Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
so if this is buggy for ati users who fixes it?
It is a very unusual move... I can only imagine someone must have something to hang over nvidia as its not like them to be charitable... or they can see an opportunity to highlight the competition in a bad light.
It's not actually buggy, it works fine when you trick the game in to thinking your card is from nVidia.
Yeah remember it wasn't coded by ATI...
It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMD’s part to enable in game AA IP in a timely manner.
For all the facts you've stated in this thread, is there any proof, beyond conjecture, that Nvidia created this AA code and didn't just stipulate as part of the investment in the game AA would be disabled on ATi cards. Or is it similar to all the other threads where you take obscure quotes and gradually post by post turn them into proof over the course of a multipage thread most people get bored of?
Isn't Mirror's Edge a UE3 game (with physx) yet in-game AA options work perfectly fine with ATI cards? Played through the whole game at 8xAA with absolutely no issues.
What's so special about Batman?
Give it a rest guys. We don't know the details, no point in debating in the mist. If there was conclusive evidence, there wouldn't be an argument to be had.![]()
Rroff, if this really was IP, why have nVidia bowed to the pressure?
I mean surely it would be watertight in a courtroom, right?![]()
Tim Sweeney: Unreal Engine 3 uses deferred shading to accelerate dynamic lighting and shadowing. Integrating this feature with multisampling requires lower-level control over FSAA than the DirectX9 API provides.
Ah found it...
So to steal someeone elses wording... the multisampling code provided by nVidia doesn't disable AA on ATI cards... it enables it on nVidia cards.
Props to "the coca cola company" who has managed to explain this far better than I have.
I thought I saw posted that all the ATI fan boys was saying that Physx was crap and no need of it?
Just goes to show a woman can never make her mind up![]()