Thane seems like just as obvious a choice, sneaking around through vents, getting into places he shouldn't. He is an assassin after all.
I don't get it, he seemed the obvious choice as it was a almost suicide mission, and he's only got months left to live.
Was dissappointing that he survived fine though and got shot, the whole point was the vents were basically toxic, I expected the last heroic breaths to hit the button that opened the doors.
Everyone else survived for me, and it was a fairly easy and a bit boring, found the posession thing a needlessly overused tool.
Great game though, I banged MIranda, and then continued playing, and banged Jack, tried it on with Tali who seemed receptive but didn't in the end, can't remember the reason for her not wanting to.
The only thing I found MASSIVELY dissapponinting in the game, was the interaction with previous characters and the inability to explain you were only working with them as you had very little choice.
Despite being made a spectre again, the council just weren't in the game. Seeing Williams(i think, forgotten her name) on the planet and despite being anti-alien in the first game, she instantly got all over me for being with Cerberus, even though I had two alien companions.
The reason it dissappointed me was, the total lack of importance of characters from the first game instantly left me with the impression that I didn't give a crap what I did to characters/with characters in the second game, because I'm now assuming they'll barely be in the 3rd game and will react to me completely irrationally and stupidly. I guess it ruined the continuity in the game for me.
The inability to have the same sections in the Citadel, aswell as the new sections seemed odd, and the complete lack of interaction, bar a single conversation, with the council and the Alliance seemed, well, again, ridiculous.
Its a fantastic game, but really they shouldn't have overlooked and thrown away all the characters from the first game, they shouldn't react to you like you're a traitor and they and the council/Alliance should have been far more involved in the game as a whole.
Then you look at the weapons/upgrade system, which was awful, required an even worse minigame in planet scanning than the ridiculous but more varied Mako stuff to afford things. The weapons gave no stats, had no mods, there were very few, most of the big weapons sucked, the upgraded machine gun, well I would never have taken had I known it would basically turn into a close range shotgun esque gun.
I really dislike not knowing the basic details, like a base damage for a gun and what an upgrade does exactly, showing you the new increased damage. Personally I would have just kept the exact same system as the last game, with a better inventory.
I was a soldier so had a variety of weapons, but basically used the same weapons throughout as you get most fairly early. The problem being a 30% damage mod, as you move into 30% harder enemies of higher level, just means the gun felt the same throughout the entire game. Making half my soldier powers ammo ones was lame, and the much fewer abilities.
Basically the entire story + a few minor tweaks with basically everything the same as the first game would have been so so much better, and yet, it was still superb.