Battlefield BC2 looking dam sweet

not feeling the lack of prone being much of an issue tbh. this ISN'T the new battlefield, it's badcompany. So its very different from BF2, much closer action and fast paced IMO. Kind of a cross between BF2 and COD I would say. Can you honestly imagine trying to find a recon (sniper) that is prone in this game, it'd be bleeding impossible.
 
What is the map size like compared to Battlefield 2?

smaller - sort of... the action is more focussed around certain points in the mode available in the beta. Think of it as search and destroy mode in cod4, two bomb sites one side is attacking, the other defending. Once destroyed, the map opens up new locations to attack / defend. And so on. It works to be honest.

There is going to loads of other modes in the final game, this is just what the beta has.
 
ive been running this on high at 1280 x 1024 on a 3.2 quad 8800gtx an 8gb no probs

i havent tryed advanced yet see what the outcome is
 
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On initial impressions, I'm a little disappointed.

Hopefully most of these are due to it being a beta, but we'll see...

No pings displayed
Lag (even on local servers)
Poor framerate (GTX285 in SLI with latest drivers and an i7 920 - yet I need to play on medium for a good solid framerate)
Guns are weak, pistol is stronger than most other things
As far as the Bad Company series goes, I found BFBC1 better.
The blur and sniper scope blur and all that cobblers is dreadful and unnecessary.
The login is slow, for the soldier anyway, may just be a temporary server issue though.
Guns are weak, pistol is stronger than most other things (I'm mentioning it again, because they are)
 
Update on steam forum about steam in game overlay.

Bad Company 2 Beta + D3D11/10.1 = Use Steam Client Beta
Hi Everyone,

Battlefield Bad Company 2 is one of the first few D3D11 games on Steam and we've become aware of an issue with it's use of D3D11 and the current public Steam client/overlay that is causing crashes for some of you.

Fortunately, we currently have a version of the Steam in-game overlay in testing that fully supports D3D11. If you are trying to run the beta and having issues on a D3D11 machine (ie, Win7 + ATI 5000 series) then please try opting into the current Steam Client Beta from the Account settings dialog in Steam.

If you have any feedback on how the D3D11 support in the overlay is working with Bad Company 2 after opting in please post that here for us as well.

***D3D 10.1 support will be coming to the beta client tomorrow, if you see just the cursor change when activating the overlay, you probably need 10.1 support***

UPDATE: If you have any nVidia card, then this update is not for you, your card is not D3D11 capable. This is only for the latest and greatest ATI DX11 cards.

Also, if you are crashing browsing for servers then the overlay is not the source of your crash and this won't fix you, the server browser crash is assumed to be a game bug which will hopefully be fixed soon. The crash this does fix for ATI D3D 11 users on Win7 is right at game launch.

UPDATE 2: If you are using a D3D 10.1 capable card (for example, lesser ATI cards or recent nVidia hardware like the GTX 295), it looks like Bad Company 2 will use 10.1 instead of 10. Our overlay also doesn't support this completely, and that is why some of you just see the cursor appear but no drawing. I'm investigating that and hopefully we'll have a fix in the next few days that will be added to the beta client.
 
One word: Soulless.

Talk about giving us the worst map for the beta. The snow and fog make for a not so enjoyable game at that FOV, plus not been in a single game where the attackers have got passed the first two objectives.

Does VOIP work on the beta?
 
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One word: Soulless.

Talk about giving us the worst map for the beta. The snow and fog make for a not so enjoyable game at that FOV, plus not been in a single game where the attackers have got passed the first two objectives.

Does VOIP work on the beta?

I was in a team with a half decent squad the other day just 4 of us dominated the attacking and got to the end of the map easily.

quite a few rounds with the attackers getting right to the end.


Although sometimes it is more fun when both teams decide **** the objectives lets break out the sniper rifles and play enemy at the gates :D
 
Good stuff last night, managed 5-6 games before the server browser started CTDing me, so went to play some KF instead.

Bit weird how everything ran fine for a few hours then decided to crash - usually betas of this scale die for a day on release then become playable.

P.S. Calm the **** down.
 
Anybody with a G15 / G19 Keyboard can have all the stats, ping , kill death ratio, ammo etc spread over 3 screens on the LCD.

Really well done and works great :D
 
Anybody with a G15 / G19 Keyboard can have all the stats, ping , kill death ratio, ammo etc spread over 3 screens on the LCD.

Really well done and works great :D

Yeah I was pleased when I noticed that, altho I do think it's a bit stupid that the only way to see your ping is to have a G15.
 
I managed to squeeze in 30 mins gameplay this morning. Playing at 1680x1050 with high settings (not sure what AA was on) it ran ok, but I need to drop them as I like to have 50+ FPS, and I was only getting between 20-30FPS.

I do admit that my PC is chugging at the moment anyway, so it needs a format, and I haven't updated my video drives for ages. Running on an E8400 @ 3Ghz, 4Gb RAM and ATI 4870 1Gb.

It hasn't wowed me to be honest, but then I'm not really a fan of the snowy map. In fact I dislike snowy maps in general. Hopefully I'll get more into it with more play time.
 
Just ran it in DX9 and gained an extra 50 FPS and it never dips below 60, and TBFH it looks no different than normal, in an online shooter that will do me just fine.
 
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