Assassins Creed 2 - Dx9 Only, No Nvidia PhysX Support

Caporegime
Joined
8 Jul 2003
Posts
30,063
Location
In a house
According to an interview with Assassin's Creed 2 3D Lead Programmer David Champagne the upcoming Assassin's Creed 2 game will be DirectX 9 game. And although Assassin's Creed is quite a game for physics implementation it will not support Nvidia's PhysX.

While console owners had their share of fun with this game, the PC version was delayed and we quietly hoped that there will be some interesting modifications that were the reason for the delay, but it looks like that Assassin's Creed 2 will be a plain Xbox 360 port. It will support much higher resolutions that the console version and multi-sampling modes up to 8x while the console version is limited to 2x.

Although the game run smooth on both DirectX 10 and DirectX 11 systems, there will be no visualization differences and improvements over DirectX 9 hardware. According to David Champagne, until the Steam HW Survey numbers change, they still don't see a point in changing to DirectX 11, but we guess that once Nvidia jumps on the DX 11 bandwagon, things might change.

http://www.fudzilla.com/content/view/17658/1/
 
So if it's just a port, are they delaying the game to maximize revenue from the console games before the pirates can download it?
 
Soooo, what exactly has it been delayed for? No doubt that it'll be a crud console port, and only offering DX9 shows just how lazy the developers can be (the first Assassin's Creed offered DX10 [and DX10.1 for a short while]).
 
Its starting to sound like Ubisoft WANT people to pirate it. First they announce the stupid activation system, then they clearly can't be arsed to put any effort into the port.
 
I would advise no PC gamer to buy this anyway its a horrible game & badly made. I bought the 360 version on release & was lucky enough to sell it for little financial loss once I had completed it.

I can confirm AC1 on PC is superior in every possible way & AC2 features PS2 level gfx :eek: (yep I'm not kidding either).

Read my earlier post's on the subject they tell you pretty much all you need to know & are fair & accurate!

http://forums.overclockers.co.uk/showpost.php?p=15821482&postcount=9
http://forums.overclockers.co.uk/showpost.php?p=15680585&postcount=15
 
It will support much higher resolutions that the console version and multi-sampling modes up to 8x while the console version is limited to 2x.

Smacks a bit of IW's attempts to fight in MW2's PC corner - 'lots of cool PC-exclusive features, like custom resolution and K&M support'. It's a shame, I was looking forward to this.
 
wtf? no DX11? :S pfft. im loosing faith in pc gaming, its really getting crap...spend a fortune on hardware only for new games to be able to run on a rig i had 2 years ago
 
No surprise on either count, although I am somewhat surprised at the lack of Directx10 support, given the support of the first game.
There's no reason for us to expect the latest support, and neither NVidia's PhysX offering nor Directx11 are exactly industry standard.

Lazy developers? maybe. Consoles holding back development potential? oh yes.
It's ironic that newer APIs designed to make it easier to offer the latest and greatest standards in graphical quality are left unused because consoles force developers to use an older, more difficult API to render their game, rather than face the cost of higher volume development.

Ah well..
 
Back
Top Bottom