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Fermi NDA ends today

Wonder if it'll provoke a price war and drive the 58*0 prices down?

Who will win, Ati or Nvidia? There's only one way to find out.... :D
 
Well if getting people to hold off their ati purchases was nvidias intention in releasing this info, it's certainly working.

Was planning to get a 5870 next week but not sure anymore.
 
Like Drunken though from what i have seen of nvidia's new architecture and i admit i am in no way good at that sort of thng their way of doing tessalation looks like there could be quite dramatic performance hits once the shaders have to be used for other things which will most likely happen in any new game.

Having read a couple of sites not all i just get the feeling this was a very wasted oppurtunity that no company would have wasted if they were A, confident of their product and B, happy with what they had on their hands. I may be completely wrong and hope i am because i wouldn't mind a second 70 in my system but only when prices come down which will only happen if nviida are comeptitive but right now i have my doubts.

Agreed if it was that much better they would have given some real benchmarks / figures to support it... Nividia would be smearing it in ATI's face.. looks like more smoke and mirrors to cover the fact they have a hugely late / over-hyped product...

I really hope this isn't the case we could do with some completion to reduce prices, but I fear disappointment is the only outcome.
 
Well it's certainly interesting it is obvious Nvidia are playing catch up but the devil is in the detail and that is clock speeds.

More shaders are great but if they are clocked at half the speed (okay unlikely) they aren't any better.

Tessellation looks great but again one of these wonders that won't do you any good unless the game implements that directx 11 feature. ATI will do tessellation they have to it is part of the spec and we haven't seen any ATI tessellation data.

GPU compute is just rubbish unless some enterprising game developer can take advantage of it. Not likely to happen any time soon.

Optimised AA? I am sure ATI can do that, that's what programmable shaders are all about.

Multi display gaming? Catch up to Eye infinity which has hardware specific implementations.

Okay they've got ATI on the 3D but lets face it 3D gaming is very very much in infancy.

Will I get a Fermi card to replace my 5970? Possibly it will depend on performance differences. If the fermi card is only slighlty slower in most cases than a 5970 I will drop the 5970 because Crossfire and SLI still do not work 100%.

One thing is for sure, competition is good and we need Fermi in the market.
 
The NVIDIA shenanigans do not seem to end.

I do hope NVIDIA have something good to release or there will be a lotta fairly mad people buying ATI because of NVIDIA and their tomfoolery.

I've held out because I cannot get hold of a ASUS Radeon 5850. Otherwise I would have had no interest in the NVIDIA cards at the moment.
 
Well if getting people to hold off their ati purchases was nvidias intention in releasing this info, it's certainly working.

Was planning to get a 5870 next week but not sure anymore.

The 5870 is a pointless card to the enthusiast anyway, get a 5850 and get it now, I'll give you $100(zimbabwe) if Nvidia launch anything that can come close to competing with it price/performance.

More shaders are great but if they are clocked at half the speed (okay unlikely) they aren't any better.

Tessellation looks great but again one of these wonders that won't do you any good unless the game implements that directx 11 feature. ATI will do tessellation they have to it is part of the spec and we haven't seen any ATI tessellation data.

GPU compute is just rubbish unless some enterprising game developer can take advantage of it. Not likely to happen any time soon.

Optimised AA? I am sure ATI can do that, that's what programmable shaders are all about.

Multi display gaming? Catch up to Eye infinity which has hardware specific implementations.

Okay they've got ATI on the 3D but lets face it 3D gaming is very very much in infancy.

Will I get a Fermi card to replace my 5970? Possibly it will depend on performance differences. If the fermi card is only slighlty slower in most cases than a 5970 I will drop the 5970 because Crossfire and SLI still do not work 100%.

One thing is for sure, competition is good and we need Fermi in the market.

Shader speed(and by extension other parts of the core that are now on a divider of the shader speed, not separate to shader speed like before) will be KEY to where the available and cheaper parts come in cost wise, I don't think its going to come close. I really do think we'll be looking at £350-400 for the can't beat the 5870 in all cases 448shader part, £500ish for the 512sp not available part, and £280-320 for the next version down that is troubled by a 5850.

Tesselation will certainly be used, but depending on how Nvidia can do in real games, and how much AMD can get out of theres I can't see anything close to uniengines level of tesselation being involved yet, limited implementation of the area's that will make the largest difference, characters within a certain depth, certain textures, but not complete scenes like the demo, I would think that will be far out of reach of both companies first dx11 cards.

GPU compute is fairly pointless for now, physx is vastly over rated, and its barely rated, physics use in game is 98% design, you have to design the engine to let the character kick a box, and design how that box will react, to what level it might break and what it might do for gameplay, only after ALL that design do you pass numbers off for calculation, physx is that last tiny part, physics implementation is 98% design and 2% calculation which is easy, any engine can do it and the results don't need to be accurate to 14 decimal places as you can't tell if the box moves 12 inches, or 12.2inches, it has no real world effect.

However things like more complex AI will likely be shifted to opencl based engines that can offer more complex AI, which is just a cpu intensive operation when you add more alternative behaviours, again the AI has to be designed to be complex. It will take a while for the games industry to move forwards on all area's, just as its moved forward slowly but consistantly in these area's for decades.

Optimised AA is a not terrible step forwards, but without the blown up images, in game without being zoomed in I can rarely tell the difference between 4 and 8x AA as it is at any decent res, 4xaa to 32xaa might improve IQ officially, but you might not see any difference in reality.

the surround gaming is pointless as it won't work without SLI, they don't come close to matching AMD here and can't offer more than 3 screens with better newer cards, AMD will release 6 screen supporting versions. Both setups are out of reach of 99.999% of users based on price, and lots of the remaining users based on desk space :p

3d Nvidia have a lead now but AMD have it coming, its software, nothing more, any hardware can support it and they are throwing their hat in with people who make vastly superior glasses that cost far far less so within a couple months AMD are going to have the lead in 3D.
 
Why is the 5870 a pointless card to the enthusiast?

Well maybe not if you want the fastest but then buy the 5970. I think his point that for the 10% performance difference, the 5850 is the one to get and save a packet load of money.
 
The problem for nvidia is clock speeds this is why you are not seeing that information in the public domain right now.

They are taking as long as they can to make sure the clock speeds are as high as they can be but maintaining a yield they can live with.
 
GF100 seems promising but l won't be fooled again and shell out cash on first generation DX11 hardware from either company. Hopefully with GF producing 28nm cards in Q1 2011 we will see some more interesting parts with more power to cope with future DX11 titles.
 
Unless its massively faster than my 260 SLI setup I won't be jumping on it - until either games I play start using worthwhile DX11 features or 2nd revision of the hardware.
 
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