests or DKs either.

* - In before "GC don't know druids." I realize using a spell from caster form will pop you out, but the fact remains that either shifting is a no-brainer or it isn't. We have been sending some mixed messages on that of late I fear. (Source)

Paladin
Nerfing threat in 3.2.2
We don't think "high threat tanks" is a fun niche for the game. We don't mind some variation depending on the specific situation, but paladin OTs were accidentally pulling off of MTs an awful lot. That isn't a L2P issue. That's just the numbers being off and frustrating everyone.

We didn't want to nerf threat until community perception had turned around that paladins could survive while tanking hard modes.

Try out the hard Coliseum fights (once available) or the tougher ones in Ulduar and let us know how it feels. (Source)

Seal of Command changes in 3.2.2
The idea was always that Seals were a choice. We have just iterated on them so much this patch that one of them kept coming up as the only real Seal. Hopefully this latest design will work out.

If an attack procs a seal of command then that seal of command can chain onto up to two different targets.
That is correct, with one clarification. It must be a single-target attack. If the attack is already multi-target like DS, then only the damage procs, not the cleave. (Source)

Rogue
Fan of Knives nerf in 3.2.2
We sat on a change for awhile because we hoped FoK spam was a flavor-of-the-month thing. We thought there was a chance the community would come up with a way to counter it, and since it's pretty much a one-trick pony, there would be no reason to keep trying it. The community absolutely comes up with counters on its own -- the answer to every new strategy should not immediately be for us to nerf it. We also hoped the resilience changes would chill out the damage enough that rogues would stop pursuing FoK spam. That doesn't seem to be happening.

It is a nerf in PvE, but honestly it's probably a nerf that was also needed. We wanted to give rogues some AE damage, and we were okay with the big numbers for a long time because they were big when fights were short, but not as good over longer AE fights. (Protip: AE doesn't just equal trash these days.) Few people would argue that rogue single-target dps on most fights isn't amazing ("jaw-dropping"? Wink ). As long as rogues can still contribute meaningfully to AE fights, which they will be able to do, they shouldn't be in any danger of being sidelined.

It's possible some select fights, notably Yogg 0, may be too difficult without the interrupt, but the encounter designers are prepared to make changes accordingly, and everyone will have access to better gear in the new raid tier anyway.

I asked a rogue in our guild if she thought Blizzard would nerf Fan. She said "They probably need to, but it was fun while it lasted."

The greatest casualty is probably the loss of so many FoKing puns. (Source)

4 Days till we actually know what is real and what isn't then :/
 
To me some of them make sense.

Human Hunter - This really should have been in the game, I dont think it made it due to the 6 class per race limit. - Ok fair enough I agree on this one

Orc Mage - Orcs have warlocks. This really isnt that much of a stretch of the imagination. Orcs hate magic users due to them being consumed and used. tbh Orcs shouldnt even have Warlocks as they are deemed evil but meh

Night Elf Mage - In 3.2.2 there is a hint of the highbourne comming back out of exile. I'm not 100% sure on Nelf lore so cant really comment here

Dwarf Mage - Not sure about this one. No idea

Blood Elf Warrior - Should have been in TBC. Belfs are not meant to be big bruteish race. They are meant to be recovering mana addicts :p I personally think that a small little female Belf Main tanking a dragon like Onyxia just seems silly.

Dwarf Shaman - Since the revelation about the origins of the Dwarf race, this isnt a surprise. again not 100% sure on Dwarf lore so I have no idea here

Undead Hunter - Not sure about this one. However, there are undead hunters in the lore. Just seems stupid imo. Also where in lore is there undead hunters first I've heard of it.

Tauren Paladin - This again, is a bit of a stretch. Again, 3.2.2 has a lengthy dialog between a druid and a shammy. They talk about the earthmother and the nelfs moon goddess perhaps being the same. Sorry but I mean come on a stretch. It just seems silly. There are no Nelf Pallys so why should there be Tauren Pallys

Tauren Priest - See the paladin. But i think this is more likely. This again as above is streched it makes no sense

Gnome Priest - Not sure, but too much of a stretch IMHO. As you mentioned just stupid

Troll Druid - The trolls have lots of animal gods they worship. Its likely they could have been taught by the Taurens. Although, I doubt the nelfs would like that. Tauren Druids and Nelf Druids have always got on with each other. Trolls and Nelfs havent really. Could be due to a possible shared ancestory.How would moonglade work then ? Are the nelfs just going to let the trolls waltz in ? Why would the trolls even tolerate being with nelfs.
 
Human Hunter - This really should have been in the game, I dont think it made it due to the 6 class per race limit. - Ok fair enough I agree on this one

Agreed, there is lore to support Human Hunters, infact finished a quest in EPL last week stating there was very talented Human hunter studying under high ranking Nelf hunter.
 
Honestly guys, Blizzard came up with all the Lore. They can remake it as they please, just have to come up with a sideline story out of their sleeves, and there you go, all happy.

Don't really understand the nerd rage around lore.
 
lore is what makes it interesting........ Its creates a living breathing world. Lore is the story therefore. Messing it up is going to matter to those that acutally follow the lore.

Of course your going to get a lot of people that dont give a crap about that and only care about more purplix's on their char.

Yes they came up with the lore but they should at least try and maintain it to an extent. Star trek has a very strick lore and timeline they must follow (did you know every book based on star trek has to be approved to make sure there is no mistakes in timelines and events that can happen - Published books that is) Why not try and keep a strict kind of sense to the Warcraft lore ?

I found the warcraft lore very interesting. Some of the books are really good to. But at the moment it just seems to be going downhill.

There a two kinds of players to warcraft. Those that read the quest text and those that don't. I feel the latter vastly over populates those in the former.
 
Bare in mind the same people that created WoW are not all there any more.

Also, not all decisions are agreed upon with other parts of the company. The developers never ever wanted to allow Alliance or Horde to speak with each other as they were at war (Now you can create Horde and Alliance on the same server), they never wanted you to be able to change character names or change your appearance but other parts of the company forced this through for financial gain.

This whole "lore discussion" went to pot after TBC was released.

And I agree with Adsta on the BE Warrior comment, that was by far and above the more retarded change to the available classes.
 
i just started to level a paladin with Polished Breastplate of Valor and Polished Spaulders of Valor, i cant believe how much easier these boa items make the game, i could take on 4 lvl21 enemies at level 17 with these

in a few days ill be able to afford the Venerable Mass of McGowan to go with them :)
 
Blood Elf Warrior - Should have been in TBC. Belfs are not meant to be big bruteish race. They are meant to be recovering mana addicts I personally think that a small little female Belf Main tanking a dragon like Onyxia just seems silly.

But Gnomes are able to be MT warriors so suppose if they can, Belfs can.
 
But Gnomes are able to be MT warriors so suppose if they can, Belfs can.

yea well that being a reason I didnt roll alliance :p I think gnomes being a tank is stupid :p

Then again might not be long b4 we end up with goblin tanks too.....
 
lore is what makes it interesting........ Its creates a living breathing world. Lore is the story therefore. Messing it up is going to matter to those that acutally follow the lore.

Of course your going to get a lot of people that dont give a crap about that and only care about more purplix's on their char.

Yes they came up with the lore but they should at least try and maintain it to an extent. Star trek has a very strick lore and timeline they must follow (did you know every book based on star trek has to be approved to make sure there is no mistakes in timelines and events that can happen - Published books that is) Why not try and keep a strict kind of sense to the Warcraft lore ?

I found the warcraft lore very interesting. Some of the books are really good to. But at the moment it just seems to be going downhill.

There a two kinds of players to warcraft. Those that read the quest text and those that don't. I feel the latter vastly over populates those in the former.

TBH, i bet most of the people saying 'the lore is messed up' really dont know that much about the lore in the first place.

Most of the disagreements on the lore and about people quitting are based on opinion and 'feelings'.

To me, I kinda like these supposed changed to the story of WoW. And most of the class-race additions kinda make sense to me.
Well all except for Troll Druids.

But all this info has to be taken with a massive heap of salt, since Blizzard hasnt said anything about it yet.

However, out of the changes listed:-

Class-race additions - Some make sense (Dwarf Shammies, Holy Cows, Warrior Belfs). Others just seem strange and unlikely (Troll Druids, Gnome Priests)

Azeroth change - Could be good fun. Nice to see familiar place changed forever :D Would like to see Wailing Caverns get an 80+ makeover and maybe Black Rock Mountain to erupt and new instances in there (I would love to see BRD removed)

Revamped Dungeons - Well it depends on their (Blizz's) definition of revamped. They could mean mobs are tuned for 80+. Or it could mean a total rewrite of the instance. More bosses, different encounters and maybe different layout.

Unrealeased Dungeons - Comeone, people have been hoping that Hyjal, Uldum and Grim Batol get opened since TBC came out.

New bosses (Queen A and Deathwing) - About time we saw Deathwing. And if this expansion has anything to do with the Maelstrom, then Queen A will be a boss.

New Races - Not sure, dont really want to bet on them. They do in a way fit WoW, but is gonna need some questline to get the Worgen on the Alliance side. If the humans dont like the Undead, how to they feel about furrys? Goblins on Hordeside I can see happening. Alliance factions dont like them (look at the goblin thats chained up in Howling Fjord, forced to let the alliance use his Zep), so maybe the young King tries to get rid of them and the horde offer protection for the goblins.

Flying in Azeroth - Well, back in early TBC, I had a bug. I could fly into instances and stay mounted. Great fun flying about in Mechannar. But I could also mount up and fly into the dark portal and stay flying in Blasted Lands. It then showed up the restrictions of the map. I kept hitting invisible walls, couldnt go that high and got dismounted quite often. I never got to the border of the Swamp of Sorrows :/ To me, to allow flying in Azeroth would require a lot of work. There is quite a few gaps in the maps of Azeroth. Ie, South of Un'goro, South of Silithus and the problem that the Belf areas are on a different server to EPL. Lots of work to do there.

The Guardian of Tirisfal - Thrall next guardian? Thats a bit of a stretch. Also, Malfurion is a druid. And to appoint a guardian, it used to be upto the council of Dalaran. Although the last one, Mediv was the son of Aggwen. And Im crap at spelling too.

The (New) New Horde? - Well in another way, this could happen. Garosh is the son of Thralls best buddy. And Thrall doesnt have a son. In the game, Thrall treats Garrosh like he was his son. In a way, this could blind him to Garrosh's thirst for war with the Humans. If Thrall left Garrosh in charge, I bet Garrosh would try to start another War. Thrall wouldnt normally oppose this, but not being there, there would be little opposition. Except for Carne Bloodhoof. In WC3, Carne help Thrall, so much that Thrall helped Carne to secure a homeland for the Tauren (Mulgore). Add to that Carne is quite peaceful, I bet he would oppose any kind of war. However, in Thunderbluff, there is a faction of Tauren that are opposed to Carne. The Grimtotems. I dare say that Garrosh could get the Grimtotems to 'bump' off Carne and allow them to rule the Taurens. This would probably split the Taurens into 2 factions. The ones following Garrosh into war and the ones who follow the son of Carne. Maybe further into the expansion, both sides will have to stop the war by either killing Garrosh or the Human King. This could lead the Tauren to come to desperate measures. Like meddeling in the light . . .

Anyways, these are just my thoughts about the information presented.

I suppose we will find out how much of this is true this weekend.
 
Looking at them blue mosts on MMO champ, really makes me wanna try dw tanking now. Yes i'll need more expertise, but thats easy to get, i'm already hit capped so its okay.

They really need to sort DK armor ATM, me and other dk are taking to much damage. We can't physically tank HM's anymore its stupid. Gief us our armor back! I was hitting 32k armor before, and now i'm at 25k whats what about. Druids like like 40k armor in ulduar gear. and they have massive hp pools why gimp dks? You remove our C/Ds make them longer, i'm soo happy i'm leveling a druid atm, can't wait to tank on it.
 
As you mentioned thought pinch of salt with everything. Blizzcon should hopefully clear some of this up.

I dunno if these changes are anything to go by though. Its still looking a bit meh to me
 
Looking at them blue mosts on MMO champ, really makes me wanna try dw tanking now. Yes i'll need more expertise, but thats easy to get, i'm already hit capped so its okay.

They really need to sort DK armor ATM, me and other dk are taking to much damage. We can't physically tank HM's anymore its stupid. Gief us our armor back! I was hitting 32k armor before, and now i'm at 25k whats what about. Druids like like 40k armor in ulduar gear. and they have massive hp pools why gimp dks? You remove our C/Ds make them longer, i'm soo happy i'm leveling a druid atm, can't wait to tank on it.

Was reading the same thing, then because people complained they could not generate the same threat as paladins... they fix them. The paladins of course, not the other classes. And by fix, I mean they nerf.

I *REALLY* hate that I like the game, but they keep doing things to put me off of it.
 
Blizzard are retarded, about it really.

Blizzard buffed DK's from 60% to 80% armor contribution from items, few months later this was nerfed back to 60%, a month later they nerfed armor yet again.

Funny because they were the ones who stated DK's needed more armor quite badly, but they didn't stop there they chose to nerf HP by a lot too.

I lost about 5k health when 3.2 came out. (raid buffed)

Rather glad I quit, yet more DK nerfs are in the pipeline it seems that every patch = more DK nerfs. ;)

Don't really care about the nerfs though, my interest in the game was dead anyway.
 
Blizzard are retarded, about it really.

Blizzard buffed DK's from 60% to 80% armor contribution from items, few months later this was nerfed back to 60%, a month later they nerfed armor yet again.

Funny because they were the ones who stated DK's needed more armor quite badly, but they didn't stop there they chose to nerf HP by a lot too.

I lost about 5k health when 3.2 came out. (raid buffed)

Rather glad I quit, yet more DK nerfs are in the pipeline it seems that every patch = more DK nerfs. ;)

Don't really care about the nerfs though, my interest in the game was dead anyway.

You know what *REALLY* frustrates me? More than anything else? They BLATANTLY LIE. (sorry that needs to be in caps).

First of all DK's was meant to be magic tanks! awesome, I rolled one to help my guild tank magic encounters, and would be DPS the rest of the time. Then they nerfed it.

They nerfed our passive, then our cooldowns. (which they said we would be a cooldown class). IT REALLY (&(*&(* me off, because you start to play a class you like and they change it fully. Not just tone it down, they actually change the playstyle. DK tanking now is easier, because though we are easier to kill we don't need to manage cooldowns :/

I won't even get in to the stuff they have done to warlocks that I enjoyed playing.

I mean I ask you - why do priests have a 20 yard (24 with talents) mind flay that slows you to 50 percent speed.

They then make it 36 yards (talented and glyphed) but remove snare effect.

Now they make it 36 yards but you still need the glyph. What the hell is the point, just make it base for the love of god.
 
Back
Top Bottom