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NVIDIA GTX 480 makes benchmarking debut, matches ATI HD 5870 performance (video)

thing is their card comes out 6 months after ATI of course they have improved it to beat ATI.. if the Nvidia have released "the new" cards before ATI, ATi could improve their card performance to make it better than Nvidia... i dont see a point in high end cards really.. always buy best bang for buck doesn't matter its ATi or Nvidia

But how do you sleep at night knowing there are people out there with better hardware than you :p
 
Starts to think NV built thier new flagship Just to run Heaven Benchmark!!! [/thought]

If their graph holds true, then the NV does look better as it holds a higher minimum FPS, but thats a BIG IF for NV?
 
Starts to think NV built thier new flagship Just to run Heaven Benchmark!!! [/thought]

If their graph holds true, then the NV does look better as it holds a higher minimum FPS, but thats a BIG IF for NV?

And with no AA and AF which must have been done for a reason to show Fermi in its best light.
 
^^^
I heard a rumour that tessellation takes a huge nose dive with AA & AF due to the lack of dedicated tessellator...

That (should be) rubbish, it might have some impact on edge filtering through deferred shading but heaven doesn't use that. The method of implementing tessellation should have no impact on AA and AF performance unless for some bizarre reason tessellation and AF suck up so much memory bandwidth between them it has an impact but I can't see that happening with the architecture.
 
Maybe your right Rroff but I can't help but think why they didn't do the test with some AA & AF because if what you say is true it doesn't make sense because no one with a top of the range gpu doesn't use AA... (Unless your playing BM with an ati card)
 
Hard to pin down a reason tho it does raise questions... I would say it would be one of these:

Trying to show purely tessellation performance (but then why use high shaders - unless tessellation only enables with high shaders not something I've tested)

That particular card doesn't have fully functional hardware ("lot" of A2 parts worked but with bugs/problems)

They are still working on AA/AF implementation and performance isn't representative of final (my bet)

The benchmarker is an idiot



Also from my experience instrumented debug mode drivers can be upto 40% slower than the non-debug versions - which is why NDAs exist to prevent people releasing results that aren't representative of the final performance/quality.
 
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Its equally possible the 5870 just happens to not perform quite so well at those particular settings compared to say 4x AA results on each - obviously they are looking for the best light to show Fermi off.
 
The bottom line is that if they had something to show off they would....they really don`t - even given all this extra time.......if it they could run Crysis with full candy @ 80fps they`d be dangling it like a big willy....

.....after very careful analysis I`ve come to the very important conclusion.....

Nvidia is a poof :p
 
Either way it's interesting and when the card comes out the industry can finally get moving again. I'm looking forward to it.
 
If fermi comes out and reduces the prices of the ATI cards, I'm happy as anything.

I can honestly say I can't see nVidia topping ATI, even with fermi. As others have said why would they show a benchmark WITHOUT any eyecandy-goodness on their top-end card?

I've always liked and preferred the green team but bought whoever I perceived had the best products out within my price range at the time. New upgrade soon = 5850 :)
 
^^^
I heard a rumour that tessellation takes a huge nose dive with AA & AF due to the lack of dedicated tessellator...

That won't be it. It does however make sense if the raster operators aren't up to scratch, however, as as far as I can remember, MSAA works per each polygon edge rather than for every pixel or for silhouette edges (like in edge detect AA) so with higher resolution models (i.e. those generated through tessellation), the workload increases. That would (possibly along with Eyefinity) possibly explain why ATi have doubled the number of raster operators on their 5 series cards, at least.
 
That would make sense, tho it still wouldn't make much odds how you generated those polygons you'd still have the same performance penalty for AA - afaik raster ops aren't done on teh shaders ;)
 
Using 1 benchmark as a basis for a cards performance is always flawed, as we know companies have application specific optimizations that skew results. :p
 
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