Why's that?
Some of the media thats been shown just looks too good... stuff like that rarely actually looks as good on release day.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Why's that?
Some of the media thats been shown just looks too good... stuff like that rarely actually looks as good on release day.
Read: Crysis 1 alpha videos back in the day..
Some of the media thats been shown just looks too good... stuff like that rarely actually looks as good on release day.
I hope crysis 2 engine does live upto some of the hype. Sadly I don't think it will.
I wonder, with the CryEngine 3 being cross-platform does that mean the PC version has watered-down effects ie. worse than Crysis?
I mean the generational difference in graphics tech between the consoles and computers is huge. I'm curious to see what it'll look like on the consoles though..
There are youtube videos of it on consoles.
The differences between the PC and console version is what I'd call huge.
With the right scalable engine architecture (something id have apparently nailed with rage/idtech5) you can create games in a way that automatically progressively builds the world for a target platform.
There are youtube videos of it on consoles.
The differences between the PC and console version is what I'd call huge.
Yep, this is a good example (never seen it myself)
http://www.youtube.com/watch?v=2WJG14uLA3k&feature=related
It's a decent example, how ever, the person who made the video has been a little unfair.
They're comparing the console version of CryEngine 3 to the PC CryEngine 2 on Max settings.
It's obvious that the console version won't look as good due to hardware restrictions.
THe 5870 is bigger than it was planned due to design sacrifices made to accomodate TSMC's crappy process. Nvidia didn't do these things, and can barely make their cores, they will need to incorporate them under their 28nm design as all the biggest problems within TSMC's 40nm process are still there in their 28nm process. So Nvidia literally have no choice but to sacrifice some die space to bus/shaders/rendering cell, or simply add die size with the modifications. The design, large and inefficient, is simply not suitable for large scale production these days, its why everyone else on earth has gone for small sizes and more efficiency rather than brute force.
One day Nvidia will learn that lesson.
TSMC have a lot to answer forto both nvidia and ati but no they are not solely to blame for all fermi's woes. Nvidia has to take a large part of the blame here with a seemingly unrealistic expectation of the process and a reluctence to adapt to it's short comings sooner. I don't expect TSMC to really up their game till they have too once GF opens and is providing competition and they will continue to be a consideration that neither company would like to have to consider.