BC2 BETA... Your thoughts and SCREENSHOTS of it

well to all the people saying it should be done like this and that, for the price of the game £24.99 i dont think you can get better value for money, ive played this beta more than any game i own(well it seems that way)

Theres another great excuse, Battlefield 1943 was a tenner and that was their excuse for not bothering to fix it, that shouldnt be the excuse again when EA sell it for 4 times that price.
 
Played the PC version for the first time last night. I've been playing the PS3 version for a few weeks.

I'm not a fan of the PC sniper scope view also I don't like it how you can't run onto the hill were the attackers spawn on the PC and also there is a lot more snow/wind drifts on the PC version making it harder to see compared to the PS3. And unlike the PS3 there is no points cap so some people are rank 11.
 
Lots of you are complaining about this game yet you spent your money on mw2 VERY HUGE LOL;)

I agree this game is not as well balanced as bf2 was but its still the best online fps wargame by a looooooooong way and the sooner they release it the better.
 
Sounds like someone has sandy in their vagina :(

Having played all bar one battlefield to date, i am angry with how much they have departed from what made battlefield great (teamwork) in search of the cod crowd.

And as for CS players moving her, why would they do that? Two completely different games, i'd say they are just as likely to move to hello kitty online
 
Lots of you are complaining about this game yet you spent your money on mw2 VERY HUGE LOL;)

I agree this game is not as well balanced as bf2 was but its still the best online fps wargame by a looooooooong way and the sooner they release it the better.

Oh please, any past BF title and a number of other games clean up in that category, dont think this game would make it into my top 10, its dreadful.
 
Change log

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms
 
I played it for the first time last night and was very disappointed. I found the scenery too busy, with the strong lighting meaning it was very hard to see anything. I think the main reason I was disappointed was because I was rubbish at it and couldn't beat a 600 score in a round!

It might just need more practice, but I've cancelled my preorder at present.
 
No change in FPS, using a core 2 duo at 3ghz with 4870 and 4gb memory

edit: I take that back completely, it doesn't dip at all anymore. You don't start off at 40-50fps, and then see it dipping into the twenties when the combat and destruction gets underway. It actually stays at a consistently smooth and high framerate. There is a BIG difference.

I would even say dual core owners probably don't need to buy quads anymore. Give it a shot, you'll be pleasantly surprised. I might even get the PC version over the PS3 version now! (The big plus was the PS3 version being consistently smooth)
 
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No change in FPS, using a core 2 duo at 3ghz with 4870 and 4gb memory

edit: I take that back completely, it doesn't dip at all anymore. You don't start off at 40-50fps, and then see it dipping into the twenties when the combat and destruction gets underway. It actually stays at a consistently smooth and high framerate. There is a BIG difference.

I would even say dual core owners probably don't need to buy quads anymore. Give it a shot, you'll be pleasantly surprised. I might even get the PC version over the PS3 version now! (The big plus was the PS3 version being consistently smooth)

noticed that on my quad, obviously my spec isnt fantastic but i noticed now and again a little dip, seems that it hasnt happened since the patch. nice improvement from Dice. atleast we know they are fixing the problems we have. now we just need a faster/more use friendly server browser as thats my biggest gripe, sort by category would go a long way in my books :P
 
I would even say dual core owners probably don't need to buy quads anymore. Give it a shot, you'll be pleasantly surprised. I might even get the PC version over the PS3 version now! (The big plus was the PS3 version being consistently smooth)

Shut the hell up I just got a quad for this! (needed a cpu upgrade any way)
:D
 
This is no exaggeration at all - the game runs smoother at all high at 1680x1050 than it did before the patch at all medium at 1280x1024. Whatever they did, it's working. :p You don't notice it right away, but when you start expecting dips, it stays surprisingly smooth. I always expect dips whenever tank warfare happens on the second and third rush points, but the game soldiers on.
 
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