Star Trek Online

Fleet or advanced??

Hi Guys,

I’m just about an Admiral now and am putting thought into my T5 ship and specs. I am a tactical Escort officer. I was thinking I would post this on the official site but I thought I would throw this out to my fellow fleet first :D

I know the best dps build is 3x DHC, 1 torp, 3 turrent on rear. However, I prefer 2 DHC, 1 DBB, 1 Quantum, 3 turrents. I do this partly because I like the beam bank and the aesthetics of the DHC. I know 2 normal DC’s are better for DPS but I’m not interested in that as I tear ships up anyway :D

My current BO abilities are –
Tactical: beam Overload 1, Cannon raid fire 1, Attack pattern Omega 1, Beta 2, Tactical Team 1 and High Yield 3.

Not sure how useful I am finding Tactical Team 1
Engineer: Emergency Power to Shields 1, Reverse Shield polarity

Science: Jan sensors 1, Science team.

So, with that in mind, do I go Advanced, or fleet???!! And with the additional abilities now available, what do I go for??!?

Thanks a lot :D
 
The coming content better be good, if it is not i bet quite a few people will end their subs permenantly.

Here's the planned raid/taskforce content /SPOILERS ?



Star Trek Online Raid Episodes Fact Sheet

Raid Episodes Fact Sheet:

STF: Infected
Starfleet has lost contact with one of its star bases. More than 400 officers could be lost, including a key member of Starfleet's Borg Task Force. Infiltrate the base and take the fight to the Borg!

* Retake the Sibiran system and shut down a transwarp conduit being used by the Borg to establish a foothold in the Gamma Orionis Sector Block.
* Investigate the strange new nanovirus the Borg are using to assimilate entire worlds at alarming speeds.
* Retake Starbase 89 before its fully taken over by the Borg, and save what is left of the Starfleet personnel that are still there.
* Locate Captain Ogen’s Strike Team and Rebecca Simmons, the lead Borg Task Force researcher working on a cure for the nanovirus. Both went deep into the Borg infected starbase and haven’t reported back in quite some time.
* It’s a five-man mission. Players will not be able to complete it without teaming up with other players.
* The mission spans space and ground gameplay.
* Applies to level 43 +
* Encounters are daunting. Lots of enemies. Designed to be challenging.
* Releases this month.

STF: The Cure
The Klingon Defense Force has been conducting its own investigation into the Borg advance, and they believe that the Collective's next target is the Vorn system. Enemies may have to unite when confronted by a greater foe.

* Assist the I.K.S. Kang in a desperate battle with the Borg.
* Explore a planet that has been completely assimilated. Can you rescue the warriors before they are taken over by the Borg?
* Fight at the side of Ja'rod, son of Lursa.
* Free Klingon ships from Borg control, and gain their assistance in a final battle with a Borg fleet.

STF: Khitomer Accord
Finally, the mysteries of the Borg attack on Vega Colony are revealed! Why did the Borg attack there, and how was an unprepared Starfleet able to defeat them?

* Confront the Borg before they can use temporal anomalies to change the past of the Federation.
* Warp back into your own past, in the hours before the attack on Vega Colony.
* Discover a base where thousands of Borg drones are being held in stasis. What are the Borg's plans for this hidden army?
* Starfleet's not ready for the Borg. A defeat here could mean that the entire Alpha Quadrant falls. Balance the scales and fight the Borg for the preservation of the quadrant.
* Learn the fate of a missing Romulan empress.

STF: Into the Hive
The fate of the Alpha Quadrant hangs in the balance. Enter a unicomplex and confront the Borg Queen herself.

* Rescue civilians trapped on an assimilated world.
* Follow the trail to a unicomplex, and penetrate deep into the Borg stronghold.
* Confront the Borg Queen, and fight for the fate of the galaxy.

STF: Children of Khan
Amar Singh escapes from Federation custody, and he and an underground group of Augments steal the U.S.S. Asgard and race toward the remains of the Mutara Nebula. Can you stop them before they start a new Eugenics War?

* Fight a fleet assembled by Princep Khan and his followers.
* Beam onto the Asgard, and battle through its corridors to save civilians and crew.
* Confront the Princep. Can you deal with his transporter tricks?
* Save the divided Asgard and give the saucer section a chance to escape!

Here's an HD "New Content" trailer
 
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State of the Game news update with more info on what's planned below:-

Welcome, you noble purveyors of Federation policy and fierce warlords of the Empire! Welcome one and all!

Wait now... Let's just take a moment to de-cloak, disarm and drop our shields, shall we? This State of the Game is of interest to you all.

So very, very much has happened over the last few weeks! It feels like every single time I began to write a new State of the Game, we'd have to quickly douse live shard fires, juggle major play tests and push critical late night patches. By the time the dousing, juggling and pushing was done, the outline of my State of the Game would be hopelessly out of date.

Given how tirelessly we've been working, if some ethereal, omnipotent resident from the Denorios belt hadn't stepped in and considerately put the breaks on space-time with a bit of temporal wizardry, I might have found myself eternally rewriting this single State of the Game.

Thanks to you, oh great wormhole-y one!
Support:

We. Are. Live. And so, supporting you -- yes, you, specifically -- is an effort that consumes us night and day.

Ask any bedraggled MMO developer about launch and they will inevitably assure you that it never, ever gets any easier. Crunch all you like, friend, it only gets harder after the game actually ships. STO is certainly no exception. Supporting a user base as large as ours requires dedication -- no, devotion! Our crew is, thankfully, more than up to the task. We are pushing the workplace warp core to maximum in an effort to better address any and every bug and issue that comes up in-game.

Our objective: Implement as many of the stability and gameplay adjustments you asked for as soon as humanoidly possible (as safe practices allow, of course). To this end, Community has put more effort into moderating the boards and CS has recently staffed up in order to get through your tickets quicker. The idea being, "we can hardly fix what we can't see."

We've also thrown a metric ton of hardware and man hours at getting the server capacity up. Our Network Operations crew has been performing admirably, to say the least. I won't begin to count the times I've heard, "Sorry, Captain! I'm giving it all she's got," come out of their work area, only to be quickly followed by a confident, Scotty-like, "It's done." Beautiful. Almost makes me want to demand them to, "fly her apart, then!" I might just because I know those boys and girls will hold it together in the end, whatever I say.

Bottom line: When -- if -- you see Queues, they should be much shorter and stability will be much better.
Game Adjustments:

Now that the game is out and in your loving hands, we're taking long, hard looks at everything each and every one of you is interested in seeing changed. Cruiser turn rates? Death penalties? More open auto-fire? All those topics and more are being scrutinized by the all-seeing eye of... um, us!

Some of the few things on the way:

* Respec
* Death Penalty
* Difficulty Slider
* More open auto-fire
* Replayable missions
* Improving Memory Alpha
* Fixing those Commodity missions


And there are a bunch more. We’ve heard you and are working on all these issues, but we want to make sure that they come out clean and finished. We hate rushing out features – it inevitably leads to us accidentally breaking things we didn’t have time to test. I dunno – like the Red Matter Capacitor or something…
Tribble Coming

In order to better accommodate our players during the Head Start weekend, we merged the physical machines dedicated to our Public Test Shard (Tribble) into the live Shard (Holodeck). It has since been difficult to find viable hardware to test new patches on before pushing them out to you.

Well, we've got more hardware now and Tribble will be up pretty soon. Problem solved.

Once Tribble’s up and running (insert whatever tribble joke you’d like to here) – we’ll be able to start releasing those core game adjustments to you guys for deeper testing and feedback.
Special Task Force: Infected

We're in the final stages of testing the first STF (the five-man raids we internally referred to as "Raidisodes"). STF: Infected is just about ready to release.

You know, I might actually record one of our internal play sessions. The excited cries for more shielding and healing get the blood pumping. Although, once our testers reach the end room and the action really heats up... Well, it's not exactly "family friendly" in there. Definitely going to be an exciting, thrilling mission for our players, though.

After Infected, we'll roll out more STFs. "The Cure", "The Khitomer Accord" and "Into the Hive" are all coming along nicely. We look forward to regularly releasing these and seeing what everyone thinks.
Update 1: Classy Marketable Name Coming Soon

The first major update is receiving a final coat of paint, too.

There's quite a lot of genuinely cool stuff in Update 1: Classy Marketable Name Coming Soon. Expect to see it pushed to the newly revived Tribble Public Test Shard over the next couple weeks.

New Klingon ships? Oh, my yes. And they look...awesome. Re-specs are also coming, of course. All of Cryptic can't wait to see that particular feature out the door. New PvP maps and Fleet Actions are rather nice, too.
Beyond Update 1?

Right now, we're planning it. We haven't set the future of STO's content into stone because so much of it will be determined by you, but we're laying out what we'd like to focus on for the next 6 to 12 months.

* Who are the Undine and what drives them?
* How can we better exploit the Genesis System to create even more compelling content?
* Where can we boldly go next? Where shall we take exploratory missions, as there's so much potential there?
* Which faction should be playable next? Romulan? Cardassian? Pakled? Dominion? Horta? Okay, not so much the Pakleds.


And that’s not even the start of it! Ship interiors, more bridges, crew quarters, First Officers, Fleet advancement... You have subscribed to a service that delivers a universe unending, and we shall see that universe populated with compelling content or, by the Prophets, we will die trying.

Some people get that. Some people don't. We're here for those that do.

Throughout development, we guessed Star Trek Online might be polarizing. Some people don't get it and some people simply don't like it... But, others fall in love with their ships and captains and bridge officers. Those are the ones who can't live without beaming down to strange, new planets and participating in lively stories.

We guessed this and still we made a conscious decision to not water things down and go "mass market". Frankly, I think that's perfectly OK. Because, no matter what, there will be one single thing, now and forever, that drives everything we do: you.

We have a very healthy -- and healthily testy -- core community that gets it. And there's nothing we look forward to more than working together to make STO better.

Sad part is, you may not even know it. Far as I can tell, there're no hidden cameras and mics scattered about Cryptic's office. So, how would you know that we refer to our community almost as if it were an absent developer?

"Well, The Users think that we need to do more non-combat."

"Guys, I'm sorry to interrupt, but The Players really want ground auto-attack back. Drop what we're doing."

"We already know what you think about a death penalty, Craig – but The Community really thinks it's a good idea and their opinion is more valid than yours because they probably don't own goats."

It’s a little unnerving -- sometimes feels like we work with a giant multi-headed feedback monster that simultaneously loves and hates us. It whips even as it hugs! It rages even as it cries! And it fumes even when it's happy. It's unnerving, yes, but pretty freakin' rad, too.

What you guys post and say and do in-game and on the forums is the biggest factor we consider when making our decisions.

I am sorry if it ever appears that we're not listening to you or trying to make the game better. Because that is pretty much all we ever do.

-Zn
 
have all the info just no date :( atm my sub is going to run out on the 18th of March so they have to get more content :P
 
I got the Amzon Gold Special Edition which I pre-ordered in Dec. Got it working all fine now. It came with a special code emailed for the Borg Bridge officer which I put on (dashboard) also it came with a DS9 uniform set code on paper which I also did (dashboard). In the game how the heck do I get the Borg bridge officer? (cannot see option for it anywhere)?
 
Will probably be on the c-store (click the little arrow near minimap then click c-store then the special unlocks tab)
 
Can you only have one weapon at the front on auto-fire at a time?

Yes. One weapon on front, one weapon on rear. I tend to map "fire all nergy" and "fire all torps" to mouse buttons. Flying an escort means clicking time after time after time. With a cruiser/science once every four seconds or so.
 
Thanks. I decided to rework my weapons config. I have a Beam Array at the front on autofire with a torpedo launcher (set to fire with my space bar). The rear has a turret (on autofire) and a mine launcher (manual). It's working ok for me so far.
 
I love all these "omg they better have new content soon!" posts... game's not been out a month yet..

Yeah also it's rather shocking to realise that alts are common place already due to lack of content and no end game. Like you say the games only been out for just shy of a month.

I just cannot see Cryptic being able to keep up with the demand for end game content. The games quite easy, so unless they crank up the difficulty in the raids etc, which is unlikely due to the market they seem to be aiming for, new content will be chewed up within days leaving people waiting weeks for more.

I hope I am wrong and they can turn it around, but I have my doubts.
 
I think STO makes a very good casual MMO but not so great if you devote standard MMO playtime to it. There is also no doubt it was a bit rushed out of the door and is somewhat feature light. The "crafting" system is about the worst I have ever seen in an MMO and there is a distinct lack of social features. It also REALLY needs a raid group mode so you can actually do the CE without one numpty who will continue to use mines no matter how often you tell them not to...

I don't have the time or energy to devote to playing MMOs as much these days so STO is suiting me fine as far as content goes but I can see that anyone who can play a reasonable amount or did the standard "rush to high level for the end game" is going to be dissappointed.
 
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