Battlefield BC2 looking dam sweet

what are snipers suposed to do apart from camp? they are suposed to be stealthy hiding in long grass , roof tops etc.

a sniper standing in full view of everyone shouting heh look this is where i am is no good and you cant expect them to go charging around like an assault class.

snipers were always balanced even in the original battlefield game, it took skill to get one shot kills.

Not sure about BF1942, but in BF you're wrong.

I play mainly as sniper and I'm pretty much always on the move with brief camps when necessary. I can easily take on any other class (including medics) head on at pretty much any range. With the SVD it's pretty much three body shots and if you control you're mouse accordingly to resist the recoil you can easily take down a person in 1.5 seconds ... or simply take a headshot if you can (don't take too long on it though). With bolt action rifles, it's pretty much two body shots, one body shot and rapid firing with pistol or headshot. All this will allow me to take down anyone at close to long range, if it's extremly close then I just pull out my knife. It's all about figuring out how the hitbox and animations work in BF2 and anticipating peoples reactions to you; once you have those figured out, you can snipe people like crazy whilst running around like Rambo. :D

Sounds ridiculous but trust me it works and the fact that some people think otherwise, makes the kills all that easier.
 
I wonder what kind of impact the destructable environments will have on internet bandwidth requirements. Surely if it's to be an integral aspect of the gameplay experience (and not purely cosmetic), everything has to be synced between players, i.e. every player has to know the exact state of each destrucble object on the map.

Surely this will require quite a bit of data flow between the player and server, or am I getting it all wrong?
 
I wonder what kind of impact the destructable environments will have on internet bandwidth requirements. Surely if it's to be an integral aspect of the gameplay experience (and not purely cosmetic), everything has to be synced between players, i.e. every player has to know the exact state of each destrucble object on the map.

Surely this will require quite a bit of data flow between the player and server, or am I getting it all wrong?

they will have made it so it works, i wouldnt worry
 
I wonder how long it takes for the destroyed objects to reset themselves to their original state. They can't stay destroyed for the whole round surely?
 
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I wonder how long it takes for the destroyed objects to reset themselves to their original state. They can't stay destroyed for the whole round surely?

They did not re spawn in the first one, dead for the whole round... Guess you could just level a village = no camping or hiding spots :D
 
Whatever you destory/blow up stays that way until the end of the round, so a game can start with nice smooth landscapes for example but by the end be full of holes etc, same with the environment.
 
Why? I'm not a fan of regenerating health either, but the destructible landscape sounds amazing, as long as it's not too easy to just flatten everything.
 
I wonder what kind of impact the destructable environments will have on internet bandwidth requirements. Surely if it's to be an integral aspect of the gameplay experience (and not purely cosmetic), everything has to be synced between players, i.e. every player has to know the exact state of each destrucble object on the map.

Surely this will require quite a bit of data flow between the player and server, or am I getting it all wrong?

Red Faction managed it, although that had a limit on the total amount of destruction before no more can happen.
 
Suppose what i was trying to say about sniping is that in many games there is no real skill involved, this is due mainly to the design and size of maps.
Fair enough 1 shot kills from distance to almost anywhere in the body, but in games like MW2 90% of sniper kills could be made by a decent machine gunner, this is due to maps being too small and giving the feeling you are only 5 feet away from someone running towards you when scoped.

Who could miss that target? Hopefully BC2 will have massive maps meaning snipers have to work for thier corn instead of camping a doorway where eveyone must pass through at some point. thats not stealthy or sneeky, its camping with an overpowered weapon
 
Why? I'm not a fan of regenerating health either, but the destructible landscape sounds amazing, as long as it's not too easy to just flatten everything.

Being a die hard Battlefield 2 fan, it just sounds too much of a console game to me. So I'll probably give it a miss. But I'm close minded like that.

I heard the debris from destructions has been toned down a lot compared to Bad Company 1, something had to give I guess with all the explosions going on.
 
Squad play,thats how the game is meant to be played just like BF2:)

What where the snipers doing in your squad, out of interest?
Snipers are all about stealth and moving about the maps slowly, I can't see kneeling all the time adding to a snipers well being.
Its also good to protect a flag from a distance and mark incoming targets without being seen.
 
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What where the snipers doing in your squad, out of interest?
Snipers are all about stealth and moving about the maps slowly, I can't see kneeling all the time adding to a snipers well being.
Its also good to protect a flag from a distance and mark incoming targets without being seen.

sniper and no prone = fail

when is bf3 out?
 
I wonder what kind of impact the destructable environments will have on internet bandwidth requirements. Surely if it's to be an integral aspect of the gameplay experience (and not purely cosmetic), everything has to be synced between players, i.e. every player has to know the exact state of each destrucble object on the map.

Surely this will require quite a bit of data flow between the player and server, or am I getting it all wrong?

I would've thought they'll just track explosions/tank shells or whatever as you normally would, and simulate the damage on the client PCs, which would watch for impacts. If they're all following the same algorithms with the same data, you'll get the same landscape?

Depends HOW dynamic (or rather random) it is.
 
I wonder what kind of impact the destructable environments will have on internet bandwidth requirements. Surely if it's to be an integral aspect of the gameplay experience (and not purely cosmetic), everything has to be synced between players, i.e. every player has to know the exact state of each destrucble object on the map.

Surely this will require quite a bit of data flow between the player and server, or am I getting it all wrong?

probably not much red faction had it so you could pretty much turn any level into the surface of mars full of craters and nearly everyone had 56k back then
 
What where the snipers doing in your squad, out of interest?
Snipers are all about stealth and moving about the maps slowly, I can't see kneeling all the time adding to a snipers well being.
Its also good to protect a flag from a distance and mark incoming targets without being seen.

we used to try to play the game as real as possible with snipers covering flags from long distance while squad/Tank moves in and try to take the flag,all the time while being on ventrillo or ts,without vent or ts u can forget playing like this as the game just turns into mw2:)
 
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