Firslty I'm not an expert on this but:
200Hz not 200fps.
100Hz per eye. So the games will continue at the same FPS. Whether it doesnt affect FPS or they divide the current FPS between the two outputs.
Either way it won't be magically boosted, unless they've worked out a use for those un-used cell SPUs.
Eurgh... I don't want to do a big write up now >_<
To do 3D vision each eye needs to see the scene from a slightly different perspective, which requires the game engine to render the scene once per eye, effectively doubling the processing required. A 60fps normal game would need to be capable of being rendered at 120fps in order to accommodate the rendering of both perspectives and maintaining the fluidity of a standard 60fps game.
As an aside, the SPUs aren't unused.
Isnt Wipeout HD 60fps? And isnt it demo'd in that very article? it obviously works![]()
By dropping the resolution/halving the frame rate/using 2 PS3's networked together probably. This can be done, but it can't be done on every game without using substantially more power that the Ps3 has, or halving the frame rate of every game. I don't know about you but I just can't play a game at 15fps.
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