Has MW2 (IWnet) damaged steams reputation?

Soldato
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Hi. I'm in a clan atm that has very little computer knowledge. They consistantly blame steam for IWnet/MW2 lag, rubbish anti-cheat system, disconnects etc etc.

I know that it isn't Steam's fault but all they know is that they launch through steam and see that as the fault. One guy thinks he is playing on steam servers not p2p :rolleyes:

Do people think that Mw2 has damaged Valve's reputation? especially the steam platform.
 
IWNet are Infinity Wards servers aren't they?

I thought MW2 had nothing to do with IWNet and it was totally P2P?


They way I understood it, acheivements and anti-cheat are handled by steam.

Matchmaking is handled by iwnet, people connect to each other using something akin to p2p.
 
They way I understood it, acheivements and anti-cheat are handled by steam.

Matchmaking is handled by iwnet, people connect to each other using something akin to p2p.

Yeah I think you're right about the anti-cheat and the achievements. I'm not sure on what IWNet actually is though. I was under the impression that the whole of MW2 relied on P2P but I don't know too much about it.

Your friends are a bit silly to blame MW2's poor matchmaking on Steam though! :eek:
 
IWnet is the system that connects the p2p games and makes sure they are all purchased copies and is used to lock out mods etc.
 
it isn't but it is linked to steam/has to be played though steam.

So as this is most players first ever encounter with steam they see it as the cause of all the problems compared to mw1

yeh tefal gets what I mean.

If most casual people think this, I just wondered if it will hurt Valve and the Steam brand in the long run
 
I think its irrevocably damaged Infinity Ward's reputation... tho ATVI are probably guilty of a good slice of the problems.

It uses several steam APIs for the frontend of the match making system, VAC, etc. but IWNet is the backend where most of the problems occur - steam might have taken some flack from it but most people point the finger at IW.


I gave them the benefit of the doubt on the basis of previous COD titles, etc. but got burnt... I then gave them a 2nd chance to get it sorted - most of the issues only need a minor patch - and months later its still (mostly) not sorted and they seem to want to focus on the DLC instead - which they will probably try and charge us for while locking out 3rd party map making... now I'm against paying for DLCs but if they allowed 3rd party maps and put out high quality map packs then I'd probably pay a small sum for the DLC but as they've locked it down like this... not a chance.

So it'll be a cold day in hell when I buy another IW title and for that matter probably another ATVI title... thank goodness idsoftware jumped ship when they saw the way things were going.
 
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yeh tefal gets what I mean.

If most casual people think this, I just wondered if it will hurt Valve and the Steam brand in the long run

Its possible but still speculation. Unless you can find a lot of evidence people are blaming Steam for the problems and not IW theres really nothing to decide 1 way or the other.

In reality, every person who bought MW2 on PC has had to sign upto Steam. If even half of those people didn't have a Steam account thats a lot of people using it and at the end of the day, Steam has the Steam Store, very easily accessed and its very easy to spend money on other games without having to resort to these idiotic 'points' that other companies seem so fond of. Not to mention it doesn't take much to see the system doesn't suck like GFWL.
 
In fairness GFWL has got a bit better than it's initial launch in 2007 or whenever it was. That said, the only use I have for it is to keep in touch with my old Xbox 360 friends and to keep track of achievements/gamerscore. I find the GFWL achievements nicer than the system that steam has for keeping them, but there's no doubting that the store on Steam is exceptional, as is the way it organizes and keeps games up to date without you having to lift a finger.
 
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