Operation Flashpoint 2-Dragon Rising.

Do you seriously believe Arma 2 will be massively improved by any subsequent patches?

The game has been out months now, nothing significant is going to happen. Its just the way the game is.

Despite the many downbeat comments, I am still totally hyped for this game. Can't wait till it arrives!
 
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A patch/game update is already in the works for all formats, unfortunately I can't comment on the content just yet as it is not yet finalised. But needless to say, people are hard at work in the studio working on it.

"rmmm I don't mean to burst your bubble but many of those reviews are based on false information that was provided by CM to the magazines/sites"

That's a very cynical view and quite incorrect, the reviews were all written independantly by the review sites/magazines after we supply them with advance review code.
 
But the reviews stated in the quote above was that the mp was out of the question so the review didnt include it so its voided the review basically.
 
A patch/game update is already in the works for all formats, unfortunately I can't comment on the content just yet as it is not yet finalised. But needless to say, people are hard at work in the studio working on it.

"rmmm I don't mean to burst your bubble but many of those reviews are based on false information that was provided by CM to the magazines/sites"

That's a very cynical view and quite incorrect, the reviews were all written independantly by the review sites/magazines after we supply them with advance review code.

soo the box doesn't say this then?

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And you explicitly told the reviews there would be no dedicated servers for multi player? (an incredibly major revelation for a 32 mp game)

Cause I highly doubt that.
 
I for one am not afraid to take your side here Rotter023. Myself and my housemate will most definately NOT be cancelling our pre-orders as this game does look fantastic. Like every game that is released nowadays, ETW, Arma2, to mention but a few, it is bound to have a few bugs and I think the dedicated server issue was a bit of a mistake but I have full confidence in this title and that issue being resolved.

Be fair to the bloke and you can understand his reluctance to comment until CM are fully sure on the direction and actions to take. Bearing in mind a lot of criticism has been projected in from those "oh well I have cancelled my pre-order" types who obviously haven't even played the game yet! I mean come on! The single player looks to have frightfully good potential.

There's my views! Mock as you may.
 
Nope, it looks like this, runs well, seems to use all four cores on this Q6600. Just getting into it at the moment, there are a few things that are annoying, such as the slow weapon/equipment change and the inability to move when changing them using the scroll wheel. But this stuff can be fixed in patches I suppose. I have yet to try it online, there are a few servers up, but pings are quite high.

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Looks ok imo, and from reading about its an decent enough game which makes the lack of SADS even more frustrating.
 
enjoying it so far, only on the first mission as i'm doing all the secondary missions as well. However I've encountered a bug which a few others have mentioned on the official forums. If you try to select the different types of ammo using the ' key it renders the mouse wheel useless, and you cant select weapons :(
 
I think they still need to increase the grass draw distance though. It seems as though the game could handle the extra stress as it runs well. Maybe in the patch they could increase it a tad. Still, Arma2 suffered similarly.
 
I for one am not afraid to take your side here Rotter023. Myself and my housemate will most definately NOT be cancelling our pre-orders as this game does look fantastic.

Having housemates probably will make for a good game. Or a LAN. For the rest of the schmos suffering from killer lag and hacking mofos playing with the torrent version, not so good.

Like every game that is released nowadays, ETW, Arma2, to mention but a few, it is bound to have a few bugs and I think the dedicated server issue was a bit of a mistake but I have full confidence in this title and that issue being resolved.

Before release would have been GREAT. I mean were not talking about Mission No.7 not triggering when you kill the target. This is not a minor bug its a major feature that is even contradicted by the box the game shipped in. You dont think some the great reviews the game had been playing wouldnt have been slightly affected by this information? What about the Eurogamer 9/10 review:

'As Operation Flashpoint hasn't been released yet we obviously can't judge the quality of online play, but we have spent several hours playing the game over a LAN and are happy to report that the multiplayer mode is incredibly addictive. The game features both co-operative and teamplay missions, ranging from the now standard capture the flag and deathmatch modes to objective-based missions such as seizing enemy villages and rescuing allied prisoners. At the moment online play consists of a simple peer-to-peer system using GameSpy Arcade, but in August a patch will be released adding a Quake-style client-server model, which should prove far more effective.'

Hmmm.

Be fair to the bloke and you can understand his reluctance to comment until CM are fully sure on the direction and actions to take.

Again - before release, a little honesty, a simple 'were patching it in' rather than a panicked response to massive cancellations would have been much better.

Bearing in mind a lot of criticism has been projected in from those "oh well I have cancelled my pre-order" types who obviously haven't even played the game yet! I mean come on! The single player looks to have frightfully good potential.

A good chunk of the market for people playing these type of games are those who want to get as close to real combat as is possible sitting in front of a computer. AI has always been rubbish (like when ambushing a convoy and the drivers stop and sit in their cabs waiting for a shot to the head) to an often immersion-breaking degree. Online combat is where it is at, where you face intelligent enemies, where the most fun happens. Without that, the SP missions (what, 5-7 hours worth?) are pretty standard. Its not like the graphics are far cry. So given the hype that was built up about this game, and the crushing reality, why are you surprised people are upset?

There's my views! Mock as you may.

No-ones mocking, people are annoyed and disappointed. Hope they patch in dedi servers soon because that would go a long way to helping sales although I dread to think how many they have already lost to disappointed gamers just getting the fully functional cracked version. I really dont understand the decision making process for this game, there wasnt any major competition after ARMA was released so a little time=big bucks. Maybe theyre just not interested in the PC and are aiming at consoles, perhaps even because of piracy which would be ironic, as they have virtually offered the game to pirates on a platter.
 
Inability to move when reloading.

Noooo! They had that in the original and then in Arma 1 but thankfully in Arma 2 it was removed. You can't run whilst reloading which is fair enough, but having you completely stop is stupid! What happens if you start to reload and someone comes round the corner, are you able to stop reloading or do you have to wait for it to finish?
 
It looks like the community has already worked out a way to sort out their own dedicated server support for this game!

Check http://community.codemasters.com/forum/showthread.php?t=384362

I mix with Project Reality / Arma / ww2online players and some of them already have the game as they are in the US. Sounds to me like this game does certain things very well indeed. The enemy AI apparently properly flank you and there is quite a bit of BiA:HH style fixing and moving. Like a few people here have already said, it seems a bit like the first Ghost Recon.

One thing I def do agree about though is the grass draw distance! It is a real shame that this game seems to suffer from the exact same issue Arma2 has. Funnily enough, Bohemia fixed the issue in Arma 1 with a patch. Grass just looked far less detailed at a distance and it was fine. What is odd though is that I swear that in 360 footage the grass draw distance looks further than PC? That can't be right though surely.
 
the image is even on this page, scroll up my friend

ah ok - so does this mean we can try it out as a demo then take it back ?

how would a retailer stand if the game doesn't actually have a feature advertised on the box ? would they be able to refuse a refund ?
 
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