PC GAMES that do NOT suffer from Consolitis

Recently I'd say Resident Evil 5.

I think it's a port, but it's very clear the developers took their time to make it an enjoyable experience on the PC. Highly recommended.

Really? My boss bought it for me (he lost a bet) on Steam and while I haven't played it yet, I'm very inclined to think it seems a type of game a console would love and expect a crappy port. You gave me hope with that remark.
 
I'd like to add that while Fallout 3 did run quite well, it suffered terribly from console syndrome. Say you had a gamepad attached to your computer, all the quick buttons and shortcuts in the UI instantly turned from keyboard shortcuts to gamepad shortcuts even though I had zero desire to play it with a gamepad. Keyboard shortcuts still worked though, but very annoying.

I have two major problems that occur with many console ports and instantly ruin these games:
1) FOV. Fallout 3 suffers from this, Operation Flashpoint Dragon Rising suffers from this, Bioshock suffers from this, most fps games really suffer from this. Even CoD4 did, but at least in that one there was a console command to change FOV back into sane level. The problem is, consoles just don't run these games very well and to maximize performance, developers force FOV to 60-70 degrees or something similar and it really turns games unplayable at least for me. Why don't they just give us the option to change FOV on our precious PCs that run these games just fine? I want to view the world just like a normal human being, not a human being with magnifying glasses on their eyes.

2) Mouse acceleration. If a developer designs their game to work on a console, they very often just leave the same crappy forced acceleration and smoothing settings on their PC port. This has turned many games into playable mess, the most recent example again being the new Operation Flashpoint. Sometimes there are tweaks and console commands, even menu options to disable these but half of the time even disabling them through the menu options, it STILL leaves some acceleration in the game. Completely unacceptable.

At least some developers still let us choose if we want to have stupid accelerations and such on our games. Developers like Valve and their Source engine. But for each Valve, there's a dozen Ubisofts, Codemasters and other crappy studios.
 
Stalker is a great example of a proper PC game. Not very accessible, but very deep and the graphics engine is pretty demanding.

Stalker had consolitis despite not coming from a console :D One of the buggiest games ever in recent times.

I've generally found that multi format racing games have ported well e.g. Dirt/Grid. Also SF4 was an excellent port apart from the on-line functionality. :rolleyes: and Devil May Cry 4 was also good. ;)
 
I would say Assasins Creed aswell, ran great on the PC(not uber fast, but smoothly for me) but was very much made to be on the PC, had DX10.1, which obviously wasn't for consoles and offered noticeably better performance on certain hardware, which was the cause for the maker of the other hardware to have it removed.

But surprisingly, after playing it on the 360, I wondered how the controls would work on a keyboard, it surprised me, it was better on the pc. Rather than use WASD and weird keys to use the functions, the chose the perfect mouse keys for the various attacks, it wasn't horrible, it was absolutely perfectly thought out. I think the final version was also bug free, though people complained horribly about the stability of the pre-release russian review version that got leaked.

Maybe not a hugely great game overall, a little tedius, still fantastically made with clearly LOTS of attention put into the PC version and wasn't a bog standard port.
 
Any of these are very well coded on PC they have a very smooth FPS on even mid range PC's:

Resident Evil5
Devil May Cry4
Lost Planet Extreme Colonies Edition
Street Fighter4
Fallout3
Assassins Creed
Batman: AA
Bioshock
Fuel
Battlestations Pacific

Modern PC games are no longer anything more than multiplatform game designs and these are some of the best from the last 18 months if you want PC specific then apart from RTS games you have a long wait as the near future is more of the same!!
 
I feel that all the source engined games feel like they're PC orientated, I would never play one on a console out of choice I don't think.

Yes all valve games perform excellently on given hardware. I presume that's why they take so long to come out, they spend so long coding it optimally.
 
Oblivion doesn't have consolitis? Have you not seen the inventory screens? And the HUD? And as Phinor suggests with ports, the FOV is wrecked on Oblivion: you can increase it, but the game treats it as being unchanged, meaning the HUD is moved towards the centre of the screen, and the menu buttons aren't where the game thinks they are - making the change not worth the trouble.


M
 
Oblivion doesn't have consolitis? Have you not seen the inventory screens? And the HUD? And as Phinor suggests with ports, the FOV is wrecked on Oblivion: you can increase it, but the game treats it as being unchanged, meaning the HUD is moved towards the centre of the screen, and the menu buttons aren't where the game thinks they are - making the change not worth the trouble.


M

Hmm, I personally thought Oblivion had near on perfect widescreen support with a perfect FOV for 16:10 screens. Plus WSGF tend to agree with me:

http://www.widescreengamingforum.com/wiki/index.php/The_Elder_Scrolls_IV:_Oblivion
 
I know GTA4 has had issues, but I thought Vice City and San Andreas were fine examples of how good a port can be when the studio is willing to put the time and effort in to converting it.
 
Excuse me, I am riddled with cold but Valve Source engine games were/are not ported from console to PC. They are PC games that are ported to consoles!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Batman AA works flawlessly on the PC... if you use a 360 controller...

If you use a traditionally keyboard+mouse FPS style setup there are a few areas that suffer from "consolitis" - theres a few areas where the view is pulled back to a "platformer" style setup that don't weren't properly ported to the PC - the scarecrow levels aren't too bad tho it can be fiddly sometimes - but theres a couple of boss fights where its rather clumsy and a couple of sections where bizzarely it pulls the camera out just for literally 20 seconds and the controls mess up - really frustrating coz theres no good reason for it... just lazy porting - unfortunatly these areas one false move = death so I nearly put the game down twice coz of very short sections that were completely un-necessary.
 
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If i remember correctly COD4 wasn't ported from console as there are 2 Developers who does the COD series (the console Developer, Treyarch, and the PC Developer Infinity Ward) they take it in turns to do the game. COD4 was done by Infinity Ward and COD:WaW was done by Treyarch, which means the next instalment will be done by the PC lot.
 
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