Ubisoft's New DRM Cracked In Under 25-Hours

remember if people didn;t pirate games they'd never need to be any protection whatsoever.

And, in a twist of irony, they could plough the money spent on developing DRM into producing better games.

Pirates effectively make people's life difficult with DRM, not developers or publishers. No pirates = no DRM. No developers <> no DRM.

And if wishes were fishes, poor men wouldn't starve. You can't realistically construct an argument around an 'In a Perfect World' theory, because it's just not going to happen. Similarly, comparing media piracy to burglary, motor theft or shoplifting isn't a valid comparison, because the methods, motives and factors involved just don't add up. If this fiasco has proved anything, it's that piracy is many, many times easier than legitimate purchase, and has been for years, yet most gamers I know still choose to purchase their titles rather than download. Or, if they do download a game, it's for the same reason that I have in recent years - I own the game's license, but I'd rather play without the DRM clogging up my system and making life hard. There are arguments for this being morally or technically right or wrong (respectively, for the most part), but this is my attempt at a compromise - I'm supporting the video game industry by purchasing titles worth my money, but I'm not putting up with **** to do so. If the games developers throw their toys out of the pram about my contribution to piracy figures, it's more representative of the failings in their statistics than it is of my contribution to the downfall of the industry.

I didn't mean to ramble on quite so much on what appears to be me justifying my actions, because I don't really feel the need to justify, but my posts tend to bimble off on their own fairly often. My point is that piracy is far, far easier than legitimate ownership, and yet legitimate ownership far outstrips piracy in most cases. DRM really is useless, and there's not one jot of statistical evidence that says otherwise, so dropping DRM from titles isn't going to hurt anybody, and would probably save developers millions in the process.
 
Of course in an ideal world no one would pirate things. No one would starve, get run over, or get paid a pittance by exploitative employers.

That isn't this world.

The DRM fight isn't being won by the developers who try. Protections which aren't cracked in the first week are very rare.

The ball is rolling now, and even if "the scene" disappeared overnight, I think developers have got "the fear" now, and would continue to look for ways to improve their DRM.

Sadly, this state of affairs is just going to continue. Nobody will back down, and the devs will continue to waste money on a hopeless struggle.
 
'Crackers' seem to be like parasites. They are slowly killing the games market. Companies will just give up making PC games.
Disagree, I can fully understand people not wanting to buy AC2 if it requires an internet connection all the time and saves are stored on a Ubisoft server.

If anyhing they encourage people to download with this DRM nonsense, look at Oblivion (and maybe Fallout 3), that sold millions and had no copy protection at all
 
What wrong with CD keys, CD checks and copy protection? It's enough to stop casual piracy but not enough to be an inconvenience to paying customers. I don't want to have to jump through hoops to play a computer game.

If the developers want to win the fight on piracy they need to cut back on DRM, make the multi-player aspects more appealing and stop ripping people off so as to produce some brand loyalty.

Ultimately if someone really wants to pirate a game they're going to and you can't really stop them. In reality it's not the pirates that are "killing" the PC gaming industry. The industry is doing a pretty good job of killing itself.
 
The world is changing - not just for the publishers and creators, but for 'us' the public as well, and we've little say in the matter.

you think ?
the money they spent on making the game they will expect to get back from us the gamers and you think we can't give them a bad day by not buying the games. we have a massive say as they lose money if they don't make us happy.....didn't mean to make them sound like prostitutes :p.

ofcourse they will blame bad sales on piracy and some people (possibly yourself too) would believe them but some of us believe its down to the game being crap or over the top DRM ruining gameplay.
 
you think ?
the money they spent on making the game they will expect to get back from us the gamers and you think we can't give them a bad day by not buying the games. we have a massive say as they lose money if they don't make us happy.....didn't mean to make them sound like prostitutes :p.

ofcourse they will blame bad sales on piracy and some people (possibly yourself too) would believe them but some of us believe its down to the game being crap or over the top DRM ruining gameplay.

I think that bad sales will likely be down to the fact they had greatly exaggerated ideas on how many people wanted the game - if it happens.

The vast majority of people don't worry about DRM, or which console, whatever... they just play the games they can get on the device they have, that look like fun or that their mates say are good, etc.

Internet gaming forums are a minority in sales except for niche titles, which are mostly going to have small sales anyway.

I'd put most poor games sales down to the simple fact of there being other games around that people wanted more - we're not exactly stuck for choice at the moment.

'We' only have a massive say, if 'We' are the majority, and it sometimes happens, but in the same way 'I' think X-Factor should be scrapped because it's a waste of space, and I don't watch it or phone in, I have a feeling that it may continue for a while ;)

As my nan used to say: "Don't bite your nose to spite your face". Stupid expression, but it applies here as well. The same reason I still use Windows even though I much prefer OSX and Gnu/Linux - because I have some things that need it and the only other choice is to miss out on them because I 'disagree' with how they do things.

If enough people didn't buy AC2, it might make a difference, but I doubt it considering how much they've already made on the console versions. SH5 and Settlers 7 are probably small fry in comparison, and PC games are definitely 'leftovers' compared to the console sales.
 
Lol good old Amiga days.

With the musical intros and trainers at the start :D

I remember these from when i was about 10. I used to load the games just to hear the great music in the trainers! The games were sometimes terrible but the music at the start made up for it!

edit - PC games wont die at all. The crap ones will but games like Starcraft and Bad Company 2 people will buy for online multiplayer only. I have been playing some of starcraft against AI and now cant wait to buy it for some games against real people.

Sort of like advertising
 
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Software will and always will be cracked,the only way to diminish piracy on the pc is if people were required certain hardware requirements,wouldnt stop it completly but would help.
 
If enough people didn't buy AC2, it might make a difference, but I doubt it considering how much they've already made on the console versions. SH5 and Settlers 7 are probably small fry in comparison, and PC games are definitely 'leftovers' compared to the console sales.

if enough people dont buy it because its a bad port or bad game or their crappy drm sucks...ofcourse it will make a difference.
they are there to make money and if they aren't making money they will have to change their ways, either by pulling out of the pc market or start listening to what the people have to say.
 
if enough people dont buy it because its a bad port or bad game or their crappy drm sucks...ofcourse it will make a difference.
they are there to make money and if they aren't making money they will have to change their ways, either by pulling out of the pc market or start listening to what the people have to say.

If enough people don't buy it because its easy to copy of course it will make a difference.

They will have to change their ways, by pulling out of the pc market or tightening up their copy protection.
 
Software will and always will be cracked,the only way to diminish piracy on the pc is if people were required certain hardware requirements,wouldnt stop it completly but would help.

I thought this too, but upon giving it a serious amount of thought, I realised that a hardware solution a) wouldn't work and b) wouldn't be practical.

Even on closed systems (like the XBox, PS3) you can bypass hardware restrictions with mod chips.

There really is no effective DRM mechanism. Data can always be copied, circuits can always be hacked.
 
But all games are "easy to copy". DRM makes literally no difference at all. If you're downloading games you don't care what DRM they used because someone will have removed it within a week anyway.

The ONLY people that care about DRM are those who pay for the game and are then inconvenienced by intrusive DRM that makes you jump through hoops. The crackers enjoy removing the DRM anyway so the more "secure" you make it the more effort they'll put into getting rid of it.
 
But all games are "easy to copy". DRM makes literally no difference at all. If you're downloading games you don't care what DRM they used because someone will have removed it within a week anyway.

The ONLY people that care about DRM are those who pay for the game and are then inconvenienced by intrusive DRM that makes you jump through hoops. The crackers enjoy removing the DRM anyway so the more "secure" you make it the more effort they'll put into getting rid of it.

Naah - my mother-in-law literally buys Nintendo DS games only and purely because she doesn't know how to copy them.

Exactly the same for my 7 year old nephew. He does not know how to copy them. He is scared of hiring a bloke to pull the console apart to replace one of the chips as he spend '2 birthdays, 2 christmasses' on the present and thinks it might get ruined. Exactly the same for my sister-in-law, she has never heard of TORRENT and has NO IDEA what a crack is. She can barely program the microwave and you would suggest she could copy whatever she wanted if she chose?

Saying copy protection does not make a difference is just simply not true. It stop lots of lots of technically feable people - who then go out and buy the games! This is just fact.
 
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A CD key, CD check and copy protection would achieve exactly the same affect and won't annoy everyone else so much they refuse to buy the game. I doubt your mother in law knows how to crack copy protected CDs either. All DRM needs to do is stop people from making copies of the CD and handing it out to everyone to play on-line. There is no need to have DRM that forces you to connect to the internet all the time and create various accounts for programs that are forced upon you.
 
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A CD key, CD check and copy protection would achieve exactly the same affect and won't annoy everyone else so much they refuse to buy the game. I doubt your mother in law knows how to crack copy protected CDs either.


She doesn't. But if it's any consolation she knows how to eat enough food to make her 21 stone heavy. And she smells slightly of wee.
 
The simplest solution to piracy and the impact it has on consumers remains to be banning DRM (for the consumers) and making copyright infringement a criminal, rather than a civil matter (for the content owner).

Any objections?
 
24 hours.. sadly it simply means they will use more money to develop this DRM into something nastier. Plus hey, at least it still gets rid of those second hand copies that are apprently completely killing the business of selling 6 hour games.

This is what DRM is really for.

Someone downloading the pirate version is not hardly ever a lost sale. There are two types of pirates, ones who never buy games and ones who want to try before they buy. Either to see how it perfroms or if it's a game outside of their normal genre

Someone buying a second hand copy of a game is always a lost sale to the publishers.
 
I thought this too, but upon giving it a serious amount of thought, I realised that a hardware solution a) wouldn't work and b) wouldn't be practical.

Even on closed systems (like the XBox, PS3) you can bypass hardware restrictions with mod chips.

There really is no effective DRM mechanism. Data can always be copied, circuits can always be hacked.

cloud computing :cool:
 
The simplest solution to piracy and the impact it has on consumers remains to be banning DRM (for the consumers) and making copyright infringement a criminal, rather than a civil matter (for the content owner).

Any objections?

The trouble is no-one cares about the punishment.

Every now and again you hear about some poor 39 year old being fined $130,000 for copying 18 CDs. All everyone says is 'well, it's so unlikely to be me I'll carry on pirating'.

:(

Whoever said 'Cloud computing' I think you're on to something.
 
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