Soldato
- Joined
- 13 Jan 2004
- Posts
- 23,948
- Location
- South East
I took a chopper down with a mounted MG because I managed to kill the pilot 
It was awesome

It was awesome
well to all the people saying it should be done like this and that, for the price of the game £24.99 i dont think you can get better value for money, ive played this beta more than any game i own(well it seems that way)
Sounds like someone has sandy in their vagina![]()
Lots of you are complaining about this game yet you spent your money on mw2 VERY HUGE LOL
I agree this game is not as well balanced as bf2 was but its still the best online fps wargame by a looooooooong way and the sooner they release it the better.
New client is up, just run the updater and it should be there.
This update is about performance and stability again. We are not doing any changes to the game's datafiles.
* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.
Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2
* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed
There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"
If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.
-Mikael Kalms
Performance optimizations with biggest improvements on dual-core machines
Depends on your resolution and what fps you want, you wont be able to max it for sure.
No change in FPS, using a core 2 duo at 3ghz with 4870 and 4gb memory
edit: I take that back completely, it doesn't dip at all anymore. You don't start off at 40-50fps, and then see it dipping into the twenties when the combat and destruction gets underway. It actually stays at a consistently smooth and high framerate. There is a BIG difference.
I would even say dual core owners probably don't need to buy quads anymore. Give it a shot, you'll be pleasantly surprised. I might even get the PC version over the PS3 version now! (The big plus was the PS3 version being consistently smooth)
And as for CS players moving her, why would they do that? Two completely different games, i'd say they are just as likely to move to hello kitty online
I would even say dual core owners probably don't need to buy quads anymore. Give it a shot, you'll be pleasantly surprised. I might even get the PC version over the PS3 version now! (The big plus was the PS3 version being consistently smooth)