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PC Graphics won't improve for 3-4 years.

Crysis 2 doesn't look that different.

crysis1s.jpg


crysis2s.jpg


crysis3s.jpg


Source :-

http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.expreview.com%2Fnews%2Fgame%2F2008-01-16%2F1200453715d7572.html&sl=auto&tl=en
 
On the other hand, remember vista was widley shuned in the market. And with that, so too was dx10 so there wasnt much of a push to drive that forward. Windows 7 does seem to be doing very well, couped with dx11 we could see a drive in my opinion.

No question the money is in the consoles, and the PC is, in a way being turned into a console, but I think over the past few years we have had a compounding effect that ''shouldnt'' exist going forward.
 
He's right, while there is really good looking games due out if they're developed or have some relationship with the consoles they would have have had cut backs.

The PC game that was supposed to push the graphical bar on PC other then Crysis was Project Offset and now that's lost track :(

As long as games are developed with console in mind we'll never see the bar on PC pushed.

Project Offset is TBA 2010
 
next gen consoles are in design. specs will be based on current and immediate future ideas/capabilities of graphics hardware/software. Software houses will look to improve their skill base with new techniques and pc games are about all they can 'practice' on until next gen consoles are nearign completion. Software houses that wait to update their competencies till the consoles are out will be behind the curve.

I redict that as last tiem the pc versions will be rapidly updated to newer tech/techniques over the next couple of years. So PC graphics will not stall again untill those consoles are out.
 
I think everything is at a point where we have reached a peak.

I remember the old PC days when everything was slow, now im happy with my setup and dont see much to push it for a fair while.
 
death to consoles! kill them with fire, nuke them from orbit, punch them in the ovaries, smash their pasties!

:D



I sometimes think that the PC market will eventually just turn out to be soley an experimental testing ground for the consoles and nothing much more but I am probably wrong there, its just how I see it on occasion.
Until the consoles provide us with better pointing devices than a pad I'll be sticking with a PC for gaming. Once that happens I'll just use the PC for email, browsing and work etc.
 
HDMI 1080P on a decent 50" plasma looks good enough, never mind the eye candy you can only dribble over the GFX for so long. what about the games! now when FF7 was released the game was just awsome. did we mind the little blocky GFX? no we didnt as the game was just awsome.

Iam looking forward to the new FF released next year, but some game dev's should also look backward, I would love to play FF7 with Next gen GFX. why not return to some older games and rework the GFX to be uptodate.

FF7 12 years old! WOW
 
Call me an old fuddy duddy but i would happily give up some graphical beauty for a bit more substance in a game. Played many of the latest and they look ok but gameplay was lacking mw2 a game in point so short and as deep as a puddle so i am not too bothered about this to be honest. As long as companys like paradox are around and making games i will be happy.
 
I thought that was pretty obvious really. Even if my graphics card is 4-5x as powerful than my PS3 on paper, in real terms it's more like 1.2-1.5x. It's a huge premium with diminishing returns.

I wouldn't be that surprised if, when the new consoles are released, a lot of PC gamers buy one.
 
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PC graphics are in a very slim way tied to consoles, but really they are tied to dx9. But there are more dx9 graphics cards in computers than their are in consoles.

THe problem is at the moment that while you can add a few fancy features for dx10-11 at the moment, the game really has to work, most of it, in dx9 on older hardware.


This isn't the same case as when DX9 was new, or for a couple years, DX9 was built on DX8, which was built on DX7 and so on. You simply built a dx9 game from the ground up and DX would default to lower settings for older cards.

AT the moment game makers can't just use dx10/11, they aren't built ontop of dx9 with improvements, its a different beast altogether. As very few people overall have dx10 cards, and yes consoles also don't, its a very hard stage for them to just move on and leave dx9 users behind, because its still where a huge percentage of their sales are.

In another year or two, when people buy their new Dell's and get some low end dx10 hardware, then they can look to drop dx9, move forward and stop supporting older features they don't want/need in the engine.

It's really the lack of a seemless move from DX9 to 10, but at some stage it would have to be rebuilt from the ground up to clean out the crap so to speak. Even if we didn't have consoles, the transistion would be a pain in the arse.

But if no one had noticed, games have improved a lot in the past 3 years anyway, maybe not quite as far as you'd hope.

Then again, is it also not a case of diminishing returns.

The difference between a character with a completely flat face and robotic movement, to a pretty detailed face, hdr lighting everywhere, dynamic shaders and high quality textures is insane and obvious. However more and more as we go forwards, the big improvements will start becoming less noticeable, but cost a lot of power. Tesselation in the dx11 demo, well its pretty, but running around in game you wouldn't notice it as a huge and massive difference, yet it still uses quite a bit if power.
 
However it seems as if Developers are now investing in DX11 much more than they did with DX10. Would expect that next years more and more games take full advantage of the new technology.
 
PC graphics are in a very slim way tied to consoles, but really they are tied to dx9. But there are more dx9 graphics cards in computers than their are in consoles.

THe problem is at the moment that while you can add a few fancy features for dx10-11 at the moment, the game really has to work, most of it, in dx9 on older hardware.


This isn't the same case as when DX9 was new, or for a couple years, DX9 was built on DX8, which was built on DX7 and so on. You simply built a dx9 game from the ground up and DX would default to lower settings for older cards.

AT the moment game makers can't just use dx10/11, they aren't built ontop of dx9 with improvements, its a different beast altogether. As very few people overall have dx10 cards, and yes consoles also don't, its a very hard stage for them to just move on and leave dx9 users behind, because its still where a huge percentage of their sales are.

In another year or two, when people buy their new Dell's and get some low end dx10 hardware, then they can look to drop dx9, move forward and stop supporting older features they don't want/need in the engine.

It's really the lack of a seemless move from DX9 to 10, but at some stage it would have to be rebuilt from the ground up to clean out the crap so to speak. Even if we didn't have consoles, the transistion would be a pain in the arse.

But if no one had noticed, games have improved a lot in the past 3 years anyway, maybe not quite as far as you'd hope.

Then again, is it also not a case of diminishing returns.

The difference between a character with a completely flat face and robotic movement, to a pretty detailed face, hdr lighting everywhere, dynamic shaders and high quality textures is insane and obvious. However more and more as we go forwards, the big improvements will start becoming less noticeable, but cost a lot of power. Tesselation in the dx11 demo, well its pretty, but running around in game you wouldn't notice it as a huge and massive difference, yet it still uses quite a bit if power.

Couldn't agree more. I have started buying games again, in the last few months, after a break of 3-4 years, and the difference is phenomenal.
 
PC graphics are in a very slim way tied to consoles, but really they are tied to dx9. But there are more dx9 graphics cards in computers than their are in consoles.

THe problem is at the moment that while you can add a few fancy features for dx10-11 at the moment, the game really has to work, most of it, in dx9 on older hardware.


This isn't the same case as when DX9 was new, or for a couple years, DX9 was built on DX8, which was built on DX7 and so on. You simply built a dx9 game from the ground up and DX would default to lower settings for older cards.

AT the moment game makers can't just use dx10/11, they aren't built ontop of dx9 with improvements, its a different beast altogether. As very few people overall have dx10 cards, and yes consoles also don't, its a very hard stage for them to just move on and leave dx9 users behind, because its still where a huge percentage of their sales are.

In another year or two, when people buy their new Dell's and get some low end dx10 hardware, then they can look to drop dx9, move forward and stop supporting older features they don't want/need in the engine.

It's really the lack of a seemless move from DX9 to 10, but at some stage it would have to be rebuilt from the ground up to clean out the crap so to speak. Even if we didn't have consoles, the transistion would be a pain in the arse.

But if no one had noticed, games have improved a lot in the past 3 years anyway, maybe not quite as far as you'd hope.

Then again, is it also not a case of diminishing returns.

The difference between a character with a completely flat face and robotic movement, to a pretty detailed face, hdr lighting everywhere, dynamic shaders and high quality textures is insane and obvious. However more and more as we go forwards, the big improvements will start becoming less noticeable, but cost a lot of power. Tesselation in the dx11 demo, well its pretty, but running around in game you wouldn't notice it as a huge and massive difference, yet it still uses quite a bit if power.

and another big load of bs from you. from steam hardware survey : 45% of systems are Vista + Win7 + DX10 gpu and 27% are Windows xp + dx10 gpu so thats 70% of the rigs have a dx10 gpu installed
 
and another big load of bs from you. from steam hardware survey : 45% of systems are Vista + Win7 + DX10 gpu and 27% are Windows xp + dx10 gpu so thats 70% of the rigs have a dx10 gpu installed

Point 1 Not every PC that has games on it has steam
Point 2 45% is still the minority & DX10 cards on XP still= DX9.
 
Point 1 Not every PC that has games on it has steam
Point 2 45% is still the minority & DX10 cards on XP still= DX9.

everyone who is seriously interested in pc gaming has steam installed, you dont expect people that buy dells for office use to buy pc games do you? xp +dx 10 gpu can be a dual boot and if there were more dx10 games every pc gamer would have made the move to vista or w7. dont try to support your buddy that love bashing nvidia as much as you do, you know as well that 90% of the time he is full of ****.
 
everyone who is seriously interested in pc gaming has steam installed, you dont expect people that buy dells for office use to buy pc games do you? xp +dx 10 gpu can be a dual boot and if there were more dx10 games every pc gamer would have made the move to vista or w7.

Because something can be dual booted does not mean the majority do as i would like to see the statics for booting between XP & Vista or W7 purely for Dx10-11 gaming.
 
wow remember having similar debates like 10 years ago when developers were talking about adding more pollys too make graphics look more smoother/rounder.

Still took them a good 5-6 years too make it look better but even then I still see sharp edges ;)

Rage and project onset and others look more cgi/movie pix so hard too tell till we get more screenies/vids of them, still ive been impressed with the new cod/batman game very nice visuals and enuff too keep one entertained for a while at least ;)
 
Nothing new here really, PC gaming graphics rarely take a big leap forward, I mean lets look back and see what we've had:

Crysis (2007)
FC/D3/HL2 (2004)
NOLF2/Mafia? (2002)
Q3 (1999)

So it's not like we tend to see huge leaps forward every year, normally you are talking around 3 years before you get a ground-breaking engine come along. Yes in the late 90s it was different, but that's because it was the new age of 3d acceleration and the goalposts were constantly being moved. Whereas if you look at the above list, the Q3 engine was still being used in 2003 (Call of Duty), the HL2 engine (Orange box) was still being used a few years later etc.

At the end of the day it's not necessarily a bad thing for graphics to stagnate a little, it means that in theory it should make hardware last slightly longer or give the opportunity for better performance. Crysis being a good example, extremely demanding game that can scale up and get the best out of modern hardware, slap down the notes on a 5890 quadfire setup and it will get the most out of it.
 
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