Just thought I’d post some very quick feedback on my feelings so far – only on mission 2, but have played the extra missions a bit:
Graphics
Nice enough, not groundbreaking, but I didn’t expect them to be, I would have hoped they were on par with Far Cry 2 though, but I don’t think they are, there seems to be an abundance of low res textures used, that only just lift its graphical quality over the original Flashpoint (imo of course).
Sound
Very good sound affects, everything I’ve heard so far sounds spot on, the sound really immerses you into the game and is a total credit I think.
Gameplay
Some bits are a but clumsy if I’m honest – for instance, your character is really slow at switching kit, not good in the heat of battle, even if it is realistic.
AI
Put simply – the Enemy AI is very good, verging on cunning, but the AI of your fire team is **** poor, really really bad and has pretty much destroyed the game to a degree for me.
In my short game progress but longish play time, the ‘friendly’ AI seems completely lacking in any desire for self preservation, send a squad to a nice solid brick wall for cover and only one will actually take up a good spot, another guy decides to stand away from the wall by 5 feet and the last guy goes beyond the wall and runs towards the enemy! Even commanding them as individuals, seems to have similar issues.
I’ve spent ages planning attacks, putting guys into great firing positions where they can see everything yet have adequate cover, only to issue an order to attack/suppress with free fire, and have no one loose off a single shot; leaving it up to me to take on the enemy with maybe one straggler being picked off by one of my crew.
For such an attempt at the ultimate combat simulator, the development dairies made me think I’d be playing, this is a huge **** up.
PS3 version btw.
Edit: An addendum to my bit on AI – just had another quick play on the second level and witnessed yet another brain fart by the fire team AI:
Two team mates get hit and are showing as yellow, so I retreat the whole team the other side of a hill, at least 4-500 meters away from the enemy shooting at us, using the fast move option to get them into safety to heal. I highlight each guy and tell them to heal and guess what; they both run back over the hill towards the enemy!
Shortly after this brilliant display of the AI prowess, one guy gets hit and is red, so I again retreat to safety and order a heal, only for both him and another guy to run back over the cover and sit in the line of fire healing!!!!
Suffice to say the game got switched off after this display.
Scort.