Poll: ****Official Battlefield Bad Company 2 Thread*****

Which type of game play would you prefer

  • Normal Rush Mode

    Votes: 481 33.4%
  • Hardcore Rush Mode

    Votes: 222 15.4%
  • Normal Conquest

    Votes: 507 35.2%
  • Hardcore Conquest

    Votes: 229 15.9%

  • Total voters
    1,439
no need to start at level 1 just tell everyone on ur server "This round will be dedicated to the peaceful methods employed by Ghandi. The use of weapons will not be tolerated" :D
 
U will have to kill people to level up to get the defib and repair tool :p

Also, EA said a headshot repair tool kill would get u "The Dentist" pin but i dont think they implemented it :(

The Dentist is an Achivement/Trophy on the Xbox 360/PS3 versions of the game
 
I've started a new character because there is nothing to achieve and every rank requires 200k + points so I got bored. Not to mention I wanted a name that corresponded to my forum name :)
 
Dont believe the in game PB status, its a work around thats in place for many servers.

In other news server build R8 has been distributed to partners and will be rolling out soon (now probably) so expect down time, change log is to small to even list, but if you interested it includes the following delights

* Workaround for the “player manages to join server twice” crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.
* Workaround for the “cannot join player to any team” crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash.
* Game sends PB output to pbucon (so pb webtool can be used to run PB commands and see their results)
 
=TFU= SERVER NOW HAS PB RUNNING.

It might say "off" but trust me its working, i can show you the bans.

ALSO ALL MP SERVERS JUST CRASHED TO ROLL OUT R8

Battlefield Bad Company 2 - Updated to R8
Mar 24 2010 17:26:24 by Killing
All Bad Company 2 servers have been updated to version R8 this build includes a number of crash fixes, so we hope all servers will be more stable now.
The full change list is:-

*
* Workaround for the "player manages to join server twice" crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.
* Workaround for the "cannot join player to any team" crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash.
* Game sends PB output to pbucon (so pb webtool can be used to run PB commands and see their results)
 
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OcUK BFBC2 UPDATES


* Experimental Auto Team Balance
* Experimental Rush AND Conquest Map Rotation


Thanks to Aedus for pointing out how to do this :)

Current Admin List

FrenchTart
[uv]
KeyboardCowboy
Sickles
Link to Insanity
[OcUK]Windle
Aedus
Frapple


NOTE TO CURRENT ADMINS!

Please discontinue use of BFBC2 Guardian and instead upgrade to BFBC2 PRoCon :)
 
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I'm getting really hacked off with this game now.
Since the update I've had nothing but CTD and disconnects.
The pings were fixed but are now borked again.
I get on a server and start getting into a good game etc and 'BANG' CTD or disconnected.
Well peed off to say the least.
Paid good money for a game that hardly works.
Anyone else?
 
What about smoke launchers?

Technically a passive weapon, but got about 20 kills with it lol.

Pff, no different to the noob tube at close range. However in the Beta i did shoot 1 randomly in the direction of an RPG that was fired at me and killed someone halfway across the map ><
 
I'm hating BC2 at the moment, last night the game just froze on me, I had to ctrl alt del out. just moments ago the same thing happened, except this time even ctrl-alt-del didn't work, nothing I could do to get out of BC2, it just froze and repeating the same 1 second of sound over and over.

never have I had a game with such a huge bug in it that could cause me to have to do a full system restart.
 
Can you clarify how its working when its switched OFF

I'll do this :)

There are issues currently with PB enabled servers not populating, this is likely because the in game server browser filter is back to front, when you tick Punkbuster and search, it returns servers that are not running PB, compare this to to the Ranked button which when ticked does display ranked servers you can see why lots of people simply select "punkbuster" and hit go.
Secondly it seems play now is only filling PB off servers so if you have one that is reporting PB on it will in all likely hood be idle.

Some bright spark discovered that by starting your server with PB on then logging into rcon you can hit the "pb off" button and your server will tell the master servers you are not running PB, how ever you can not turn PB off without a server restart so its not really being switched off at all.

To continue the following is a c/p of my findings posted on the EA forums, ive ran PB servers at root server level for going on 7 years and this is something ive never seen before;

you can tell theres something fundamentally wrong with PB integration into the server at the moments simply by the fact that you appear to be able to turn it on and off without restarting the server. This is despite EB saying the following

NOTICE: PunkBuster cannot be Disabled immediately during the middle of gameplay. Choosing to Disable PunkBuster by any method will set PunkBuster into Disabled mode but that does not take effect until the entire game is restarted. Neither Players nor Server Admins can simply turn PunkBuster off and on during the middle of gameplay. When the game is exited, the current PunkBuster status is saved and the next time the game is started, PunkBuster will initialize to the mode in which it was last set, either Enabled or Disabled.

So, in theory you should not be able to do what we are doing, and we clearly are turning it on (off is another matter altogether, I'm not sure if this works or just changes the server status) because you can start your server with PB off, wait for it to fill up and then using RCON turn it on (and indeed then off to preserve the off status, this action doesn't appear to actually turn PB off though). You can then look in game and see your server saying it off. Rcon (procon) continues to generate valid PB GUIDS, the server doesn't appear to crash either (like it does with a cfg setting PB on), It loads the ban list, continues to fill in the same way it would if PB were off, you can even kick with a PB message and most importantly of all it continues to stream to a centralised repository if you have that configured in your PB cfg files.

I'm utterly lost though as to what is going on, as ive said before it appears that PB is a round peg and the server is a Square hole and Dice/EB's solution to this is to just keep hitting it with a large hammer.
 
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