**The Dragon Age Origins Thread **

I don't see how you could do "The Gauntlet" solo...

Dunno, i guess you'd bring in your party members since you wouldn't be fighting. And i'm sure its possible to kill that many members of your party you end up with less than 4...

You could possibly spend an eternity laying traps and glyphs and stuff, but my god it would melt your brain doing stuff like that for the the entire game

Well Glyphs no, they wear of fairly quickly. Traps i imagine you could but given the buffs of the Arcane Warrior i wouldn't be surprised if you could just waste them all by standing in your own Blizzard or something while you attack.
 
Your right it would be impossible. For eg there's a certain bridge which I won't go in depth about which requires four party members.

Yeah that bridge annoyed me at 1st, i kept forgetting which did what and ended up just saving and reloading lol :o
 
The second I hit that bit I cracked out the scrap paper & pencil. I've kept em in/by my desk since playing old point & click adventures and RPGs without auomated journals - makes a few puzzles similar to this a piece of cake.
 
Sten and Oghren make a great team...

Random banter is Oghren complementing Sten for cracking 1 off. And in Redcliffe talking to the elf Oghren "I say we kill him" Persuade "he should work for his redemption" Oghren "can't he do it headless?! Oh fine..." Sten "fitting..." +2rep
 
Respec mod is a bit of a girls way out tbh ;)

I see loads of forums with people complaining about the opaque skill and talent selections and the repurcussions of bad luck with skill choices on teh first play through... but that's kinda what pen and paper RPG is all about, so i'm glad it's like that in the game. There's almost always a way to beat a scenario with whatever choice of skills or characters you have.

Having said that, NPC mage fireballs are ludicrously dangerous and reduce my full party to between 5% and 20% of health in 1 shot... and with an entirely melee based party (+wynne) it can be hard to get to them, especially if there's 2 or more of them. It can be done, however. Running shale into the middle of the room/NPCs and force-fielding her, for example, allowing them to burn off their mana for no effect. Stone Fist from Wynne from afar works also giving me time to get my rogue over for some Dirty Fighting/Riposte stunlock fun (plus 4 runes of expert paralysis in dual wield :D)

I'm sure it'd be easier if i had at least 1 ranged character or offensive mage but, tbh, it's way more fun being the underdog and certainly more satisfying.

I'm playign through a Pen and Paper RPG at the moment with friends and our party is hideously lopsided (an Arrogant Noble Warrior/Courtier is leading the group, good times. He's polite and persuasive, but must always pick out the biggest, baddest, strongest enemy to fight (because he has Arrogance he suffers a penalty if he doesnt) and just happens to be the Emporers favourite nephew. It's like putting Prince Harry on the front line and letting him take on entire regiments by himself... makes for some hilarious games! Again, not the perfect or ideal party but way more fun!
 
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I never use mods. I have a thing about playing game as it was intended. Funny thing is though if I find a glitch I can take advantage of it. As its the developers that put it in the game. I'm kinda odd like this.
 
Respec mod is a bit of a girls way out tbh ;)

I see loads of forums with people complaining about the opaque skill and talent selections and the repurcussions of bad luck with skill choices on teh first play through... but that's kinda what pen and paper RPG is all about, so i'm glad it's like that in the game. There's almost always a way to beat a scenario with whatever choice of skills or characters you have.

Having said that, NPC mage fireballs are ludicrously dangerous and reduce my full party to between 5% and 20% of health in 1 shot... and with an entirely melee based party (+wynne) it can be hard to get to them, especially if there's 2 or more of them. It can be done, however. Running shale into the middle of the room/NPCs and force-fielding her, for example, allowing them to burn off their mana for no effect. Stone Fist from Wynne from afar works also giving me time to get my rogue over for some Dirty Fighting/Riposte stunlock fun (plus 4 runes of expert paralysis in dual wield :D)

You talk about the respec mod as the girls way out but encourage abusing the fact the AI won't stop attacking someone with Forcefield on them? Cute...

Yeah i'm afraid you lose the moral high-ground Watchtower if you abuse glitches but won't use mods regardless of whether or not they balance/improve the game or render it easy. I've seen some mods on... think it was the Dragon Age Nexus... that reduced cooldowns to 1 second or added uber items that completely overpowered you and another that adds a crafter NPC that can create any item in the game for free. Respec mod is down to how you use it, abuse it by respeccing constantly or respec once to get rid of the useless things party members came with to make it more fun...
 
How is using forcefield abuse? I'm using it for exactly what it's designed :confused:

Use a high aggro character to get aggro, prevent all damage to that character... that's not abuse, it's intelligent :/
 
How is using forcefield abuse? I'm using it for exactly what it's designed :confused:

Use a high aggro character to get aggro, prevent all damage to that character... that's not abuse, it's intelligent :/

Lol, you keep believing that. The AI still wails on the target regardless of the fact IT CANNOT BE HURT. Thats a bug whether you want to admit it or not. Putting him in a doorway and Forcefielding to block it completely is tactical, using him as an invincible damage sponge because the AI won't change targets is glitching. Threat level should be dropped to nothing on Forcefielded targets because they clearly aren't a threat while completely unable to move or provide any benefit at all.
 
Threat drops as soon as the NPCs are engaged by another character :/

I'm sorry that you feel the only way to finish the game is to modify it to do something it wasn't designed to do.. and that i'm cheating because i'm using the game mechanics exactly how they were designed. Your logic is completely flawed and frankly, ridiculous.

It's not a glitch at all. If you don't engage the NPCs with another character, there's no threat to swap to. It's tactical positioning. If your idea of playing the game "fairly" is to charge in head first without maximising the use of the spells in yoru arsenal or the advantages of the environment around you then i'm completely unsurprised that you need a respec mod to be succesful :rolleyes:
 
Threat drops as soon as the NPCs are engaged by another character :/

I'm sorry that you feel the only way to finish the game is to modify it to do something it wasn't designed to do.. and that i'm cheating because i'm using the game mechanics exactly how they were designed. Your logic is completely flawed and frankly, ridiculous.

It's not a glitch at all. If you don't engage the NPCs with another character, there's no threat to swap to. It's tactical positioning. If your idea of playing the game "fairly" is to charge in head first without maximising the use of the spells in yoru arsenal or the advantages of the environment around you then i'm completely unsurprised that you need a respec mod to be succesful :rolleyes:

I'm changing the game mechanics to something they aren't? I think you need to look up 'game mechanics'. I never once claimed you were cheating, merely that your opinion that the Respec mod is girly is pretty weak when you use the most gamebreaking skill combo you can to abuse the AI and seem to think this is 'tactical'. I'm changing the skills my party members came with to something else that doesn't suck and i'm doing this *once* when i get them. I don't want Shapeshifter, its so terrible i wouldn't even spec it if you were given 4 Specialisation Points. If you want to play the game without a Spirit Healer till lvl14 just because you don't want Wynne thats your choice. It makes it easier, but it also makes it more fun, difficulty can be increased upto Nightmare and further with mods (i believes theres a mod that creates a harder difficulty already). Just because the devs put it in game doesn't mean its not broken, if you can't see that you're just ignorant. Broken things turn up all the time after extensive playing, if you can't understand it i suggest you go play Guild Wars and spend some time watching the nigh unkillable Permasin Tanks and tell me its not broken.

If you cast the Forcefield on Shale in the first place you are clearly part of the battle. Either way a spell that completely blocks all damage/spell effects should cause the enemies to not waste all there stamina/mana on it. If you can only complete the game using broken mechanics then i'm not surprised you need Forcefield abuse to be successful :rolleyes:
 
Oh so now we're arguing semantics? You're pretty weak.

The game doesn't come with an ability to respec, you use a mod to create one. Use it once or 100 times, you're using something to modify the game to make it easier for you, to make characters do something they weren't intended to do.

Tanks are not exclusive to this game. In fact, every RPG or MMO i can think of uses a tank to soak up all the damage so the damage dealers can position themselves for maximum effect. I have wynn, who has a large mana reserve and can heal Shale through 100 fireballs if needed. What difference does it make if i heal her through it or use force field?

Clearly the only way to absolve myself of this immoral tomfoolery is to download a modification to completely erase the need to think of tactics or ways to avoid an otherwise damnable situation.
 
Hey i believe you were the 1 that started this 'weak' arguement. I merely said calling the respec girly when you use Forcefield tanking is a very cute way of looking at things.

Making the game easier for me? Am i? If i respecced myself every 5 minutes to give myself a perfect set of spells to combat everything, then i'm making it easy. Customising the default skills of characters without in ANY way adding more than they began with immediately after i gain them? Perhaps i just like having that character around for its 'charming personality'. I'm sorry but having to live with utterly useless/gimped skills just because the character came with it is not part of the challenge of the game, if you think so clearly you should have all your characters to 'auto levelling' so you have no control over what they choose after you get them either or you're just being a hypocrite.

And gee thanks for informing me that tanks aren't exclusive to DA:O. Cuz i dint no dat b4 u sed...
 
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