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New Proteus Look :)







along with a new setup.

[Proteus, 1 MAR WH TUrrets]
Centum A-Type Medium Armor Repairer
Dark Blood Energized Adaptive Nano Membrane
Dark Blood Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Armor EM Hardener II
Magnetic Field Stabilizer II
Capacitor Power Relay II

10MN Afterburner II
Large Capacitor Battery II
Large Peroxide I Capacitor Power Cell

Heavy Neutron Blaster II, Antimatter Charge M
Heavy Neutron Blaster II, Antimatter Charge M
Heavy Neutron Blaster II, Antimatter Charge M
Heavy Neutron Blaster II, Antimatter Charge M
Heavy Neutron Blaster II, Antimatter Charge M
Expanded Probe Launcher I, Core Scanner Probe I

Auxiliary Nano Pump I
Auxiliary Nano Pump I
Nanobot Accelerator I

Proteus Propulsion - Localized Injectors
Proteus Offensive - Hybrid Propulsion Armature
Proteus Engineering - Power Core Multiplier
Proteus Electronics - Emergent Locus Analyzer
Proteus Defensive - Nanobot Injector


Hammerhead II x5
Hobgoblin II x5

Havent tried it in a WH yet but since a mate of mine does the salvaging i have no need for a salvager anymore. The tank is also just a bit shy of my previous setup as well as being cap stable :D
 
@vader well it runs at about the same cap stability as my last setup while repping about the same and that had no issues with neuting sleepers so it should be all fine and dandy :)

@ Dazzy i switched to turrets so i dont have to keep watching my drones and for a bit more dps. Still got the other subs so i can easily switch between. Shall give it a good testing at the weekend :)

edit: Also i think it looks nicer :p
 
Ah nice :) least you've had it proven, looks a very nice ship model wise though, hopefully they'll expand on the subsystems a lot more in the future. Would be nice to have a selection of hulls and subsystems to choose from.
 
2009.08.27.21.45.53.png


Thats the best looking one i could come up with i think, it was either that or the supplemental coolant injector

actually yeah i like this one better

2009.08.27.21.53.01.png
 
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I have my probing alt training for a minmitar T3 ship. It has probing bonuses, can warp cloaked and gives better gang bonuses than a Claymore (5% per lvl compaired to 3%).

This means I will no longer need my 3rd char to give my arazu warp disrupter range bonuses in his Claymore. Right now I can warp disrupt @ 98km with a domination disrupter and overload, with the T3 ship giving bonuses I expect at least 110km Yaaaaarrrrrrrrr!

Got to admit tho that the last 3 or 4 months I have been spending more time running missions than busting them. The reason: I found an easy way to make a fortune out of running Lvl5s.
 
I can't get it to 110km, I can get it to 102km.

30km base + 100% + 42.19% + 20% = 102.3km pretty much, my working out most likely sucks.

Still extremely nice.
 
I haven't done the math, but as the Claymore gives 3% per lvl trained and the T3 ship gives 5% bonus I was guessing around 110km. (I'll post up exact in around 2 weeks time when I have the skills up)

To be honest, I have rarely needed those kind of ranges unless its an Ishtar I have probed out. Ishtars pilots tend to get pretty far out.

The best thing about the T3 ship is that it is like a covert ops that can give gang bonuses:: Probe the mission runner out, throw in the arazu, uncloak the t3 and switch on bonuses, point the mission runner with the arazu and get within 40km, cloak the t3 back up and let the damage ships in the gang warp to the mission.

Pretty much the same as how I've always done it but now I don't need my alts command ship in system. And, who would guess they were getting probed out with a t3 ship? :))
 
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