not sure,even if they do not have claymores dont matter, as any buildings being camped in can be blown away along with the sniper.
I'm suddenly interested in this

not sure,even if they do not have claymores dont matter, as any buildings being camped in can be blown away along with the sniper.
what are snipers suposed to do apart from camp? they are suposed to be stealthy hiding in long grass , roof tops etc.
a sniper standing in full view of everyone shouting heh look this is where i am is no good and you cant expect them to go charging around like an assault class.
snipers were always balanced even in the original battlefield game, it took skill to get one shot kills.
not sure,even if they do not have claymores dont matter, as any buildings being camped in can be blown away along with the sniper.
I wonder what kind of impact the destructable environments will have on internet bandwidth requirements. Surely if it's to be an integral aspect of the gameplay experience (and not purely cosmetic), everything has to be synced between players, i.e. every player has to know the exact state of each destrucble object on the map.
Surely this will require quite a bit of data flow between the player and server, or am I getting it all wrong?
I wonder how long it takes for the destroyed objects to reset themselves to their original state. They can't stay destroyed for the whole round surely?
I wonder what kind of impact the destructable environments will have on internet bandwidth requirements. Surely if it's to be an integral aspect of the gameplay experience (and not purely cosmetic), everything has to be synced between players, i.e. every player has to know the exact state of each destrucble object on the map.
Surely this will require quite a bit of data flow between the player and server, or am I getting it all wrong?
Why? I'm not a fan of regenerating health either, but the destructible landscape sounds amazing, as long as it's not too easy to just flatten everything.
Squad play,thats how the game is meant to be played just like BF2![]()
What where the snipers doing in your squad, out of interest?
Snipers are all about stealth and moving about the maps slowly, I can't see kneeling all the time adding to a snipers well being.
Its also good to protect a flag from a distance and mark incoming targets without being seen.
I wonder what kind of impact the destructable environments will have on internet bandwidth requirements. Surely if it's to be an integral aspect of the gameplay experience (and not purely cosmetic), everything has to be synced between players, i.e. every player has to know the exact state of each destrucble object on the map.
Surely this will require quite a bit of data flow between the player and server, or am I getting it all wrong?
sniper and no prone = fail
when is bf3 out?
I wonder what kind of impact the destructable environments will have on internet bandwidth requirements. Surely if it's to be an integral aspect of the gameplay experience (and not purely cosmetic), everything has to be synced between players, i.e. every player has to know the exact state of each destrucble object on the map.
Surely this will require quite a bit of data flow between the player and server, or am I getting it all wrong?
What where the snipers doing in your squad, out of interest?
Snipers are all about stealth and moving about the maps slowly, I can't see kneeling all the time adding to a snipers well being.
Its also good to protect a flag from a distance and mark incoming targets without being seen.