PS3 Games Performance Vs Xbox 360?

That's not a moot point at all, £25 per year for the lifetime of console, so it's cost what...at least £125 to date (And only if you avoid the £40 proper cost), add on the adaptor as well and your looking at £250 on top of the XBOX so far just to be online

What the wireless adaptor? How did you get the figure of £250?

£250-£125 = £125 for the wireless adaptor :confused:
 
I wish people would just accept that the 360 is not the same as a PS3, and vice-versa..

You will always struggle to compare prices/features because some features are irreconcilible, Live != PSN, Blu-Ray != DVD, one has a bare bones + add-on strategy, the other is an all in one, and the list goes on..

With regards to cross platform games,

Digital Foundry over at Eurogamer is run by some guys with very good industry knowledge and contacts, and do very good comparisons these days.. clearly the gap is usually quite small, but they will tell you if it's not worth bothering, or if you should choose one over the other and why.. then the choice is yours..
 
In my opinion Midnight Club isn't a great looking game anyway, I thought the gameplay would make up for it too but was sadly disappointed.

Same here. The traffic makes it murder to play and the goal attacks can be a nightmare. Still worth a rent for achievements :)

Need to give Mirror's Edge a replay on the 360. Loved the game to bits on the PS3 but refused to even try the speed runs properly thanks to the PS3's controller being unresponsive at times, countless attempts failed because Faith decided that "jump" actually means "swan dive" :o
 
I don't get the wireless adaptor argument especially in this thread as the OP is not planning on selling the PS3 and it doesnt affect the quality of crossplatform games either. As far is the wireless goes it is a moot point because its not a requirement if you want to go online on the 360.
 
I don't get the wireless adaptor argument especially in this thread as the OP is not planning on selling the PS3 and it doesnt affect the quality of crossplatform games either. As far is the wireless goes it is a moot point because its not a requirement if you want to go online on the 360.

Most people have a wireless network and most people care enough to want to eliminate as many wires as possible. It's not a moot point at all because he's asking for the two systems and how they compare, Comparing features is not a moot point seeing as it's what he's (the OP) asking for.
 
Got both consoles and I have to say I don't really notice much of a diff between games. The only downside -for me- of owning a ps3 is the controllers simply aren't as good as the 360's.

And what the hell? L2 and R2 is aim and fire, NOT L1 and R1. Jeez! I hate it when you can't remap them.

If the ps3 was the rpg king like its ancestors, I'd probably lose the 360. But it isn't, so I won't. Best of both worlds is ok by me.
 
It's not a moot point at all because he's asking for the two systems and how they compare, Comparing features is not a moot point seeing as it's what he's (the OP) asking for.

How does built in wireless affect multiplatform performance? Nowhere in the op is he worried about having to pay for live or having to shell out for a wireless adaptor. Nobody can deny that having a wireless adaptor built in the PS3 is a plus over the 360 but it doesn't bear any relation to if Neil should buy a 360 or not.

I`m mainly interested in the latest multi platform games performance between these two formats.

I hear people say that the difference isn't much anymore but i would like people who actually own a PS3 and xbox360 to give me their honest opinions on the differences between multi platform titles released in the last year on these two formats.
 
Same here. The traffic makes it murder to play and the goal attacks can be a nightmare. Still worth a rent for achievements :)

Need to give Mirror's Edge a replay on the 360. Loved the game to bits on the PS3 but refused to even try the speed runs properly thanks to the PS3's controller being unresponsive at times, countless attempts failed because Faith decided that "jump" actually means "swan dive" :o

Only problem is then the 360's rubbish shoulder buttons which I think are used a lot in Mirror's edge iirc
 
How does built in wireless affect multiplatform performance? Nowhere in the op is he worried about having to pay for live or having to shell out for a wireless adaptor. Nobody can deny that having a wireless adaptor built in the PS3 is a plus over the 360 but it doesn't bear any relation to if Neil should buy a 360 or not.

Sorry not trying to get into a fan boy war, I have both, but feel strongly that the PS3 is a much better value proposition after having tried both, graphics as all have said don't have much in it, the ongoing costs does thugh.

That's my two penneth, time to get thread back on track
 
Sorry not trying to get into a fan boy war, I have both, but feel strongly that the PS3 is a much better value proposition after having tried both, graphics as all have said don't have much in it, the ongoing costs does thugh.

I dont think anybody is denying that the PS3 is a better "value" product with its extra features. Then again considering the OP already has a PS3 and has no intention of selling it where does the better value over the 360 come into play?
 
I've gone back and played a few games on the 360 that I played on the PS3 and there's a little difference in some cases and next to none in others. COD:WaW, this felt much the same on the 360 and the PS3 although the PS3 version felt like veteran was much harder. Burnout Paradise, have to say the 360 version looks slightly better, but what it makes up in the graphical department it lacks in others. The online system on the PS3 is much better and less buggy. Dead Space was exactly the same on both platforms, but the 360 version had a lot more bugs (namely falling through the floor killing you).

The 2 that stick out for me so far have to be GTA4 and Midnight Club LA. Both of these looked and played like crap on the PS3, although I did stick with MC:LA till the end. I have a couple of screenies from both versions showing how vast the quality difference is really. The first one was taken whilst the car was moving so there is some motion blur, but not enough to cause a significant impact.

http://www.senture-mir.com/suvps3.jpeg

http://www.senture-mir.com/suv360.jpeg

I'm not trying to imply the 360 is better just because of a couple of games, just that there indeed is a difference in some games.

Burnout Paradise is well known to have better IQ on the PS3, only marginally mind, it was also developed on the PS3 and ported across to the 360 as it is much better to port from the PS3 to the 360 rather than the other way around but not a lot of developers choose to go this route as I'm guessing it leads to a longer development cycle, at the end of the day it is cheaper to develop the game on the 360 and then port it across, but the problem being is going from 360 architecture to PS3 architecture is much more problematic in terms of loss of performance etc.

I know this is not the case with all mutli-plat titles but it is for a majority of them, although COD for example was worked on with separate teams and ultimately that paid off, but in reality if they had just ported it across it probably would have sold just as well anyway on the PS3, end of the day the casual gamer on the street don't even know what anti-aliasing, texture resolution, anisotropic filtering etc is, and the amount of times I've had to explain low frame rates to people is crazy, so from a publishers point of view it's just not always worth ponying up the extra cash for the extra development time for something that 95% of people don't even see, and also unless it's game breaking very rarely gets mentioned in reviews.

If you remember somebody posted an Insomniac article on here a while back where they were researching about how important 60fps was vs 30fps, and they came to the conclusion that in terms of review score it had very little to almost no effect which is why they have said that 'Ratchet and Clank a Crack in time' will most likely be their last 60fps tittle this generation.

And also that comparison pic of GTA4 is terrible, for starters they are different scenes and one is a static image and the other is in motion.
 
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And also that comparison pic of GTA4 is terrible, for starters they are different scenes and one is a static image and the other is in motion.

The second image is clearly the PC version, the car is even modded! Yea have to agree with the Burnout point as well it was developed on PS3 and then ported to 360, it is a fairly rare example of the PS3 version looking better.
 
Why is the OP even considering switching to a 360 anyway? Unless all his friends play on Live or he really, really wants to play Gears of War, Halo or Forza then there's no real reason to choose one over the other, much less spend £200+ on an Elite...
 
I dont think anybody is denying that the PS3 is a better "value" product with its extra features. Then again considering the OP already has a PS3 and has no intention of selling it where does the better value over the 360 come into play?

Was just trying to suggest that I personally can't see the point of getting a 360 as well, and lumbering himself with additional costs on top of purchase price.
 
And also that comparison pic of GTA4 is terrible, for starters they are different scenes and one is a static image and the other is in motion.

I think I may have posted the final section in a possibly misleading manor. The 2 pictures I posted are of Midnight Club LA on both the PS3 and the 360. Sadly yes, the car is in motion giving motion blur. The car was won as a part of the career progress hence the exact same car in both screenshots. I've tried to take a screenie of another car that I have not in motion from the PS3 on the 360 but the game now crashes when going to the garage :confused:
 
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