MW2 Boycott successful?

Anyway the main bright spot for me is that I think companies that might have been thinking of going down this route, and who depend on the PC market a lot more than IW, will stop and think now and weigh up the cost of just having dedi servers in.

I really hope so.

Valve have shown with L4D and L4D2, you can do a matchmaking/lobby system and keep servers, which just lends even more weight to the idea that IWNet is more of a control system for IW than anything do with ease of use.

They could have implemented the same entire front end with a dedicated server backend with community servers still, have reserved spaces for clan members etc. and it would have been great.
 
All my friends have bought this game, I still refuse to even play the game. The fact I wasnt overly excited about this game helped though ^^. This franchise has now simply become a console game, its sad as the COD series was birthed on the PC. Thankfully we still have companies who care about there buyers, e.g valve. Pretty soon they will be a FPS released for the PC which will blow a huge whole into the regurgatated series of games, which are pretty much re-skins of the previous game and nothing else. My money is on a new Half-life engine or possibly BF3.
 
Maybe the Boycott idiots will be very happy if the next Modern Warfare only gets released on consoles...

Rock and a hard place though.

We can either just bend over and accept being **** on from a great height or we can try and take a stand and drive developers away. :(
 
Another point which is really starting to do my head in is when people link how much this game has sold since release. I dont care about sales for the consoles as there was never a boycott for those people. This is the PC section! If your going to link statistics please just link those for the PC and then compare and contrast those with MW1. Phew rant over.
 
Another point which is really starting to do my head in is when people link how much this game has sold since release. I dont care about sales for the consoles as there was never a boycott for those people. This is the PC section! If your going to link statistics please just link those for the PC and then compare and contrast those with MW1. Phew rant over.

I think largely the point of such statistics is to demonstrate just how little the PC matters to Activision.

A figure of 12% was mentioned on a site I was reading the other day and if so that means even if no one had bought the game on PC, it would still have been the fastest selling game in history.
 
So you're not happy with what they've done and you don't support it, but because it didn't have the massive affect that you naievely thought it would, and are too weak willed to stick to your principles because you don't want to be 'left out', you are now going to buy it effectively making the statement you support it and are happy with the changes they've made - thus contributing to the negative effects this will have on the PC/gaming market in the future.

Fantastic attitude /sarcasm

Look the boycott has failed. I stuck to my principals for this long however without the community to back me up it seems a bit pointless carrying on, I suppose I could and go stand outside the developers offices with a badly made protest sign but I'd doubt they'd take much notice of just me on my own... Unless I arm myself to the teeth and hold the developers hostage... now there's a thought.
 
I agree that the boycott has failed although it has at least made other developers nervous about making the same changes or confirming lack of dedicated servers.

Personally I won't be buying it for a while anyway as I enjoyed playing on the large TDM servers and I'm concerned at the cheating going on that IW seems powerless to stop other than to delete threads or YouTube videos.

Thanks to the success of the MW2 PC gamers have pretty much given the green light to pay content.
 
It's my opinion that if you want the game at all, you may as well get it. If you honestly supported the boycott and what it stood for you just wouldn't want the game anyway.
 
Look the boycott has failed. I stuck to my principals for this long however without the community to back me up it seems a bit pointless carrying on, I suppose I could and go stand outside the developers offices with a badly made protest sign but I'd doubt they'd take much notice of just me on my own... Unless I arm myself to the teeth and hold the developers hostage... now there's a thought.

The BBC would love to get hold of another 'PC Gamer goes wild' story, blaming graphic nature of the game we play on the actions some people take.
 
A figure of 12% was mentioned on a site I was reading the other day and if so that means even if no one had bought the game on PC, it would still have been the fastest selling game in history.
What a lot of people fail to realise also when they say "omg only 12% that's less than MW1, boycott worked!" or something similar is that you're talking about a percentage of total sales which themselves have increased significantly.

In other words, assume two hypothetical situations:

MW1: 2,000,000 sales total, 25% of which are PC sales, PC copies sold: 500,000
MW2: 10,000,000 sales total, 12% of which are PC sales, PC copies sold: 1,200,000

25% sounds better than 12% but as you can see - it isn't.
 
Its funny because I dont believe the boycott was a massive failure. Obviously a lot of people who are all mouth but no action on forums who went out and bought the game on release didnt help. But it was obvious from the start of the boycott DS on this game are a definate no no. So it did fail in that sense. But somebody has allready hit the nail on the head, it will have made developers much more uneazey with thinking of making a game with simlar online capabilities of MW2. Im glad that they was at least some protest to this rather then it just slipping under the carpet without an objection. Even if 90% of the activists shoot themselves in the foot by buying it.
 
It's my opinion that if you want the game at all, you may as well get it. If you honestly supported the boycott and what it stood for you just wouldn't want the game anyway.

The games actual content is not part of what people think is wrong with it. I'll happily play the single player campaign & co-op however if i have to play on those stupid **** listen-servers for multiplayer, I'm just not going to do it.
 
What a lot of people fail to realise also when they say "omg only 12% that's less than MW1, boycott worked!" or something similar is that you're talking about a percentage of total sales which themselves have increased significantly.

In other words, assume two hypothetical situations:

MW1: 2,000,000 sales total, 25% of which are PC sales, PC copies sold: 500,000
MW2: 10,000,000 sales total, 12% of which are PC sales, PC copies sold: 1,200,000

25% sounds better than 12% but as you can see - it isn't.

Its a valid point but at the minuite where not playing ball with hard cold facts, its all if buts or maybes. Untill we get an actual definite figure we will never be able to firmly state which game sold more. And we probably never will get such a figure. The point is the boycott did work, the game did not sell as many copies as it would have done if it had DS. That is pretty much a fact set in stone.
 
How many times does this have to be posted before people stop giving a crap?

The Boycott was as successful as killing a raging bull with a plastic spork, 90% of the people who signed it were just raging morons who wanted something to be angry about and had no real intention of following through with it.


4.7 Million copies sold in 24 hours, the biggest entertainment launch in history, it's safe to say the boycott was a completely and utter failure.

Lol :D
 
I thought the whole point of the boycott was on principles. The way that IW/Activision have basically ignored the strong points of PC gaming (dedicated servers, host admins, clan mechanics etc), and just settled for a direct port of console multiplayer configuration.

The boycott should have been for all formats, not just for PC. I was more than likely going to buy it on console as most of my friends don't have PC's capable of playing games. However, I thought - "no I'm not going to buy any version of the game, as I don't agree with the direction that Activision and IW are going".

If the people who were going to buy the console version, would stick by their PC counterparts and not buy the console version "on principle" then it would have been successful. However, people obviously didnt understand this and thought "I won't buy the PC version because i dont agree with it,.....I know what, I'll buy the console version instead" which totally missed the point, and caused further harm to future PC releases.
 
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In other words, assume two hypothetical situations:

MW1: 2,000,000 sales total, 25% of which are PC sales, PC copies sold: 500,000
MW2: 10,000,000 sales total, 12% of which are PC sales, PC copies sold: 1,200,000

25% sounds better than 12% but as you can see - it isn't.

I think you're a little off here. The figures quoted 10%ish of total sales depending on which site you read are the percentage of sales from COD4 of which pc was a part. It's basically that justification that has let IW say sod it, the moneys in consoles, pc gamers will buy it anyway even if it's a simple port. As of right now, they seem to be right. I don't believe there can possibly be any stats on MW2 sales yet and in any event it's too early ro say how big a part pc buyers will male up until the new year at least. So you won't know if the boycott has worked till then but i don't think it's about numbers anyway. See if any of next years big releases don't have dedi servers (esp bad company) and you'll see how much impact the general furore has had.
 
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