***Mass Effect 2***SPOILER THREAD***

Seeing as Wrex croaked it in both my Mass Effect 1 playthroughs, how big a part does he have in ME2 (if any)?
 
Minor spoiler for those who are wanting todo another class rather than soldier on there second play:

You can get ability to use assault rifle during the disabled collector ship mission.
 
I have started my second play through. I picked the really awesome assault rifle first time around, can you choose a different weapon the second?
 
I dunno if this is the correct thread to post this/ask this in but I'm stuck!!.

I'm on at Tuchanka in the Weyrloc facility. I've just went through the cutscenes with the Salarian Doctor Maelon and in the end I went for the Paragon option and stopped Mordin from murdering him. He was told to flee and the cutscenes ended.

I now assume I am supposed to head back to the surface and ultimately the Normandy. However I legged it back the way I came and got to the top of the area where a door has a red light on it. On approaching the door and examining it a PDA screen pops up telling me "Cannot unlock door when enemies are near".

I retraced my steps and can find no enemies anywhere. Back in the room with the giant PC screen where the cutscenes with Maelon took place there is a dialogue icon appearing near the giant screen saying "Maelon - Talk" when you get near. Its coloured Blue but if you press the Return key to start a dialogue it just turns red and then back to Blue again.

There doesn't look like any other way to get out of this level unless I'm going the wrong way or I have missed a door, but I don't think I have.

Someone point me in the right direction, it's doing my head in!!!. :(
 
hmm not 100% sure try pressing "end" or a key around that block of 6 then a dialogue comes up saying return to normandy.

you can allways land again afterwards.
 
I think you're stuck. After Maelon leaves you should have a further dialogue with Mordin about what to do with Maelon's research, after that the mission ends automatically.
 
Completed...One of the best games I've played in years! I already want to playthrough again with a different class (I'm thinking cheating-renegade-Adept to counter my goodie two-shoes Vanguard,) The only other games I've completed twice is the original, with a 2 year gap between.

lol @ Legion dancing!
 
Cheers guys, I remember now - I did have the further dialogue to discuss what to do with the research and then it gave me the choice to end the mission or stick around for a bit longer. This was the other evening when I was last playing it and I seem to recall deciding to not end the mission but to hang about for a further look around.

I will go and try pressing "F" and see what happens. Memory like a hen, me. :p
 
Thane seems like just as obvious a choice, sneaking around through vents, getting into places he shouldn't. He is an assassin after all.

I don't get it, he seemed the obvious choice as it was a almost suicide mission, and he's only got months left to live.

Was dissappointing that he survived fine though and got shot, the whole point was the vents were basically toxic, I expected the last heroic breaths to hit the button that opened the doors.

Everyone else survived for me, and it was a fairly easy and a bit boring, found the posession thing a needlessly overused tool.

Great game though, I banged MIranda, and then continued playing, and banged Jack, tried it on with Tali who seemed receptive but didn't in the end, can't remember the reason for her not wanting to.

The only thing I found MASSIVELY dissapponinting in the game, was the interaction with previous characters and the inability to explain you were only working with them as you had very little choice.

Despite being made a spectre again, the council just weren't in the game. Seeing Williams(i think, forgotten her name) on the planet and despite being anti-alien in the first game, she instantly got all over me for being with Cerberus, even though I had two alien companions.

The reason it dissappointed me was, the total lack of importance of characters from the first game instantly left me with the impression that I didn't give a crap what I did to characters/with characters in the second game, because I'm now assuming they'll barely be in the 3rd game and will react to me completely irrationally and stupidly. I guess it ruined the continuity in the game for me.

The inability to have the same sections in the Citadel, aswell as the new sections seemed odd, and the complete lack of interaction, bar a single conversation, with the council and the Alliance seemed, well, again, ridiculous.

Its a fantastic game, but really they shouldn't have overlooked and thrown away all the characters from the first game, they shouldn't react to you like you're a traitor and they and the council/Alliance should have been far more involved in the game as a whole.

Then you look at the weapons/upgrade system, which was awful, required an even worse minigame in planet scanning than the ridiculous but more varied Mako stuff to afford things. The weapons gave no stats, had no mods, there were very few, most of the big weapons sucked, the upgraded machine gun, well I would never have taken had I known it would basically turn into a close range shotgun esque gun.

I really dislike not knowing the basic details, like a base damage for a gun and what an upgrade does exactly, showing you the new increased damage. Personally I would have just kept the exact same system as the last game, with a better inventory.

I was a soldier so had a variety of weapons, but basically used the same weapons throughout as you get most fairly early. The problem being a 30% damage mod, as you move into 30% harder enemies of higher level, just means the gun felt the same throughout the entire game. Making half my soldier powers ammo ones was lame, and the much fewer abilities.

Basically the entire story + a few minor tweaks with basically everything the same as the first game would have been so so much better, and yet, it was still superb.
 
Cheers guys, I remember now - I did have the further dialogue to discuss what to do with the research and then it gave me the choice to end the mission or stick around for a bit longer. This was the other evening when I was last playing it and I seem to recall deciding to not end the mission but to hang about for a further look around.

I will go and try pressing "F" and see what happens. Memory like a hen, me. :p

I got stuck there also, and it wasn't a case of pressing anything, I choose to stay around and talk further, there was also something to open I believe for minor amount of cash. But it would not let me leave after that at all, the autosave took me back to the beginning of the cutscene/combo and I just choose to leave rather than stay and continued on. I think its a bug, thats the only place I stayed and then couldn't leave afterwards by a door or holding F.
 
I don't understand why people have been having such a hard time choosing the correct choices for who to send where.

e.g For the vents it says quite clearly that you need a tech specialist which would either be Legion or Tali, same with the Biotic shield, your only 2 pure biotics are Samara/Morinth or Jack. Alright the 2nd squad Leader choice isn't as obvious, but it was still quite simple.

My only mistake was not going after the Collectors straight away when they attacked the Normandy because I wasn't ready yet, so my entire crew died (except for Dr. Chakwas). Other then that all my team survived.
 
My house mate did the end without any upgrades to Normandy and also chose poorly for the vent/team leader.. it was a bloodbath
 
Did anyone else let Samara (The Justicar) die? and let her daughter join the team as replacement? I felt kind of bad doing it.
 
Did anyone else let Samara (The Justicar) die? and let her daughter join the team as replacement? I felt kind of bad doing it.

Well you have to have quite a high renegade level to even be given that option, it is the evil option after all
 
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