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im betting my money on the card sucking badly.
Well informed technical insight of the day
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im betting my money on the card sucking badly.
hmmm, with no benchmarks leaked by nvidia im betting my money on the card sucking badly.
dx11 tacked on?? wtf?? its either compliant to the standard or not lol
Probably the opposite, since the Fermi architecture is much better at balancing workloads through a unified architecture for tessellation and shading. As games get more advanced the Fermi architectures will pull ahead further in performance.
By then the next ATi chip should be out, and hopefully ATI have a new architecture rather than DX11 tacked on.
what nonsense, AMD has been largely DX11 since the 2900xt, you do realise most of what was missing in DX10 after it was ripped out, was merely replaced in DX10.1, and the difference between dx10.1 and 11 is fairly minimal. Fact is things like tesselation aren't tacked on, they've had them, since the xbox 360 chip, and since the 2900xt in desktop.
Tacked on, dx11 in terms of shader type, performance and 98% of the workload done on the gpu is no different to dx10, you're talking a few extra registers, a couple minor hardware features and very little else. A full new DX11 architecture, will still have dx11 "tacked on".
As for much better workload balancing, you have precisely nothing to base that on, at all. As for that sythetic workload, I could be wrong but I'm guessing only Uniengine demo will be optimised by AMD, and considering games that use tesselation, like DIrt 2, are set to get a 25% performance bump in the 10.3 cat's and I've seen people say their uniengine performance has gone up a lot on the 10.3 beta's, I wouldn't assume Nvidia will have a massive performance advantage there anyway.
Add on top the other benchmarks they used, are Nvidia ones, so I'd guess they went out and bought(because its available) a 5870 and compared them in a test Nvidia have optimised for, for a year(because they've had nothing else to do while waiting on respins to go through), so not even close to representitive of final performance.
Likewise demo's designed by AMD/Nvidia themselves always are coded perfectly for their specific hardware so always the single best possible circumstance, games, never, I mean never replicate these perfect conditions.
In reality, load a lot of stuff into the rasterising engine where the tesselator would appear to be sharing a lot of power with other things, and tesselator performance is very likely to go down.
hmmm, with no benchmarks leaked by nvidia im betting my money on the card sucking badly.
dx11 tacked on?? wtf?? its either compliant to the standard or not lol
Its time for the latest version of the bible again I see![]()
According to Turing, you could make a GPU from cogs and gears that is DX11 compliant, so what.
Your post has no relevence what so ever with the OP.
But Roff you were saying that stalling is going to be a unique problem for ATi, i can see this being a problem for nVidia also.
Their processing may not have to wait long because of this "load balancing". But as i mentioned before Physx is going to effect this greatly, most likely exacerbate it. Nvidia trying to bite off more than they can chew?