Ok, so I've just completed Fallout 3, and have to say that it was great fun, and I found the transition to the FPS hybrid format to be much more engaging than the previous offerings.
One thing is blatantly obvious though, and that's the length (or lack thereof) of the central storyline campaign. My final playtime was a bit over 13 hours, and that includes all the usual getting lost, making mistakes etc that the first playthrough involves. Now, no doubt hardcore RPG fans will be running for the Reply button now to point out that I have no doubt missed out the myriad of side quests with this game, the extensive ingame trivia and back story, and of course the geographical exploration of the vast landscape.
And they'd be right.
I'm not sure why the length of the game has to be reduced in order to achieve this open world and freeform play though. Take for example Deus Ex, a classic RPG, generally regarded as one of the best games ever released. Whilst there were various side quests that the player could undertake, the core storyline of the game itself was very lengthy and involved, and kept you feeling like you were progressing at pretty much every moment of gameplay.
So, whilst there is no denying that games such as Fallout 3 have greatly expanded the horizons (pardon the pun) in terms of breadth of the game world, has that core storyline taken a back seat to the new kid on the block of what is effectively sandbox gameplay?
So, to summarise the above, is there a shift in focus now to breadth of gameplay over length? Is that good? Would there be any harm in terms of audience appeal to increasing the length of these games?
Personally I'd love to see a game with the breadth of Fallout 3 and the length of Deus Ex, but I suspect the additional time in developing something of that scale may mean I have to keep that as a dream rather than a purchase...
But enough rambling, what do you guys think?
One thing is blatantly obvious though, and that's the length (or lack thereof) of the central storyline campaign. My final playtime was a bit over 13 hours, and that includes all the usual getting lost, making mistakes etc that the first playthrough involves. Now, no doubt hardcore RPG fans will be running for the Reply button now to point out that I have no doubt missed out the myriad of side quests with this game, the extensive ingame trivia and back story, and of course the geographical exploration of the vast landscape.
And they'd be right.
I'm not sure why the length of the game has to be reduced in order to achieve this open world and freeform play though. Take for example Deus Ex, a classic RPG, generally regarded as one of the best games ever released. Whilst there were various side quests that the player could undertake, the core storyline of the game itself was very lengthy and involved, and kept you feeling like you were progressing at pretty much every moment of gameplay.
So, whilst there is no denying that games such as Fallout 3 have greatly expanded the horizons (pardon the pun) in terms of breadth of the game world, has that core storyline taken a back seat to the new kid on the block of what is effectively sandbox gameplay?
So, to summarise the above, is there a shift in focus now to breadth of gameplay over length? Is that good? Would there be any harm in terms of audience appeal to increasing the length of these games?
Personally I'd love to see a game with the breadth of Fallout 3 and the length of Deus Ex, but I suspect the additional time in developing something of that scale may mean I have to keep that as a dream rather than a purchase...
But enough rambling, what do you guys think?