*** Supreme Commander 2 ***

If the unit cap is really 120 then there's 0% chance they will see a penny from me for it, not until they increase it to at least 1000.

^^ This, in a sentence..


Surely it cant be though :confused:, there were (non-TotalA) RTS games made over 10 years ago with higher unit limits...:( (Thinking: Age of Empires 2).
If AoE 2 can have a cap of 200 per player, how is a game set in the traditions of TotalA and SupCom supposed to be taken seriously with <=120 units?!
 
120 unit cap?

Are they having a laugh?

Not buying it until I can have at least 4 figures.

I have a Core i7 ffs and this is the PERFECT game for multithreaded tasks.

Devs need a kick up the backside.
 
Surely it cant be though :confused:, there were (non-TotalA) RTS games made over 10 years ago with higher unit limits...:( (Thinking: Age of Empires 2).
If AoE 2 can have a cap of 200 per player, how is a game set in the traditions of TotalA and SupCom supposed to be taken seriously with <=120 units?!

Those limits were pretty crap and pointless back then too, in aoe you could easily make a custom scenario with 500+ units and the game would still run fine, I really HATED the unit limit in the AOE games, I played Aoe2 for at least 4 years in a clan and never really got over the fact that it had a ridiculously low unit limit ( but no building limit for example). Aoe1 was even worse, a 50 unit limit in singleplayer, but 200 in multiplayer :confused:, I always used to the scenario editor to make massive 300+ unit battles :D. In aoe2 you could get over the unit limit with smart scenario design though ( use triggers; conditions and effects to build units...).


Around the same time you had Empire earth or Cossacks ( European wars, Art of War and Back to War) , EE had a global unit limit split across the players which made more sense, if you only had 2 players you could make a lot of units, and cossacks had something like an 8k limit but no specific limit per player, but the buildings that supported units ( houses, barracks, etc) got more and more expensive but realistically it meant you NEVER reached the cap.


I really believe that most RTS like Aoe, Rise of nations, Empire Earth, SW: Galactic Battlegrounds, etc would have been so much better without rubbish unit limits.


Anyways, I liked Supcom for the unit caps, just build a line of T1 factories, upgrade some to t2, and spam medium tanks, heavy tanks, mobile shields, mobile missile launchers, and aa and send waves of 200 units at the enemy :D. I never really was a fan of the T4 experimentals and disabled them for my sp games in FA.
 
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Wow... I loved supcom, but what is this beast that claims to be related to it? :(

The "lowest common denominator" principle at work once again :(

I appreciate that the majority of games need to be simple, in order to attract a bigger potential audience, but it's got to the point that games with even a degree of complexity are rarer than hens teeth. It's not like they can't succeed though - look at sins of a solar empire. Great strategy game, massive scale (even bigger than supcom), takes a time and thought to really get into... and has sold over 2 million copies (despite having only a tiny development budget).

Please, developers, keep the dumbing down to an absolute minimum with strategy games :(
 
Every single RTS has gone down this road and I've not spoken to a single person who likes it, so what are they up to?

Dawn of War 1 > 2 : Reduced unit cap, no bases
Command and Conquer 3 > 4: Reduced amount of units, no bases
Supreme Commander 1 > 2: Less units, smaller maps, smaller battles


RTS is almost dead to me now :(
 
Sod that, if the unit cap is as low as 120 or so then I'll stick to flawed FA instead. At least I know that when I move away from a dual core cpu I can get slightly less laggier gameplay in the process.
 
If the unit cap is really 120 then there's 0% chance they will see a penny from me for it, not until they increase it to at least 1000.

It's 300 not 120, at least I'm sure I read that on GPG. Will try and find a link...

EDIT: just seen your 2nd post above.
 
It's 300 not 120, at least I'm sure I read that on GPG. Will try and find a link...

EDIT: just seen your 2nd post above.

Didn't the original have a drop down box though for multiplayer where you could select the unit limit? I seem to remember having to limit it when my mate played as his PC was too old :D
 
50/50 on this loved the original and loved just building the ultimate squad and attacking . hope this game is as fun
 
So what is the amout of units each player is allowed? Im sure it was 1000 each in sup com 1

I think at one stage i had 400 level 3 bombers attacking my mates commander...cue them half of them getting nailed by 300 level 3 fighters! This was whilst a 300 vs 300 ground attack was going on

If its 120 units per person they are not getting my money. Hell, even if its 120 of each unit, its still rubbish! If its 120 unit types then fair enough.

Dont see how an Xbox 360 could cope with 8 players, 1000 unit count each and 80km map = .5 fps / crash
 
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