Typo, it was indeed 730. Soz.
My point still stands though that one gtx260 at 730/1612 or a stock gtx285 will not run quite a few games at 1920 x 1200 with aa at 60 fps+
Thats why I'm running 2 of them at 2048x 4x AA

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Typo, it was indeed 730. Soz.
My point still stands though that one gtx260 at 730/1612 or a stock gtx285 will not run quite a few games at 1920 x 1200 with aa at 60 fps+
The majority of vids are recorded with an HD camera pointed directly at the screen, so its got nothing to do with the PC causing lag, check em out.![]()
Thats why I'm running 2 of them at 2048x 4x AA![]()
Some interesting stuff today thenWe know that Fermi is a killer when it comes to tessellation, and that nvidia still haven't decided upon final clockspeeds. Not as much performance info as I would have liked, but to be honest, about as much as I was expecting.
I think the most interesting thing was the description of the new "polymorph" engine, which takes geometry setup inside the SMs. Aside from increasing geometry throughput by 8x over GT200, it also takes more of the logic inside the modular parts of the chip. This will make it slightly easier to scale the chip down to smaller mid-range and low-end parts (although on the flip side the presence of a large global cache will make things more difficult). Anyway, given the massive geometry performance and the way that Fermi is architected for general compute type stuff, it comes as no surprise that it performs tessellation so well (as demonstrated by the Unigine benchmark that nvidia chose to release).
As for real performance, they can quote whatever stats they like, but at the moment the only real benchmark information we have is from this video: http://www.youtube.com/watch?v=xCE9kG-ForQ
Here we see, in Far Cry 2, the GF100 getting 84FPS average compared to 50FPS on the GTX285. It's hard to draw too much from this, especially since you have to expect Nvidia to have chosen the best game to show off their new toy, but at least we know that Fermi can be up to 68% faster than a GTX285. Looking at other FC2 benchmarks, this puts the card not too far behind the 5970. I wouldn't expect it to be so close in most games though. AMD will keep the fastest single card crown.
Anyway, it's clear that there are some very interesting new features in Fermi, and that it's going to be a great platform for Nvidia the next generation around. That said, I still think that this entire line is going to end up in the toilet because of TSMC yeilds and general instability on the design. I guess that's what happens when your competitor releases first and you have to rush to catch up. The next generaation should be a beast though, since the new and highly modular architecture will scale very efficiently to a bigger design with more SMs.
and your getting 60fps minimum in crysis with all settings maxxed out at that res? i use a single gtx260 and i get the feeling that even 2 of them in sli wont do what your saying they will do.![]()
My 5870 cant get frame rate like that with those settings and my last card 4870x2 wouldnt get anywhere close to 55 fps on very high detail.My sli gtx 8800s would do like 12 fps at those settings and my single gtx 260 did about 20 so you must have some super dooper 260s there.
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almost completely misunderstood it all I'm afraid
so if Ive read what you've said correctly, you reckon the guys at nvidia have built this new architecture that is going to be the basis for thier next couple of generations of cards, and completely messed it up without thinking about how it will scale up or down to lower ranged cards or to following generation cards.
sorry drunkenmaster in my opinion i feel it is you that have
just because nvidia's PR and marketing keeps getting it wrong, and showing the company in a bad light, it doesn't mean that all the engineers that design the gpu's are clueless. I'm sure they know exactly what they are doing.
I didn't actually see _any_ tessellation in their physics/train demo - what they guy was showing off looked like plain old dynamic LOD terrain that rearranges a set number of polygons to reproduce terrain in 10,000s of polies from a deffinition that could contain enough detail for 10s of millions.
so if Ive read what you've said correctly, you reckon the guys at nvidia have built this new architecture that is going to be the basis for thier next couple of generations of cards, and completely messed it up without thinking about how it will scale up or down to lower ranged cards or to following generation cards.
sorry drunkenmaster in my opinion i feel it is you that have
just because nvidia's PR and marketing keeps getting it wrong, and showing the company in a bad light, it doesn't mean that all the engineers that design the gpu's are clueless. I'm sure they know exactly what they are doing.
OK so if my reply falls into the 'sorry your just wrong category' just because i don't agree with somebodies perspective on things, how does that make my response any different than drunkenmasters response to duff man.
if it came down to it, ill take the engineers choices on being right (seeing as thier the ones who actually designed the thing) rather than a forum member that has openly admitted he dislikes nvidia ideas on why it wont work, when it comes to scaling.