Ubisoft takes it's DRM online.

Buy game
Use the crack which will inevitably be released.
?????
Profit


Although I agree these steps shouldn't be necessary, it's the only way.
 
Of course they're trying to control how you play the game. Most developers don't want you to mod the game mostly because it would discourage you from buying DLC and expansion packs. You're basically complaining that they want to make more money. Well of course they do. They'll continue to do things like this because people always whine and moan and then buy the game anyway. MW2 is an excellent example of this.

No this is because most developers want to milk a game for all its worth.

The Elder Scrolls has huge mod support (hell half the time Bethesda just leave fixing bugs to the huge customer following...). Most people just laughed at the ridiculous tiny DLCs like Horse Armour and Magic Scrolls... but Shivering Isles? No modder could hope to do something like that and it was well worth it. So how about developers focus on value for money instead of milking its customers for everything they can. Mostly because i assume none of them want to admit all they care about is profit. Release large content thats actually worth getting than tiny things that a modder could do.
 
Well i will not be buying anymore ubi games and being honest i am getting a little sick and tired of this whole drm thing for the simple reason i buy the damn game albeit when they hit the bargain bin and i get hassle after hassle with drm. Most of the people i know that download the games don't have any of my troubles because someone has bypassed the drm.

So this isn't stopping piracy because as i have seen and someone else on here has already said they will get by it anyway. This only hits the legit customers not the pirates and using that argument is like having a chocolate fireguard pretty pointless and doesn't last long.

Controlling what mods people put on, that i do believe more then one company is doing now and we have the suckers that fell for the dlc thing to thank for that. ETW perfect example before release CA prmoised to release the full set of modding tools for the community. Then they release a dlc pack loads of people buy it and wollah they have forgotten about releasing the tools to the community.

I like mods and prefer many over the vanilla game for the main reason mods are usually made for a couple of reasons those being to see how far they can push the game and the second being a love of the title meaning we get far better and more form a mod then some scummy money driven moron at a games company.

I know they are in it to make money but really do we the customer have to be constantly shafted in that process i think this is one of the big reasons for the decline in pc gaming.
 
Circular logic won't help you prove your point. Yes if piracy didn't exist they'd have no need for DRM, but then if crimes didn't exist we'd have no need for the police right? No, they'd still be needed as a 'just in case'.

Companies have the right to protect there property sure, but i fail to see how limiting/restricting legit buyers addresses this issue. Not to mention the fact EVERY company seems to think it has the solution, meaning every time we get a new game from a new company we have to put up with some moronic dev forcing you to create yet another account or download yet another piece of software.

It does prove my point by simplifying the discussion to it's fundamental basics, by addressing the reason why they protect their property. It's clear you have a problem with anti-piracy measures, and I'm quite aware that a minority of users run into problems with software they have legally bought whereas pirates don't. (I guess I have just been lucky so far)

I know this kind of discussion seems to bring out the 'internet warrior' in a lot of people, but you have to be realistic about why anti-piracy measures are there in the first place and at the end of the day it's the consumers choice as to whether they 'purchase' the product or 'steal' it. If you or anyone else can come up with a solution to anti-piracy in software I'm sure you will make a fortune, however at this moment in time sadly DRM and the likes is how they chose to go....
 
cd keys when playing online have worked fine for years.....maybe they should ship decent mp thats worth going online for with their games.

yes people can use hamachi but its not the same thing playing a fps over hamachi and a dedicated server with 32+ players on it.
 
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But if drm is not working and is not stopping piracy then these companys who must know that are carrying on regardless knowing the only people it affects are legitimate customers. So there is no logic to it at all and smacks more of "we have to be seen to be doing something even if it doesn't work" which is of little comfort to me when i have to spend a few hours troubleshooting a problem their stupid inefectual software causes.

If i have to be online to play the game even in sp then i for one will boycott because although i have supposedly always on internet it goes on holiday at regular intervals.
 
Buy game
Use the crack which will inevitably be released.
?????
Profit


Although I agree these steps shouldn't be necessary, it's the only way.

Once you have to start using cracks to play the game you legally bought, you are pretty irritated with the game publishers. It's a small step from there to just skipping the purchasing of the game.
That's why these things are piracy-creation measures: it forces people to use piracy, and then once they do, they feel justified in continuing to do it, because they had to.
 
DRM is not about piracy.

DRM is about controlling your use of the game. Piracy is the excuse they use to justify it, but it's not the complete reason.
 
to be honest im happy with that, im not a portable gamer and im always connected at home, if it means limited installs and cloud based game saves, im prefectly happy.
 
to be honest im happy with that, im not a portable gamer and im always connected at home, if it means limited installs and cloud based game saves, im prefectly happy.

even if it means games in the past like halflife , battlefield series , will never be made massively better by the gaming community via mods because these so called anti piracy DRM measures dont even let you have access to your own save game never mind modding tools?

they probably just flat out wont run if you change a texture because the md5 doesnt match :rolleyes:
 
I know this kind of discussion seems to bring out the 'internet warrior' in a lot of people, but you have to be realistic about why anti-piracy measures are there in the first place and at the end of the day it's the consumers choice as to whether they 'purchase' the product or 'steal' it. If you or anyone else can come up with a solution to anti-piracy in software I'm sure you will make a fortune, however at this moment in time sadly DRM and the likes is how they chose to go....

To my knowledge, DRM hasn't saved a single company any money. No-one looks at the DRM section of a product spec and thinks "Oh damn, this DRM is unbreakable, i'll have to buy it", because not a single copy protection hasn't been broken and the game free from piracy. So how exactly can you justify the existence of DRM on a completely flawed principle. It doesn't protect your product from pirating, it restricts your product to people who legitimately bought it. This seems the wrong way round to me, until these idiotic devs figure that out, piracy is still going to look like the best option to a lot of people.

As MeMe said... they just use piracy as a lame excuse for trying to limit your access to the product. It doesn't take a genius to figure out that DRM causes, if anything, an increase in piracy.
 
This does infuriate me, I can handle a bit of Starforce or offline DRM but when I have to install all this software just to play a game I paid for (Rockstar Social Club, GFWL, UPlay and Ubisoft DRM Online) it annoys me hugely.

Why can these companies not just consolidate into a platform like steam so we don't need these individual programs. Steam is not piracy proof but if all the devs piled their DRM money into steam I can imagine it would do much more to harm piracy than these half-baked efforts. Plus It would not scare customers like myself away from their games.
 
Do ubisoft even make anything worth playing anymore?

This better not be on Trackmania 2 next year (Ubisoft brought Nadeo)

It is silly though. Tis the wonderful thing about Steam. Buy game, install game, connect at first run, sorted. So many times on the train back and forth between uni and home playing Trials 2, Trackmania United etc. That's all lost by this silly system. Be interesting to see which game comes out first with it on...
 
Does this mean that Assassins Creed 2, a game that is already on Steam, is going to require you to connect to Steam to dl it, then also connect to ubisoft... how? Through another program?

Seriously how is this even going to work ><
 
ive been on cable broadband since the 512k days, its not my internet that is the problem its beeing forced into staying connecting all the time.

what if my modem dies? oh shoot i cant do any games because i dont have the internet.......


i wish they would stop pulling this XBOX rubbish on the PC, we dont want your software controlling our content , we dont want out save games on your servers.

WE WANT OUR MODS WE WANT OUR COMMUNITIES OF MODDERS, WE DO NOT WANT TO BE FORCED INTO DLC TO GIVE OUR GAMES SOME REPLAY VALUE.

are you so retarded you cant see whats going on here?
a COMPANIES ARE TRYING TO TIE YOU TO THERE SYSTEMS SO THEY CAN CONTROL EVERY BIT ABOUT YOUR GAME ITS NOT ABOUT PIRACY ITS ABOUT TAKING AWAY MODS AND MODDING AND THROWING DLC ON YOU WHEN A MODDER COULD HAVE DONE IT FOR FREE
yea i re read it and posted further down that its kinda gay
 
I have no problem with online activation (ala Black Shark), but this is ridiculous overkill. Active Online needed for singleplayer? That's nuts. I have a feeling this will drive more people towards looking for cracks just to make stuff work. Not everybody has reliable internet, especially in Rural areas.

Nate
 
It'll work the same way as Dawn of War 2 i suppose. That uses Steam and Games For Windows Live. It didn't bother me too much but i can completely understand why it would annoy people. Having to install 2 other programs and create 2 accounts is a bit much just to play a game.
 
DRM is not about piracy.

DRM is about controlling your use of the game. Piracy is the excuse they use to justify it, but it's not the complete reason.
True. A lot of DRM at the moment seems to be centered on killing the resale value of the game in an attempt to choke the second hand market.

To my knowledge, DRM hasn't saved a single company any money. No-one looks at the DRM section of a product spec and thinks "Oh damn, this DRM is unbreakable, i'll have to buy it", because not a single copy protection hasn't been broken and the game free from piracy. So how exactly can you justify the existence of DRM on a completely flawed principle. It doesn't protect your product from pirating, it restricts your product to people who legitimately bought it. This seems the wrong way round to me, until these idiotic devs figure that out, piracy is still going to look like the best option to a lot of people.

As MeMe said... they just use piracy as a lame excuse for trying to limit your access to the product. It doesn't take a genius to figure out that DRM causes, if anything, an increase in piracy.
Well I guess it does stop casual pirates, the teenagers who try to copy a game for a friend and have no clue about copy protection. But you're right, I can't think of a single game that remains uncracked.
 
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