Funny thing: the more benchmarks I look at, the more difficult my CPU upgrade decision is becoming (out of p2 555, x3 435 or x2 255).
It seems that games developers are still hopeless at being parallel. Almost every games benchmark I'm seeing except Crysis show a difference of about 1-3 FPS between dual core and quad
In one review I looked at recently, the conclusion they came to was that p2 555 kicked ass, and x2 255 sucked, despite being absolutely neck and neck in many of the games they tested, again with x3 and x4 showing no advantage either.
Well, he did say he based that on overclocking potential, which is crazy when he benched all the cpus at stock...
I suspect we're going to have people jumping in this thread to justify their quad core purchase, but let's keep the focus on gaming and not folding here. Now correct me if I'm wrong here, but when someone says "modern games can use quads" what they really mean is, "there's this one game, out of hundreds, that gets 5fps more".
Because unless I fail at reading comprehension, that's what the numbers are showing me.
And you know what? That's really strange. The 360 has a triple core PPC cpu. So why wouldn't games which are ports of 360 games perform better on x3s than x2s? But again, the numbers don't show that. Weird!
All I can conclude is that developers for the 360 haven't mastered parallel computing either. Or games simply aren't good candidates for parallel applications? Or all the current generation devs grew up with C++ development instead of Haskell
Someone help me figure this out!
It seems that games developers are still hopeless at being parallel. Almost every games benchmark I'm seeing except Crysis show a difference of about 1-3 FPS between dual core and quad

In one review I looked at recently, the conclusion they came to was that p2 555 kicked ass, and x2 255 sucked, despite being absolutely neck and neck in many of the games they tested, again with x3 and x4 showing no advantage either.
Well, he did say he based that on overclocking potential, which is crazy when he benched all the cpus at stock...
I suspect we're going to have people jumping in this thread to justify their quad core purchase, but let's keep the focus on gaming and not folding here. Now correct me if I'm wrong here, but when someone says "modern games can use quads" what they really mean is, "there's this one game, out of hundreds, that gets 5fps more".
Because unless I fail at reading comprehension, that's what the numbers are showing me.
And you know what? That's really strange. The 360 has a triple core PPC cpu. So why wouldn't games which are ports of 360 games perform better on x3s than x2s? But again, the numbers don't show that. Weird!
All I can conclude is that developers for the 360 haven't mastered parallel computing either. Or games simply aren't good candidates for parallel applications? Or all the current generation devs grew up with C++ development instead of Haskell

Someone help me figure this out!
